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 Forum: Wargame Design Studio (WDS) and John Tiller Software (JTS) Campaign Games   Topic: Campaign Chancellorsville - Weather 02 Nov 19th Meeting

Posted: Tue Sep 13, 2011 7:26 pm 

Replies: 11
Views: 14109


We have a battle going Tommy. I should of posted this earier, sorry. This is one of the best battle search and destroy (well sorta) with a big map I've seen in HPS for a while? Get a reb to play you, you'll have fun.

Thanks.....

 Forum: Wargame Design Studio (WDS) and John Tiller Software (JTS) Campaign Games   Topic: Campaign Chancellorsville - Weather 02 Nov 19th Meeting

Posted: Wed Aug 24, 2011 6:12 pm 

Replies: 11
Views: 14109


We be tryin.....

 Forum: Wargame Design Studio (WDS) and John Tiller Software (JTS) Campaign Games   Topic: Campaign Chancellorsville - Weather 02 Nov 19th Meeting

Posted: Tue Aug 23, 2011 4:24 pm 

Replies: 11
Views: 14109


Sent you the game file Alan and hope I didn't screw it up......

 Forum: Wargame Design Studio (WDS) and John Tiller Software (JTS) Campaign Games   Topic: Campaign Chancellorsville - Weather 02 Nov 19th Meeting

Posted: Thu Aug 18, 2011 6:25 pm 

Replies: 11
Views: 14109


Alan,

Did you receive my private message?

 Forum: Wargame Design Studio (WDS) and John Tiller Software (JTS) Campaign Games   Topic: Campaign Chancellorsville - Weather 02 Nov 19th Meeting

Posted: Wed Aug 17, 2011 4:46 pm 

Replies: 11
Views: 14109


Cool,

I just started Antietam so give me a day and I'll have a turn for you. I think you will find this battle very interesting, a big map, and a challenge. Pace is what we make it....

Thanks Alan,

 Forum: Wargame Design Studio (WDS) and John Tiller Software (JTS) Campaign Games   Topic: Campaign Chancellorsville - Weather 02 Nov 19th Meeting

Posted: Sun Aug 14, 2011 11:51 am 

Replies: 11
Views: 14109


Come on......There has to be one yankee out there that can use a hammer to hit a nail and build a bridge?

 Forum: Wargame Design Studio (WDS) and John Tiller Software (JTS) Campaign Games   Topic: Campaign Chancellorsville - Weather 02 Nov 19th Meeting

Posted: Thu Aug 11, 2011 3:34 pm 

Replies: 11
Views: 14109


Union Offier Wanted:

Should be capable of bridge building. MDF off, ADF on, May need to discuss artillery rules. Moderate pace desired and having fun is a must!!!!

 Forum: The Cartography Office and Scenario Center   Topic: Scenario Design - A/I Values

Posted: Tue Jan 12, 2010 2:17 pm 

Replies: 6
Views: 2322


Thanks Ken,

One thing for sure, nothing beats a good old human opponent!!!!

regards,

Brig.Gen. R.E.Daley
1st Corps of the ANV
3rd Calvary Divsion,
3rd Brigade
"We are the Midnight Riders"

 Forum: Old Opponent finder   Topic: Looking for a Rebel

Posted: Mon Jan 11, 2010 2:09 pm 

Replies: 5
Views: 8157


I'm up for Antietam or Chancellorsville.
email: nsr01@comcast.net

regards

Brig.Gen. R.E.Daley
1st Corps of the ANV
3rd Calvary Divsion,
3rd Brigade
"We are the Midnight Riders"

 Forum: The Cartography Office and Scenario Center   Topic: Scenario Design - A/I Values

Posted: Mon Jan 11, 2010 2:05 pm 

Replies: 6
Views: 2322


Thanks guys, I write quite a lot of scenarios but just can't get the AI to be any smarter. I'll have to write some short scenarios to see the AI go after objectives. I am familiar with the flags and values. regards, Brig.Gen. R.E.Daley 1st Corps of the ANV 3rd Calvary Divsion, 3rd Brigade "We are th...

 Forum: The Cartography Office and Scenario Center   Topic: Scenario Design - A/I Values

Posted: Thu Dec 31, 2009 3:07 am 

Replies: 6
Views: 2322


Follow-up question.

When A/I Value is other than 2 and using no script, and using a value of 3 or 4 for attack mode. Does the A/I go after or recognize objectives?

thanks,
RE Daley

Brig.Gen. R.E.Daley
1st Corps of the ANV
3rd Calvary Divsion,
3rd Brigade
"We are the Midnight Riders"

 Forum: The Cartography Office and Scenario Center   Topic: Scenario Design - A/I Values

Posted: Wed Dec 30, 2009 4:02 pm 

Replies: 6
Views: 2322


Questions: How does the A/I sense the enemy, for example seek and attack when the A/I Value is in either 3 or 4 or something other than 2? Thiss method appears to be alot easier than writing an entire script, but which method makes the A/I smarter. Also, what multipliers change when the advantage is...

 Forum: Mason Dixon Tavern   Topic: Campaign Game Regimental Scale Graphics

Posted: Mon Oct 12, 2009 5:33 am 

Replies: 3
Views: 4808


Thanks Ken, I believe (and hopefully) that'll do it... I wrote a song sometime back, the words go like this.... I think it's was Em7 then to Am? Been away for so long, I hardly remember this place, Don't know what went wrong, but it's nice to see your face.... And so on..... Brig.Gen. R.E.Daley 1st ...

 Forum: Mason Dixon Tavern   Topic: Campaign Game Regimental Scale Graphics

Posted: Sun Oct 11, 2009 5:51 am 

Replies: 3
Views: 4808


Are these graphics (the smaller regimental graphics) avaialble for the latesst HPS releases? Maybe the newest releases already incorperate the graphics? If not available, how would one create? regards, Brig.Gen. R.E.Daley 1st Corps of the ANV 3rd Calvary Divsion, 3rd Brigade "We are the Midnight Rid...

 Forum: Mason Dixon Tavern   Topic: Please accept my apology.......

Posted: Thu Oct 08, 2009 12:49 pm 

Replies: 1
Views: 3166


To the Club, I bailed out on everybody a few years ago and would like to "slowly" work myself back into the club. To those many Yankees that I had games with, you all deserve to get the victory and I'm sorry we didn't finish. I'll see what I can do. To my Southern Brothers, it appears you have carri...
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