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 Forum: Mason Dixon Tavern   Topic: New game? Brother against Brother

Posted: Wed Apr 28, 2010 9:39 am 

Replies: 3
Views: 1354


Yes simultaneous fire resolution for attacker and defender sounds about right as the best way to explain it. Target selection is taken out of the hands of players. I'd expect the non phasing players units to fire first but that hasn't been spelt out. I'm still waiting to see how melee or assault wor...

 Forum: Mason Dixon Tavern   Topic: Composite Graphic Mod

Posted: Wed Apr 28, 2010 9:17 am 

Replies: 8
Views: 2251


Units are fine although I agree that the Reb unit is a bit hard to see. Roads and Trail and fences ok as well. Not sure bout trees but that was always the hardest part to mod and get right. I played two campaign games of Corinth when the game came out using stock graphics and it put me off 3D for ye...

 Forum: Mason Dixon Tavern   Topic: New game? Brother against Brother

Posted: Sat Apr 24, 2010 2:01 am 

Replies: 3
Views: 1354


For those that don't frequent the Matrix forums follow link to read up on it. Still in alpha? but due this summer? http://www.matrixgames.com/forums/tt.asp?forumid=808 Anyone that plays FOF will have an idea on what to expect in terms of graphics. Not much news on all the game mechanics but what the...

 Forum: Mason Dixon Tavern   Topic: High Tide Club Tournament

Posted: Tue Mar 09, 2010 10:29 am 

Replies: 144
Views: 36415


Sorry Al but I think you counted that wrong. Deduct any byes, deduct the games where Reb played Reb and you get a better picture. Scenario WAS whacked.......although I am surprised by the Cemetery results. MG Coyle Highland Bde Crocketts Riles II Corps AoG Georgia the Brave<s></s>

 Forum: Mason Dixon Tavern   Topic: Removing troops from the board

Posted: Wed Mar 03, 2010 3:56 am 

Replies: 40
Views: 11646


What about stand alone scenarios which are part of a tournament? I think that in 06C Wheat to Round Top the rebs should be allowed to withdraw. After all not much point in attacking and you end up fighting on your own map edge anyway.......

Maj Gen I Coyle
Army of Georgia

 Forum: Mason Dixon Tavern   Topic: High Tide Club Tournament

Posted: Sat Jan 23, 2010 2:53 am 

Replies: 144
Views: 36415


<i>Cemetery Ridge has….. 12 Yanks and 17 Rebs </i> If there are not enough Yanks for CR then I'm quite happy to withdraw from the Cemetery Ridge. I really only want to play Turn based but thought I'd ease myself back into games by trying out Phase play with all these new fang dangle options..........

 Forum: Mason Dixon Tavern   Topic: High Tide Club Tournament

Posted: Tue Jan 19, 2010 8:22 am 

Replies: 144
Views: 36415


Sir please put me down for all 3 games.

Maj Gen I Coyle
Army of Georgia



Georgia the Brave

 Forum: Mason Dixon Tavern   Topic: Ian Coyle

Posted: Sun Feb 22, 2009 8:42 am 

Replies: 1
Views: 1073


Still here but have not have been using my mail much? Possibly my mail server is full? It shoudl still be ian.coyle@blueyonder.co.uk
Checking it now.

Col I Coyle
AoG

Georgia the Brave

 Forum: Mason Dixon Tavern   Topic: Norris-Frost?

 Post subject: Norris-Frost?
Posted: Wed Sep 17, 2008 12:49 pm 

Replies: 2
Views: 1052


With the Matrix re release of BG/Talonoft ACW there seems to be a bit of interest in their forums for the games. Someone has started an AAR of BGG Gettysburg which is bringing back good old memories. Anyways some of the old problems are starting to surface...mass melees and units moving like panzers...

 Forum: Mason Dixon Tavern   Topic: March Fatigue

Posted: Sat Jul 05, 2008 11:09 am 

Replies: 6
Views: 1714


Good suggestion but I'd propose an additional Battle Field Fatigue to stop player micro managing or fiddling with their units when they are 'in contact with the enemy'. Ok defining when units are 'in contact with the enemy' isn't easy but I'm sure everyone knows what I mean. Col Coyle Army of Georgi...

 Forum: Mason Dixon Tavern   Topic: Melee

Posted: Sat Apr 26, 2008 2:14 am 

Replies: 6
Views: 1561


The last serious pbem game I played versus a Yank opponent was one where he continually melee'd at every opportunity. And this wasn't just for VP hexes, it was his game play. I had no problems with it as he was just trying to use the fact that his units were bigger and more numerous than my Reb ones...

 Forum: Mason Dixon Tavern   Topic: Melee

Posted: Sat Apr 26, 2008 1:34 am 

Replies: 6
Views: 1561


Pinning would get my vote of the 3 above. I'd propose a 4th option. Melee check. In order to melee each attacking unit has to pass a melee test. If it fails it can't attack. Would provide intersting situations in multi unit attacks where not all the attackers are allowed to attack. Strictly speaking...

 Forum: Mason Dixon Tavern   Topic: Disruption vs Disorder

Posted: Tue Oct 18, 2005 8:34 am 

Replies: 10
Views: 2100


I'll try not to use the forbidden "h" word this time. Disrupted units cannot deploy skirmishers but obviously will be subject to skirmisher movement effects from other units which have skirmishers. If a unit Disrupts its skirmishers are automatically recalled. In HPS games skirmishers are also recal...

 Forum: Mason Dixon Tavern   Topic: Simple but elegant

Posted: Sat Oct 15, 2005 2:39 am 

Replies: 15
Views: 5414


Why don't we have a house rule which says that all units must form or adopt skirmish formation at all times? Wouldn't this give more realistic movement and prevent unecessary melees? Units disrupted in melees or by fire cannot move forward until they recover and then redeploy skirmishers. Units whic...
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