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 Forum: John Tiller and HPS Campaign Games --   Topic: Yankee Colonel looking for Gentlemen of the South

Posted: Sun Sep 13, 2020 12:38 pm 

Replies: 3
Views: 173

"I'm too old for once or twice a week play."

I completely understand that statement.

 Forum: Mason Dixon Tavern   Topic: Detached Commanders

 Post subject: Re: Detached Commanders
Posted: Sun Sep 06, 2020 7:18 pm 

Replies: 19
Views: 362

Even though they are within range and will have received a command bonus from their superior, their command rating still must equal or exceed a die roll. Those two division commanders got beaten by the dice.

 Forum: Mason Dixon Tavern   Topic: Recovering From Routs

 Post subject: Re: Recovering From Routs
Posted: Thu Sep 03, 2020 3:41 pm 

Replies: 6
Views: 227

"I have been instructed to place leaders at the top of the stack in order of command, but not really sure it matters. Does it?" I have the same habit but it is for my benefit in finding commanders. I would be shocked if it makes any difference to the game engine in what order our units/com...

 Forum: Mason Dixon Tavern   Topic: Recovering From Routs

 Post subject: Re: Recovering From Routs
Posted: Thu Sep 03, 2020 12:23 pm 

Replies: 6
Views: 227

Routed units can run in some strange directions, and for probably 15 years I have used corps commanders that were not in the routed units chain of command to assist in recovering them. My perception has always been that they did their job but the reality is that those units might have recovered on t...

 Forum: Mason Dixon Tavern   Topic: Recovering From Routs

 Post subject: Recovering From Routs
Posted: Wed Sep 02, 2020 2:46 pm 

Replies: 6
Views: 227

What commanders, and at what distance, can assist a unit in recovering from a rout? Some examples: 1. Can any Army or Corps Commander that is within one hex of a routed unit, assist them in recovering from a rout, or must they be in the chain of command of that routed unit? 2. Can the routed unit's ...

 Forum: Mason Dixon Tavern   Topic: Sorry guys I just have to tell

Posted: Fri Aug 14, 2020 11:50 pm 

Replies: 22
Views: 1073

If we can help, let us know.

 Forum: Mason Dixon Tavern   Topic: A posting question

 Post subject: Re: A posting question
Posted: Sat Aug 01, 2020 7:42 pm 

Replies: 10
Views: 470

It depends - are you a preacher?

 Forum: Mason Dixon Tavern   Topic: Crew Kill help

 Post subject: Re: Crew Kill help
Posted: Sat Aug 01, 2020 11:02 am 

Replies: 7
Views: 408

I must be misunderstanding something. That makes it sound like it would be easier to uncrew a six gun battery as opposed to a one gun battery because you could impose more casualties on the six gun battery and it is still divided by 100.

 Forum: Mason Dixon Tavern   Topic: Hey, I'm back! If anyone remembers me...

Posted: Mon Jul 27, 2020 8:56 am 

Replies: 8
Views: 535

Welcome back Pat. You were never forgotten. And I didn't know that Rusty had returned as well.

 Forum: Mason Dixon Tavern   Topic: Artillery Stacking

 Post subject: Re: Artillery Stacking
Posted: Sun Jun 28, 2020 11:16 am 

Replies: 7
Views: 738

I thrive on 'death stacks' but your logic makes sense. IF they ever offered it as an option then I would play with it but I'm not one to use house rules because it requires a certain amount of intelligence to keep up with 5 different games being played with 5 different sets of rules and I don't have...

 Forum: Mason Dixon Tavern   Topic: Corinth and Vicksburg opinions

Posted: Fri Jun 19, 2020 3:26 pm 

Replies: 4
Views: 534

I would recommend that you go to the Department of Records (DOR) and review the Game Scenario Reports for each of those titles. It will give you a good indication of how much they have been played and what the fortunes (win, lose, or draw) of each side were in the various scenarios. Then the opinion...

 Forum: JTS General Comments and Questions   Topic: Skirmishers?

 Post subject: Re: Skirmishers?
Posted: Thu Jun 18, 2020 10:34 pm 

Replies: 4
Views: 736

They identify a unit moving toward them from two hexes out (extremely handy in woods or other side of the hill, etc) and also cost that unit at least a movement point as they come into range which can sometimes mean the difference in whether or not that unit can close and attack that turn.

 Forum: JTS General Comments and Questions   Topic: Meleeing in Column

 Post subject: Re: Meleeing in Column
Posted: Tue Jun 09, 2020 2:43 pm 

Replies: 2
Views: 432

As said, the game and club rules allow melee in column. Many use a house rule, as stated, to limit the use of infantry meleeing in column, but many of us also do not use a house rule to limit it. The choice is up to the players but it should be settled before the game starts. If nothing is agreed up...

 Forum: Mason Dixon Tavern   Topic: Ramblings of an Old Man Done

Posted: Fri May 22, 2020 7:06 pm 

Replies: 5
Views: 808

And the old man is taking a long nap. Feel free to disagree or add to what has been posted; to bring up topics and tips that I missed; or to start a new thread of your own concentrating on how to fight using a different set of options because using different options changes the whole complexity of t...

 Forum: Mason Dixon Tavern   Topic: Ramblings of an Old Man #37

 Post subject: Ramblings of an Old Man #37
Posted: Thu May 21, 2020 5:46 pm 

Replies: 0
Views: 644

37. So you want to win most of the time? In general, the principle is simple, get there the fustest with the mostest. What that means is to figure out what your opponent is going to do before they do it so that you are ahead of them, waste no time nor movement points in getting to your objective hop...
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