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It is currently Fri Apr 20, 2018 3:30 pm

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 Forum: Mason Dixon Tavern   Topic: New PDT weapon values.

 Post subject: Re: New PDT weapon values.
Posted: Tue Apr 17, 2018 12:52 pm 

Replies: 17
Views: 292


0.1 would mean not even a half casualty for a 6 gun battery. The lowest value currently used is 0.25 and that gives at least 1.125 casualties, I think that should be the bottom line.

 Forum: Mason Dixon Tavern   Topic: New PDT weapon values.

 Post subject: Re: New PDT weapon values.
Posted: Tue Apr 17, 2018 12:04 pm 

Replies: 17
Views: 292


The researched ranges have no impact on the organization of the batteries, but it's up to the player how to employ them. Besides this there were also uniform batteries, likely more common in the Union but nonetheless. That rifled pieces were deployed side by side with smoothbores is no reason to som...

 Forum: Mason Dixon Tavern   Topic: New PDT weapon values.

 Post subject: Re: New PDT weapon values.
Posted: Mon Apr 16, 2018 6:29 pm 

Replies: 17
Views: 292


OK here a collection of sources so far, I have collected them within a table file and it should open with the usual office suits like MS Office, OpenOffice, etc.. https://www103.zippyshare.com/v/ejcR5QDS/file.html If needed I can do a PDF. The ranges I found show that the ingame ranges for a lot pie...

 Forum: Mason Dixon Tavern   Topic: New PDT weapon values.

 Post subject: Re: New PDT weapon values.
Posted: Thu Apr 12, 2018 10:52 am 

Replies: 17
Views: 292


Problem is that the maximum range is the only more is less solid value, "effective" is a word open to a wide range of interpretations. For that value to work we would have to make sure that the same "damage" is done to be comparable. Problem is that many sources simply say effect...

 Forum: Mason Dixon Tavern   Topic: New PDT weapon values.

 Post subject: Re: New PDT weapon values.
Posted: Wed Apr 11, 2018 11:17 pm 

Replies: 17
Views: 292


As I checked what pieces are used in Petersburg I already saw that not few of them have a too short range. I'm currently looking through my sources and I hope you can delay the release of the final version some days, I'm surely done by Sunday. It would help if some info could be provided for some pi...

 Forum: Mason Dixon Tavern   Topic: Petersburg: Feedback and Fixes, post here

Posted: Mon Apr 09, 2018 10:50 pm 

Replies: 58
Views: 3472


Although I had pointed it out myself I think the strange 300 fire value in weapon slot l (Multiple Arms) was purposely set so. I found a unit in the "July 30 1864.oob" called "Mine" with just a single men using that weapon slot. That OOB is used only in the scenarios "034 Th...

 Forum: Mason Dixon Tavern   Topic: New PDT weapon values.

 Post subject: Re: New PDT weapon values.
Posted: Sun Apr 08, 2018 10:25 pm 

Replies: 17
Views: 292


Thanks, Rich. This all went off when MG Mihalik found the 6lbr values strange, now I'm the one to find them strange because the rifled version now gets a much shorter range than the smooth version, it is currently the artillery with the shortest range what contradicts why it was rifled at all. We ha...

 Forum: Mason Dixon Tavern   Topic: New PDT weapon values.

 Post subject: Re: New PDT weapon values.
Posted: Sun Apr 08, 2018 12:47 pm 

Replies: 17
Views: 292


Looks like a typo in the I line(42lbr Smoothbore).
It has a fire value of 5 at 10 hexes and 5 at 12 hexes but 6 at 11 hexes, seems strange that the fire value goes up there.

 Forum: Mason Dixon Tavern   Topic: AAR Peninsula Campaign: Day 2&3 (CSA Wayne)

Posted: Mon Apr 02, 2018 6:26 pm 

Replies: 81
Views: 2804


The overall result doesn't surprise me, in turn gameplay the attacker usually has the upper hand and the defender isn't able to get out of his defense what he deserves. If the Union artillery ammo is correct, and I doubt that a bit because he ran out of it before noon, it's just another proof becaus...

 Forum: Mason Dixon Tavern   Topic: Civil War flags

 Post subject: Re: Civil War flags
Posted: Sun Apr 01, 2018 8:56 pm 

Replies: 5
Views: 181


Thanks.
Happy Easter

 Forum: Mason Dixon Tavern   Topic: Civil War flags

 Post subject: Re: Civil War flags
Posted: Sat Mar 31, 2018 10:19 pm 

Replies: 5
Views: 181


This is more a general request as all Banshee graphic mods for all the games try to use the unit flags as historical correct as possible.
But playing the Union and never peeking at the other side until the game is done it would be most helpful to know the Confederate flags.

 Forum: Mason Dixon Tavern   Topic: Civil War flags

 Post subject: Civil War flags
Posted: Sat Mar 31, 2018 8:17 pm 

Replies: 5
Views: 181


Good day gentlemen, as I usually utilize the Banshee graphics mods I see a wide range of flags used, some aren't hard to identify but some are. The web has a lot about flags unfortunately many just scratch that topic and don't go beyond what one can already find on wikipedia. So if anyone has links ...

 Forum: Mason Dixon Tavern   Topic: AAR Peninsula Campaign: Day 2&3 (CSA Wayne)

Posted: Wed Mar 28, 2018 10:18 pm 

Replies: 81
Views: 2804


Just recognized the huge amount of Union leader casualties, surely doesn't help to hold the Union line.

 Forum: Mason Dixon Tavern   Topic: AAR Peninsula Campaign: Day 2&3 (CSA Wayne)

Posted: Sun Mar 18, 2018 5:02 pm 

Replies: 81
Views: 2804


Wayne wrote:
Now to catch up on the AAR...

Looking forward to...

 Forum: Mason Dixon Tavern   Topic: Routing unit captures officer ??

Posted: Sat Mar 17, 2018 1:59 pm 

Replies: 9
Views: 305


That a routing unit captures leaders & supply sounds acceptable but that it can capture artillery doesn't make sense, at best if the artillery was limbered and so not ready for combat. More worrying is that routing units not only ignore ZOCs but also enemy units. What is the sense of encircling ...
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