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 Forum: Mason Dixon Tavern   Topic: New Scenario: Gettysburg 1862

Posted: Mon Oct 04, 2021 9:48 pm 

Replies: 0
Views: 2632


Hello Gents, It has been a while since I posted anything. Covid had me swamped at work for what seems like forever. Just recently I found the time to design a new scenario for anyone who might want to play it. The scenario is a "what if" about Lee's lost orders never being found. Takes pla...

 Forum: Mason Dixon Tavern   Topic: Regimental Strenths - Source for

Posted: Sun Apr 28, 2019 7:41 pm 

Replies: 8
Views: 7680


The WAR OF THE REBELLION - A Compilation of the Official Records of the Union and Confederate Armies - 128 Volumes on DVD - Civl War History and Genealogy https://www.amazon.com/dp/B077PY746V/re ... XCbFE88963

 Forum: Mason Dixon Tavern   Topic: Crash in Corinth Campaign Game

Posted: Sun Apr 28, 2019 7:36 pm 

Replies: 5
Views: 5251


Any chance you entered your password wrong?

 Forum: Mason Dixon Tavern   Topic: Crash in Corinth Campaign Game

Posted: Sun Apr 28, 2019 7:36 pm 

Replies: 5
Views: 5251


Any chance you entered your password wrong?

 Forum: Mason Dixon Tavern   Topic: Playtesters for a Varible VP hex scenario wanted.

Posted: Mon Apr 08, 2019 5:43 pm 

Replies: 4
Views: 4923


S. Eichelberger wrote:
I'll be happy to help out as a play tester.
PM sent.


Thanks Scott. I will send you the files when ready.

 Forum: WDS/JTS General Comments and Questions   Topic: Hidden VP Hex Values XFOW?

Posted: Mon Apr 08, 2019 5:26 pm 

Replies: 22
Views: 31478


This all seems like a lot of effort to control the historicity of a scenario for the first time played, if one doesn't simply pre-load the scenario from the opponent's perspective. Or am I missing something in how the game engine might randomly select those VP values each time the scenario is opene...

 Forum: Mason Dixon Tavern   Topic: Playtesters for a Varible VP hex scenario wanted.

Posted: Mon Apr 08, 2019 3:01 pm 

Replies: 4
Views: 4923


C. Hecht wrote:
Could help to note what title the scenario would be for.


Outstanding point. I will create it under Gettysburg as that is the one most people have.

 Forum: Mason Dixon Tavern   Topic: Playtesters for a Varible VP hex scenario wanted.

Posted: Sat Apr 06, 2019 5:57 pm 

Replies: 4
Views: 4923


Anyone interested in playtesting a Varible VP hex scenario? I am thinking about making one. Leaning towards a short one based on the Kernstown battle. I think that scenario will highlight well the nature of the new VP system. The longer the CSA hold at the wall the better will be their outcome, unle...

 Forum: WDS/JTS General Comments and Questions   Topic: Hidden VP Hex Values XFOW?

Posted: Sat Apr 06, 2019 11:41 am 

Replies: 22
Views: 31478


Thanks Berto for posting and linking all that information! It's very helpful. I see myself experimenting with that in the near future. Here is one thing I am either confused about or concerned about, depending on my understanding of the new mechanics and how they relate to XFoW... My understanding i...

 Forum: WDS/JTS General Comments and Questions   Topic: Hidden VP Hex Values XFOW?

Posted: Sat Apr 06, 2019 9:44 am 

Replies: 22
Views: 31478


So the idea is that the second player is the defensive player, so the objectives are hidden from them, is this correct?

Edit- Is there a way to mod this in the scenario editor or via the PDT files, or somewhere else?

 Forum: Mason Dixon Tavern   Topic: Regimental Strenths - Source for

Posted: Sat Apr 06, 2019 8:02 am 

Replies: 8
Views: 7680


You can get a copy of the "Official Records" on Amazon for about 10 bucks.

 Forum: WDS/JTS General Comments and Questions   Topic: Hidden VP Hex Values XFOW?

 Post subject: Hidden VP Hex Values XFOW?
Posted: Sat Apr 06, 2019 4:51 am 

Replies: 22
Views: 31478


Anyone notice that the VP Hex values are hidden for the 2nd player when using extreme FOW?

First player to move in a scenario sees that VP Hex is worth 500. The second player sees that the VP Hex is worth 0 even though it is still worth 500 points.

 Forum: Wargame Design Studio (WDS) and John Tiller Software (JTS) Campaign Games   Topic: Seeking two CSA Players for MP game, Climax Scenario, G'burg

Posted: Fri Oct 12, 2018 10:06 am 

Replies: 10
Views: 9623


The optional rules are fine by me. I usually play with rout limiting turned off, it is more realistic that way. But I don't care strongly about it.

 Forum: Wargame Design Studio (WDS) and John Tiller Software (JTS) Campaign Games   Topic: Seeking two CSA Players for MP game, Climax Scenario, G'burg

Posted: Thu Oct 11, 2018 8:56 pm 

Replies: 10
Views: 9623


Thanks for the files. I am willing to give it a shot. I guess we need one more rebel.

 Forum: Wargame Design Studio (WDS) and John Tiller Software (JTS) Campaign Games   Topic: Seeking two CSA Players for MP game, Climax Scenario, G'burg

Posted: Thu Oct 11, 2018 4:47 pm 

Replies: 10
Views: 9623


I might be interested but I am not familiar with the scenario and did not see it in menu from the game. Where can I find it? I would like to take a look at it first to make sure it is something I would be interested in.
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