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It is currently Fri Feb 23, 2018 7:48 am

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 Forum: Mason Dixon Tavern   Topic: Campaign Planning

 Post subject: Re: Campaign Planning
Posted: Thu Feb 22, 2018 1:02 pm 

Replies: 13
Views: 102


Yes it is a pity.

Rich, I know nothing about coding so will ask you if changing the snapshot "code" in the NAP series to perform as it does in the ACW series would be a big deal?

 Forum: Mason Dixon Tavern   Topic: Campaign Planning

 Post subject: Re: Campaign Planning
Posted: Wed Feb 21, 2018 7:12 pm 

Replies: 13
Views: 102


Another tool for those into this kind of thing is a software program called Military Sketch which I am just starting to experiment with. You can import .gif or .bmp map files as a base map and then create maps showing proposed force movements, etc., with NATO symbols. The free software can be found ...

 Forum: Mason Dixon Tavern   Topic: Campaign Planning

 Post subject: Re: Campaign Planning
Posted: Wed Feb 21, 2018 6:43 pm 

Replies: 13
Views: 102


Great advice General Meyer

The BMP "Snapshot" file for the Struggle scenario is 66 MB. The GIF file for the same map is 12 MB.

 Forum: Mason Dixon Tavern   Topic: Campaign Planning

 Post subject: Re: Campaign Planning
Posted: Wed Feb 21, 2018 1:29 pm 

Replies: 13
Views: 102


Hi everyone Rich Hamilton came through with the answer. Big campaign maps that can be written on can be produced using the snapshot feature. Here's what he says and it works! "I had totally forgotten the "Snapshot" feature. Go into Gettysburg and open up a scenario. Then go to the Fil...

 Forum: Mason Dixon Tavern   Topic: Campaign Planning

 Post subject: Re: Campaign Planning
Posted: Sun Feb 18, 2018 12:12 pm 

Replies: 13
Views: 102


Thanks for the replies. I know what scenario we are playing and can view the map--which is huge (which is great BTW). My question in that regard relates to where I can find the map file as there are a number of map files which show up in the directory. I am hunting around for a program that opens .m...

 Forum: Mason Dixon Tavern   Topic: Campaign Planning

 Post subject: Campaign Planning
Posted: Sat Feb 17, 2018 8:07 pm 

Replies: 13
Views: 102


Good evening gentlemen. I am about to engage in a multiplayer game and have been asked by the Commanding General to prepare a plan of operations. The scenario we are about to launch is the Struggle scenario and is fought over a huge area. Hence my questions which follow. 1) How do I find out what th...

 Forum: Mason Dixon Tavern   Topic: Campaign Games

 Post subject: Re: Campaign Games
Posted: Mon Feb 05, 2018 11:16 am 

Replies: 8
Views: 263


Hi Rich

Thanks for both replies. Is there any way to find out what the campaign logic of the various games ahead of getting started on one?

 Forum: Mason Dixon Tavern   Topic: AAR Historical Gettysburg (Hightower vs Truitt)

Posted: Sat Feb 03, 2018 6:28 pm 

Replies: 37
Views: 740


Jay

Click on the Help Tab.

A tab for Paramter Data will appear. Faster yet, hit the F2 key.

 Forum: Mason Dixon Tavern   Topic: Campaign Games

 Post subject: Re: Campaign Games
Posted: Fri Feb 02, 2018 10:27 pm 

Replies: 8
Views: 263


Hello Rich

Thanks for this reply. So is this logic generally what applies in other Campaign games in the series? The other question I have is whether losses carry over from game to game within a particular campaign?

 Forum: Mason Dixon Tavern   Topic: AAR Historical Gettysburg (Hightower vs Truitt)

Posted: Fri Feb 02, 2018 6:21 pm 

Replies: 37
Views: 740


Hello Jay
What optional rules are you using?

 Forum: Mason Dixon Tavern   Topic: AAR Historical Gettysburg (Hightower vs Truitt)

Posted: Tue Jan 30, 2018 11:47 am 

Replies: 37
Views: 740


Hello Jay Great AAR--they take a lot of time to do properly and you surely are. A question about your opening post and the jump map displayed in that. It shows a large concentration of Feds south of Gettysburg. I opened up Historical 1 and do not find this force on the starting turn map. Perhaps I d...

 Forum: Mason Dixon Tavern   Topic: Campaign Games

 Post subject: Campaign Games
Posted: Mon Jan 29, 2018 1:14 pm 

Replies: 8
Views: 263


Good morning Gentleman. I have played two PBEM Campaign games (Petersburg) and both ended early after one side or the other achieved a major victory. Is this outcome a campaign ender in all the JTS ACW games? It is also my understanding that casualties occurring in the first game of a campaign do no...

 Forum: Mason Dixon Tavern   Topic: Victory Points

 Post subject: Re: Victory Points
Posted: Fri Nov 17, 2017 5:41 pm 

Replies: 10
Views: 806


Rule of thumb: Melee is decisive, fire is attrition. Melee does fatigue your unit but it decisively fatigues the loser. Usually losing a melee puts a unit out of effective combat while doing little damage to the winner. The key to melee is never do it unless you are going to win. Another rule of th...

 Forum: Mason Dixon Tavern   Topic: Victory Points

 Post subject: Re: Victory Points
Posted: Wed Nov 15, 2017 4:55 pm 

Replies: 10
Views: 806


None of the series have such a fast switch in victory levels like the ACW series. The main thing in this series is to NOT lose units. Lose the VPs but avoid losing your men. Always try and gang up on groups of units. Its one of the easier ways of winning. Ignore the objectives as much as possible e...

 Forum: Mason Dixon Tavern   Topic: Victory Points

 Post subject: Re: Victory Points
Posted: Sun Nov 12, 2017 2:39 pm 

Replies: 10
Views: 806


Thanks to you both! Found the info in the editor as you suggested. Interesting this info is not displayed in the Parameter info you can access from the game. And while I have you, are these the values used if there are exit hexes in a scenario? Meaning if I exit a 2 gun battery I get 30 or 60 points...
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