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 Forum: Mason Dixon Tavern   Topic: War of Rights Game

 Post subject: Re: War of Rights Game
Posted: Thu Jul 13, 2017 1:12 pm 

Replies: 27
Views: 3968


Imagine how amazingly good and realistic and immersive something like this will be in 10 or 20 years. How mind bogglingly good in 50 years and beyond. VR, anyone? Then just imagine how advanced the development tools will be, how much easier it will be to produce content like this, so it won't be th...

 Forum: Mason Dixon Tavern   Topic: War of Rights Game

 Post subject: Re: War of Rights Game
Posted: Wed Jul 12, 2017 11:21 am 

Replies: 27
Views: 3968


This is an older video but it takes you on a tour of the Virtual battlefield of Antietam WoR has created. It also demonstrates the graphics they created for the game. In the Skirmishes there isn't much time to admire what they have created as a background to the fights but this video gives you a sam...

 Forum: Mason Dixon Tavern   Topic: War of Rights Game

 Post subject: Re: War of Rights Game
Posted: Fri Jul 07, 2017 11:58 am 

Replies: 27
Views: 3968


I am not sure what their long term plans are for cavalry and artillery. Right now all the exploding shells you see in the video are from game generated off map fire. It still will kill you but it is a random thing. At least twice I have been with groups preparing to attack and had the bad luck of th...

 Forum: Mason Dixon Tavern   Topic: War of Rights Game

 Post subject: Re: War of Rights Game
Posted: Thu Jul 06, 2017 3:56 pm 

Replies: 27
Views: 3968


They have added a number of improvements and announced some future changes. First they have given selected players control of a "cinematic spectating camera. Apparently that will allow a few players to record "skirmishes" in great detail from multiple angles. These are then put togeth...

 Forum: Mason Dixon Tavern   Topic: Scourge of War Series 50 percent off! June 30th - July 3rd

Posted: Wed Jul 05, 2017 8:30 am 

Replies: 8
Views: 1001


The graphics are beautiful in SoW. You can line up the troops in neat rows, deploy your artillery, mount your cavalry, etc. Then you press the run button and it is like you kicked an ant hill. Regiments start running off in random directions in column, artillery endlessly repositions itself, divisio...

 Forum: Mason Dixon Tavern   Topic: War of Rights Game

 Post subject: Re: War of Rights Game
Posted: Thu Jun 29, 2017 12:55 pm 

Replies: 27
Views: 3968


They have added two more skirmish fights to the Alpha game. The fourth in series is a woods fight which I never caught a post showing the name of. The fifth just released is called "Dawns Early Light" since game wise it occurs with the sun just beginning to rise. But it looks like it is ba...

 Forum: Mason Dixon Tavern   Topic: Campaign Petersburg

 Post subject: Re: Campaign Petersburg
Posted: Tue Jun 13, 2017 9:42 am 

Replies: 24
Views: 3539


Looks like Houston roads, pot holes all over the place. :lol:

 Forum: Mason Dixon Tavern   Topic: pbem encryption

 Post subject: Re: pbem encryption
Posted: Tue Jun 13, 2017 9:40 am 

Replies: 4
Views: 734


It has to do with carrying over causalities, etc from scenario to scenario, from within campaign. With encryption, that feature would not work. A password for each side would still be helpful even without encryption. Every once in a while someone sends me the campaign file forgetting they haven't m...

 Forum: Mason Dixon Tavern   Topic: Supply by Unit - Inf. and Artillery

Posted: Sat Jun 03, 2017 8:54 am 

Replies: 11
Views: 1451


Small arms ammo supply is difficult to simulate on the game scale of HPS/JT games. Reality is every unit that fires at maximum rate during a twenty minute turn would be ammo depleted at the end of that turn. A CW soldier can fire once every 20 seconds for 60 shots in a 20 minute period. So obviously...

 Forum: Mason Dixon Tavern   Topic: War of Rights Game

 Post subject: Re: War of Rights Game
Posted: Thu May 25, 2017 9:51 am 

Replies: 27
Views: 3968


And here is the Sunken Road. Mostly a fight between Yankees trying to charge it and take the fence line. And, here is a link to a video made by WoR people on a charge to take the Sunken Road: https://www.youtube.com/watch?v=0qjT-tX88gY http://images.akamai.steamusercontent.com/ugc/770525295641113308...

 Forum: Mason Dixon Tavern   Topic: War of Rights Game

 Post subject: Re: War of Rights Game
Posted: Wed May 24, 2017 9:12 am 

Replies: 27
Views: 3968


Is there any advancement of you character? That you get quicker in loading or more steady when aiming? Nope, this is a pure skill game. You lean how to shoot and melee. Generally practice improves your effectiveness considerably but only to a point. The game is really about cooperative tactics. Off...

 Forum: Mason Dixon Tavern   Topic: War of Rights Game

 Post subject: Re: War of Rights Game
Posted: Tue May 23, 2017 10:00 am 

Replies: 27
Views: 3968


The game has three skirmish areas right now. Burnsides Bridge which was my previous picture, the Sunken Road and The Dunker Church which is shown below. You can see the church to the right. I am a Yankee. You can also see a Rebel skirmish line on the rise directly over my barrel. If you lock closely...

 Forum: Mason Dixon Tavern   Topic: War of Rights Game

 Post subject: Re: War of Rights Game
Posted: Mon May 22, 2017 8:06 am 

Replies: 27
Views: 3968


Here is why the Yankees have a hard time taking Burnside Bridge in the game. Us Rebs form a double line at the Rebel side of the bridge. Because the Union side the ground is relatively flat near the bridge they can't see us to fire. They have to either move to the top of the bridge in plain sight or...

 Forum: Mason Dixon Tavern   Topic: War of Rights Game

 Post subject: War of Rights Game
Posted: Fri May 19, 2017 4:58 pm 

Replies: 27
Views: 3968


They just made one of their milestones for Alpha. They added skirmishing which is short battles (on a timer) that anyone can join. You have to capture an objective to win. The ones I joined had about 50 to 70 players and lasted up to 30 minutes before ending. Skirmishes are based on following locati...

 Forum: Mason Dixon Tavern   Topic: Campaign Petersburg

 Post subject: Re: Campaign Petersburg
Posted: Sun May 14, 2017 8:44 am 

Replies: 24
Views: 3539


Rich Walker wrote:
I will let you guys now as the info becomes available. My goal is the create a degree of excitement that I hope will increase the "Pulse" rate.

I am getting to old to have my pulse rate raised. :mrgreen:
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