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 Forum: Mason Dixon Tavern   Topic: 1390 turn Campaign Overland May-June 1864 Fixed Units etc

Posted: Sat Dec 17, 2016 11:39 am 

Replies: 33
Views: 3428


I have seen the most honest people fall apart after the third straight roll of snake eyes. :lol: But mention of having a Game Master, some of the best multiplayer games I have been in used a Game Master as an in-between for determining what orders were received and when they were received. A game ma...

 Forum: Mason Dixon Tavern   Topic: 1390 turn Campaign Overland May-June 1864 Fixed Units etc

Posted: Fri Dec 16, 2016 12:02 pm 

Replies: 33
Views: 3428


cameronm wrote:
Ken do you mean products/systems like Vassal or Aid de Camp that support PBEM for boards games?

If I remember right they just take care of documenting the move and combat but don't support it by enforcing any rules or recording die rolls as they happen.

 Forum: Mason Dixon Tavern   Topic: Column Assault

 Post subject: Re: Column Assault
Posted: Fri Dec 16, 2016 11:50 am 

Replies: 26
Views: 3024


In the game the "Column" formation is route column intended for movement on roads. It only has a four man frontage. There weapons would normally be unloaded since it isn't a combat formation. It shouldn't be able to melee under any circumstance but because the game has no column of compani...

 Forum: Mason Dixon Tavern   Topic: 1390 turn Campaign Overland May-June 1864 Fixed Units etc

Posted: Thu Dec 15, 2016 4:27 pm 

Replies: 33
Views: 3428


Well the last posts make seem to reveal the dire need of some kind of Command & Control system. The Napoleonic series lacks this too and Bill Peters had the idea of such a system: http://wargame.ch/board/nwc/viewtopic.php?f=5&t=11937 Bill had also the idea of limiting the reaction, what is ...

 Forum: Mason Dixon Tavern   Topic: 1390 turn Campaign Overland May-June 1864 Fixed Units etc

Posted: Wed Dec 14, 2016 4:19 pm 

Replies: 33
Views: 3428


Gen Whitehead I suppose the reason you have had no takers so far on a mana a mano Overland is because nobody disagrees with you, especially moi, since I built the sucker. It is always, as Lee said, a matter of time. A person of exceptional tactical ability (not me, to be sure) would make for a high...

 Forum: Mason Dixon Tavern   Topic: 1390 turn Campaign Overland May-June 1864 Fixed Units etc

Posted: Wed Dec 14, 2016 9:28 am 

Replies: 33
Views: 3428


Well it is time based if you simply allow the occupation of the VP if certain conditions are fulfilled. Of course not on a daily base but I guess it would be enough if such VPs are awarded if locations are held for a considerable time longer or conquered much earlier, not just 2-3 days. I think if ...

 Forum: Mason Dixon Tavern   Topic: 1390 turn Campaign Overland May-June 1864 Fixed Units etc

Posted: Sun Dec 11, 2016 9:55 am 

Replies: 33
Views: 3428


No engine change required. All you need is a unit that occupies a victory location if the requirements for it are fulfilled. So if you want to reward a player for holding Spotsylvania longer or the other player for capturing it earlier you setup a victory location, place a Confederate unit in the h...

 Forum: Mason Dixon Tavern   Topic: 1390 turn Campaign Overland May-June 1864 Fixed Units etc

Posted: Sat Dec 10, 2016 10:43 am 

Replies: 33
Views: 3428


Any such change is done at the home office. It is not something that I as the designer can modify. Requested changes to the engine, if they happen at all, take one or two years. Requests go thru Rich Hamilton at JTS support. John Ferry Overland co-designer. Adding time based VP hexes to the game sy...

 Forum: Mason Dixon Tavern   Topic: 1390 turn Campaign Overland May-June 1864 Fixed Units etc

Posted: Thu Dec 08, 2016 4:41 pm 

Replies: 33
Views: 3428


You are on target, Ken. The historical outer line is too long and that is why a shorter inner line needs to be built. I was able to delay the Union forces long enough to finish the outer line and then get the inner line constructed. He burst through my outer line but it cost him and we'll see if he...

 Forum: Mason Dixon Tavern   Topic: 1390 turn Campaign Overland May-June 1864 Fixed Units etc

Posted: Wed Dec 07, 2016 11:07 am 

Replies: 33
Views: 3428


I can't tell whether you are playing an opponent or the AI. If an opponent about all the South can do is try to delay the Union advance at river crossing while retreating back to Richmond. But I am not sure whether the ANV is large enough to hold the outer fortifications. If they can delay long enou...

 Forum: Mason Dixon Tavern   Topic: Ultimate General: Gettysburg

Posted: Thu Dec 01, 2016 9:20 am 

Replies: 5
Views: 943


it plays better than Scourge of War...............I could not get the hang of SoW SoW suffers from a strangely implemented AI which can counter player orders. This wouldn't be so bad if there were some obvious logic to what it does but sometimes it looks almost random. Their newest game on Waterloo...

 Forum: Mason Dixon Tavern   Topic: Ultimate General: Gettysburg

Posted: Tue Nov 29, 2016 5:07 pm 

Replies: 5
Views: 943


No pause button?
Just have to click faster than the AI.

My problem in the past with these type games including SoW is they degenerate into mobs if not micromanaged.

 Forum: Mason Dixon Tavern   Topic: Ultimate General: Gettysburg

Posted: Tue Nov 29, 2016 12:03 pm 

Replies: 5
Views: 943


Anyone purchased this game off Steam?
Opinions of?

 Forum: Mason Dixon Tavern   Topic: This Business About Cavalry . . .

Posted: Sun Oct 16, 2016 9:46 am 

Replies: 13
Views: 1885


Kennon, you are completely correct in how you interpret the role of cavalry and the reduction of the God's Eye. And you were absolutely correct in identifying the key factor to make it all work: "the change would require cavalry to be broken up into smaller units." Such a change would cer...

 Forum: Mason Dixon Tavern   Topic: This Business About Cavalry . . .

Posted: Sat Oct 15, 2016 9:11 am 

Replies: 13
Views: 1885


Right now the "?" only shows up if the spotting unit is a wagon. BaB introduced LOS rules that put spotting down to less than 10 hexes and their hexes are smaller than HPS. Their LOS is also highly variable depending on Unit abilities as well as atmospheric conditions. They also included s...
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