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It is currently Fri Apr 20, 2018 4:05 am

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 Forum: Mason Dixon Tavern   Topic: Checking pulses

 Post subject: Re: Checking pulses
Posted: Sun May 14, 2017 8:43 am 

Replies: 39
Views: 8524


Rich Walker wrote:
I would say that is a major code update, with many engine improvements, but don't expect a Bobby Fischer A/I. :lol:

If you can just get the artillery to stop attacking the enemy line while limbered it would be a vast improvement. :D

 Forum: Mason Dixon Tavern   Topic: Checking pulses

 Post subject: Re: Checking pulses
Posted: Thu May 11, 2017 9:16 am 

Replies: 39
Views: 8524


Hopefully it is a major rewrite of the game engine not just an update. The HPS/JT system is getting really old like me.
Maybe this time we will also get an AI player that isn't pathetic. :D

 Forum: Mason Dixon Tavern   Topic: Correct Size?

 Post subject: Re: Correct Size?
Posted: Wed Apr 05, 2017 9:02 am 

Replies: 7
Views: 1680


But the rules (the code) can be changed! :wink: The code base for HPS/JT games certainly needs an update. A lot has changed both in the capacity of the home computers to run these games and the design of CW games especially in the board game side of the simulations. The series needs more than an up...

 Forum: Mason Dixon Tavern   Topic: Correct Size?

 Post subject: Re: Correct Size?
Posted: Tue Apr 04, 2017 11:08 am 

Replies: 7
Views: 1680


One has to be very careful about adding small cavalry units to a scenario. You can always do it through the OOB and really don't need to add command levels. But the gotcha is that HPS/JT games don't have a specialized unit category for squad/company size cavalry. It can still act just like 400 man u...

 Forum: Mason Dixon Tavern   Topic: why are the Yanks so afraid on a Rebel collum attack?

Posted: Sat Feb 11, 2017 9:40 am 

Replies: 7
Views: 2136


A column attack against entrenchments isn't a problem. As a Reb, it's bring it on. I would love for the Union to use column formation to attack trenches. Getting stuck in front of entrenchments while in column is a gift to line infantry. My problem with column formation is it allows the player to us...

 Forum: Mason Dixon Tavern   Topic: Something different? - War of Rights ACW simulation

Posted: Tue Feb 07, 2017 9:50 am 

Replies: 12
Views: 2620


Here's a video of our Saturday drill. Things went well until they tried to get us to march. Then a lot of cursing. :lol:

https://www.youtube.com/watch?v=vfBMIevmTOY&feature=youtu.be

 Forum: Mason Dixon Tavern   Topic: Something different? - War of Rights ACW simulation

Posted: Tue Feb 07, 2017 9:30 am 

Replies: 12
Views: 2620


Those were left behind by the Yankees. :lol:

 Forum: Mason Dixon Tavern   Topic: Something different? - War of Rights ACW simulation

Posted: Mon Feb 06, 2017 11:01 am 

Replies: 12
Views: 2620


They had a mass get together last Saturday to try to make some U-Tube videos. Trying to get us into a line of battle required a lot yelling. I didn't get a good shot of it since I was in the front line. We eventually did form up a two rank line and fire some volleys off by squad, rank and file. All ...

 Forum: Mason Dixon Tavern   Topic: Something different? - War of Rights ACW simulation

Posted: Thu Feb 02, 2017 3:57 pm 

Replies: 12
Views: 2620


Nice uniform Ken. How is boot camp going? :0) Try a little target practice and let me know how that goes. Apparently, they think we really know how to shoot. Hit every target at about 100 yards. Which is a lot better than I would do with a real gun. My understanding is that your accuracy goes down ...

 Forum: Mason Dixon Tavern   Topic: Something different? - War of Rights ACW simulation

Posted: Wed Feb 01, 2017 6:16 pm 

Replies: 12
Views: 2620


I joined up. See how it goes.

Image

Me on left if picture shows.

 Forum: Mason Dixon Tavern   Topic: Something different? - War of Rights ACW simulation

Posted: Wed Feb 01, 2017 12:58 pm 

Replies: 12
Views: 2620


It isn't clear how they will handle player fighting. The graphics are superb. You pay anywhere fro $15 to $1321 to join the Kickstarter at different ranks. Higher payments will get you into the Alpha and Beta testing. From the point of view of first person shooter it may work like WW II Online: Euro...

 Forum: Mason Dixon Tavern   Topic: Scenario Design-How much artillary is assigned each cannon?

Posted: Fri Jan 27, 2017 10:21 am 

Replies: 4
Views: 1423


The 1864 Field Artillery Tactics gives the following load outs for a 12 pound gun ammo chest: 20 shot, 8 Case, 4 Canister During the war many of the artillery leaders found that using Shell instead of shot was a good trade off. If you didn't put a fuse on it you could use it as Shot. So the chest wo...

 Forum: Mason Dixon Tavern   Topic: Revisiting Disruption Effects

Posted: Sun Jan 22, 2017 4:48 pm 

Replies: 2
Views: 1030


It would lead to very unpredictable situations that would create exploitation opportunities. If you can't predict whether your unit can hold a part of the line the game is changed in a major way. For example, in Turn play a unit is advancing and takes opportunity fire that disrupts it. Now it has pr...

 Forum: Mason Dixon Tavern   Topic: Column Assault

 Post subject: Re: Column Assault
Posted: Fri Dec 23, 2016 10:05 am 

Replies: 26
Views: 6020


It is interesting how completely different the handling of column formation is between HPS/JT's Civil War games and their Napoleonic games. In the Napoleonic games Column Formation is both a road Column formation and an assault column formation. It can actually fire at reduced rate which I guess mor...

 Forum: Mason Dixon Tavern   Topic: Column Assault

 Post subject: Re: Column Assault
Posted: Thu Dec 22, 2016 4:42 pm 

Replies: 26
Views: 6020


General Whitehead I would not expect agreement from you on any topic in which you had already formed a contrary opinion, but a little respect for the two people who put together the games of Overland, chich seem to be enjoyed by quite a few people, would go a long way toward me giving you any in re...
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