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 Forum: Mason Dixon Tavern   Topic: Ultimate General: Gettysburg

Posted: Tue Nov 29, 2016 12:03 pm 

Replies: 5
Views: 1105


Anyone purchased this game off Steam?
Opinions of?

 Forum: Mason Dixon Tavern   Topic: This Business About Cavalry . . .

Posted: Sun Oct 16, 2016 9:46 am 

Replies: 13
Views: 2453


Kennon, you are completely correct in how you interpret the role of cavalry and the reduction of the God's Eye. And you were absolutely correct in identifying the key factor to make it all work: "the change would require cavalry to be broken up into smaller units." Such a change would cer...

 Forum: Mason Dixon Tavern   Topic: This Business About Cavalry . . .

Posted: Sat Oct 15, 2016 9:11 am 

Replies: 13
Views: 2453


Right now the "?" only shows up if the spotting unit is a wagon. BaB introduced LOS rules that put spotting down to less than 10 hexes and their hexes are smaller than HPS. Their LOS is also highly variable depending on Unit abilities as well as atmospheric conditions. They also included s...

 Forum: Mason Dixon Tavern   Topic: This Business About Cavalry . . .

Posted: Fri Oct 14, 2016 10:13 am 

Replies: 13
Views: 2453


Lots of interesting points here. 70 hexes is exactly five miles in the game scale, and I agree it is an unrealistic distance for getting consistent sightings of the enemy, but there are instances of units being sighted at such distance. The outpost on Clark's Mtn, at the beginning of Overland, not ...

 Forum: Mason Dixon Tavern   Topic: This Business About Cavalry . . .

Posted: Thu Oct 13, 2016 9:10 am 

Replies: 13
Views: 2453


Because HPS games are based on the activity that can take place over 20 minutes it will have some problems handling units like cavalry which had faster movement and actions than the time interval can simulate. So HPS rules are always a compromise. It also depends on which rule set you are using, Tur...

 Forum: Mason Dixon Tavern   Topic: Open Source User Developed Game

Posted: Sat Sep 24, 2016 9:26 am 

Replies: 34
Views: 6079


About your game: I am interested, but I have no time to contribute. And therein lies the problem. Going open source and letting anyone interested contribute by developing scenarios, graphics, discussion, testing, etc. only works if enough people are interested to spread the work load so only one or...

 Forum: Mason Dixon Tavern   Topic: Open Source User Developed Game

Posted: Tue Sep 20, 2016 3:01 pm 

Replies: 34
Views: 6079


And, that is also an indicator of the problem. This forum probably represents most of the people interested in PBEM Civil War games. I hope it musters more than 200. At one time it probably had over one thousand. That is why I posted here. To see how much interest would be shown. A half dozen people...

 Forum: Mason Dixon Tavern   Topic: Open Source User Developed Game

Posted: Mon Sep 19, 2016 9:46 am 

Replies: 34
Views: 6079


And, that is part of the problem. A Web Site with videos, screen shots, forums, etc. require something like a GoDaddy hosting plan and someone to set it up and administer it. I had set up such a web site but it was rapidly taking up all the time I had for the project and it wasn't even online yet. M...

 Forum: Mason Dixon Tavern   Topic: Open Source User Developed Game

Posted: Sun Sep 18, 2016 9:42 am 

Replies: 34
Views: 6079


No. I am not seeing enough interest out there to justify spending any time on it. I may work on it some next year if I don't have anything more interesting to do.

 Forum: Mason Dixon Tavern   Topic: Open Source User Developed Game

Posted: Sat Sep 17, 2016 9:19 am 

Replies: 34
Views: 6079


Yes, but Napoleonic small unit tactics need a quite different emphasis. I am not enough of a Napoleonic expert to do that but I am enough of one to know how poorly games simulate that period. The game is capable of putting units into a variety of column, line and mixed formations but appropriate tac...

 Forum: Mason Dixon Tavern   Topic: JTS - HPS updates

 Post subject: Re: JTS - HPS updates
Posted: Wed Jul 13, 2016 9:34 am 

Replies: 18
Views: 3559


Any way to just provide proof of ownership of HPS version and get the JTS version with new serial number rather than do updates?

 Forum: Mason Dixon Tavern   Topic: Do Those Supply Wagons Carry Enough?

Posted: Wed Jul 13, 2016 9:30 am 

Replies: 35
Views: 6877


In Gettysburg 3 day scenarios even if using the ammo per gun optional rule you will always run out of artillery ammo by the third day and will probably use up all your wagon ammo. I never have checked to see how the ammo situation ends with the troops (how many low or out of ammo). Usually the runni...

 Forum: Mason Dixon Tavern   Topic: JTS - HPS updates

 Post subject: Re: JTS - HPS updates
Posted: Sun Jul 10, 2016 10:25 am 

Replies: 18
Views: 3559


HPS does seem to be dragging their feet on releasing though. . . It is more a matter of a shift in JTS policy; per Rich Hamilton on the Blitz (under a France '14 topic), JTS is not going to provide updated patches to HPS any longer, instead opting only to have the one version.). I know that I had a...

 Forum: Mason Dixon Tavern   Topic: HPS/JTS Civil War series Optional Rules Guide 1.02

Posted: Tue Jul 05, 2016 10:00 am 

Replies: 15
Views: 4096


By not using ADF are you not losing the ability for your units on defense to fire multiple times as enemy units advance on your position or cross within in range or LOS? By not using ADF its possible for enemy troops to advance on you across open ground and end the turn in covered terrain or even o...

 Forum: Mason Dixon Tavern   Topic: Do Those Supply Wagons Carry Enough?

Posted: Tue Jul 05, 2016 9:57 am 

Replies: 35
Views: 6877


Most of this could be "fixed" through the scenario editor. The problem is getting agreement on how much ammo is the correct amount. Give to much and managing ammo disappears so you just as well eliminate it. That said, my opinion is ammo isn't the problem, it's the ability to manage ammo t...
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