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It is currently Tue Jul 17, 2018 11:48 am

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 Forum: Mason Dixon Tavern   Topic: Petersburg: Feedback and Fixes, post here

Posted: Mon Feb 19, 2018 11:02 pm 

Replies: 64
Views: 5973


Can you point me to a specific unit you are referring to? Hi, Rich, Not a specific unit, the whole weapons section of the PDT is different from other games. But as one example, the rifled 6lb is superior to the Napoleon. Yet the field artillery for both armies consists almost exclusively of Napoleo...

 Forum: Mason Dixon Tavern   Topic: Petersburg: Feedback and Fixes, post here

Posted: Mon Feb 19, 2018 5:45 pm 

Replies: 64
Views: 5973


Thanks, Rich,

But I'm still not buying this PDT.

 Forum: Mason Dixon Tavern   Topic: Passing of Jim Cobb

 Post subject: Re: Passing of Jim Cobb
Posted: Sun Feb 18, 2018 3:03 pm 

Replies: 3
Views: 459


Thanks, Ken.

I met him at Tillercon and read his reviews as well.

May he rest in peace.

 Forum: Mason Dixon Tavern   Topic: Petersburg: Feedback and Fixes, post here

Posted: Mon Feb 12, 2018 5:10 pm 

Replies: 64
Views: 5973


Doesn't seem to be all, 24lbr Smoothbore & Rifled are an example but then 32lbr Smooth & Rifled looks normal again, maybe other things were considered especially with the siege setting that Petersburg provides. I considered the siege situation, but the scenarios I have played so far were in...

 Forum: Mason Dixon Tavern   Topic: Petersburg: Feedback and Fixes, post here

Posted: Mon Feb 12, 2018 2:54 pm 

Replies: 64
Views: 5973


Hi, I know I'm starting to sound like a broken record, but I finally got around to checking out the parameter data on weapons effectiveness. To my surprise, there appears to be a philosophical change in that some rifled artillery is more effective at close range than some smooth bore artillery of th...

 Forum: Mason Dixon Tavern   Topic: Resupply ??

 Post subject: Re: Resupply ??
Posted: Sat Feb 10, 2018 12:04 pm 

Replies: 4
Views: 488


I don't think so.

 Forum: Mason Dixon Tavern   Topic: AAR Historical Gettysburg (Hightower vs Truitt)

Posted: Sat Feb 03, 2018 3:40 pm 

Replies: 38
Views: 2597


First, check the parameter data files and see what the penalties are for night movement and night melee. Then plan accordingly. Even if the night movement penalty is 50 you can at least move a couple of times with fresh units and expect them to recover well before dawn. The melee penalty is usually ...

 Forum: Mason Dixon Tavern   Topic: AAR Peninsula Campaign: Day 2&3 (CSA Wayne)

Posted: Fri Feb 02, 2018 11:25 am 

Replies: 81
Views: 5309


This routed unit has been routed for 7 turns. Neither Longstree nor Lee seem to be able to rally it. The brigade commander was 5 hexes away, not sure if that is too far. Shouldn't make that big of a difference even so. That unit should have rallied. I had something similiar happen in a 1st BR game ...

 Forum: Mason Dixon Tavern   Topic: Petersburg: Feedback and Fixes, post here

Posted: Wed Jan 31, 2018 10:47 am 

Replies: 64
Views: 5973


Hi,

Another minor problem in Hancock advances; two 152nd NY infantries.

At least explains how the north won the war; they were cloning regiments.

 Forum: Mason Dixon Tavern   Topic: Improvement Wish List for the Civil War Battle Series

Posted: Sun Jan 28, 2018 10:54 pm 

Replies: 23
Views: 2082


As I have said before, I wish someone would go back and look at some of the features in the old SSI games. http://www.old-games.com/download/5271/gettysburg-the-turning-point 1) They used an action point system, somewhat similar to JT's Panzer Campaigns system. The number of action points you got de...

 Forum: Mason Dixon Tavern   Topic: THE RETIREMENT OF GENERAL KEN MILLER

Posted: Sat Jan 20, 2018 11:27 pm 

Replies: 12
Views: 1148


<Salute>

We'll miss you, Ken!

Respectfully,

 Forum: Mason Dixon Tavern   Topic: Unit Quality Highlighting

Posted: Sat Jan 20, 2018 6:30 pm 

Replies: 2
Views: 398


Hi, Lieutenant,

Yellow numbers mean something bad. Check out page 43 of the main program help file.

 Forum: Mason Dixon Tavern   Topic: AAR Peninsula Campaign: Day 2&3 (CSA Wayne)

Posted: Thu Jan 18, 2018 11:41 pm 

Replies: 81
Views: 5309


If that is the bridge that was damaged, it may need to be rebuilt to handle artillery. I know you shouldn't have been able to move onto the bridge if this were so, but check it out. The first change is that there are minimum strength values that the bridge must have to support movement depending on ...

 Forum: Mason Dixon Tavern   Topic: Petersburg: Feedback and Fixes, post here

Posted: Thu Jan 18, 2018 12:52 pm 

Replies: 64
Views: 5973


Hi, Rich,

I mean when checking strength in the strength dialogue under info.

It has no real bearing on playing the game. Just curious.

 Forum: Mason Dixon Tavern   Topic: Petersburg: Feedback and Fixes, post here

Posted: Wed Jan 17, 2018 2:24 pm 

Replies: 64
Views: 5973


Hi,

We are playing the Hancock's Advance scenario (009?) and I noticed that while strength is given for on-map Reb artillery, the Union artillery strength shows zero for every battery. Is there a reason for this? Just curious.
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