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 Forum: Mason Dixon Tavern   Topic: Full Melee Defensive Fire Flaw?

Posted: Mon Apr 25, 2016 10:48 pm 

Replies: 12
Views: 1998


Can we equate normal, defensive opportunity fire generated by the program to be similar to the Full Defensive Melee Fire option? Was not the FDMF option specifically designed to counter the blitzkrieg assault tactics within Turn-based play, or is it designed as just another round of opportunity fir...

 Forum: Mason Dixon Tavern   Topic: Full Melee Defensive Fire Flaw?

Posted: Wed Apr 20, 2016 9:56 pm 

Replies: 12
Views: 1998


Hi, Joe, I haven't played turn in ages so I can't say it ain't so. That second line of my original response is what it says in the main help document for Campaign Chickamauga, which seems to indicate that the defending unit fires at full strength when meleed only if it fires at all. How that works w...

 Forum: Mason Dixon Tavern   Topic: Full Melee Defensive Fire Flaw?

Posted: Tue Apr 19, 2016 7:48 pm 

Replies: 12
Views: 1998


Hi, Joe, The way I read it from the help file, the unit is not guaranteed to defensive fire before melee, but if it does, it will be at full strength rather than half strength. Select Full Melee Defensive Fire to have defensive fire conducted by the program against attacking units in melee at full s...

 Forum: Mason Dixon Tavern   Topic: A Stronger Club...A Better Club?

Posted: Mon Apr 18, 2016 12:53 pm 

Replies: 26
Views: 4790


There are, at least, 2 times in a week that posts are slow: weekends and Wed. :mrgreen: There are still many folks that volunteer to fill spots, but even with posts down, games are still being played at a good rate. Keeping games going is important; keeping the administrative duties to a minimum is...

 Forum: Mason Dixon Tavern   Topic: A Stronger Club...A Better Club?

Posted: Sun Apr 17, 2016 7:45 pm 

Replies: 26
Views: 4790


Hi, Joe, Thanks for your thoughtful post. I surely hope you are right about club strength, but I am not optimistic. In the past we have always been blessed with folks willing to volunteer to take on club administration. I'm not sure that is still the case. It certainly was never the case with me; I ...

 Forum: Mason Dixon Tavern   Topic: No Fixed Units Chancellorsville

Posted: Tue Mar 01, 2016 2:47 pm 

Replies: 8
Views: 1715


I have never fooled around with the campaign editor, but I imagine you can edit any scenarios you want and then create your own campaign with them. But I imagine it would require a lot of work.

 Forum: Mason Dixon Tavern   Topic: The Free State of Jones

 Post subject: The Free State of Jones
Posted: Tue Jan 19, 2016 4:14 pm 

Replies: 1
Views: 840


Saw the trailer for this movie at The Revender.

https://en.wikipedia.org/wiki/Free_State_of_Jones_(film)

 Forum: Mason Dixon Tavern   Topic: house rules

 Post subject: Re: house rules
Posted: Sat Jan 09, 2016 12:44 pm 

Replies: 6
Views: 1769


Check out section 5 in the link below. I think the official ones are all there. Don't know where you would find unofficial ones.

http://www.wargame.ch/wc/acw/ACWGCRules.html#gaming

 Forum: Mason Dixon Tavern   Topic: Thanksgiving Day Wishes

 Post subject: Re: Thanksgiving Day Wishes
Posted: Thu Nov 26, 2015 10:47 pm 

Replies: 1
Views: 759


Thanks, Joe!

Hope you had a Happy Thanksgiving as well.

 Forum: Mason Dixon Tavern   Topic: Happy 240th Birthday

 Post subject: Re: Happy 240th Birthday
Posted: Mon Nov 23, 2015 7:01 pm 

Replies: 7
Views: 6742


Hmm.

Don't know how I missed this.

But as every Marine knows, there is always one poor sob who doesn't get the word!

Happy belated birthday!

 Forum: Mason Dixon Tavern   Topic: Mixed Organization Penalty Option

Posted: Sun Nov 22, 2015 8:05 pm 

Replies: 8
Views: 2293


The nice thing about optional rules is that they are optional. Just don't use it for Antietam if it skews the game. The downside of optional rules is that it makes it impossible to balance a single scenario for every optional rule combination. For the mixed organizational penalty, I think it has som...

 Forum: Mason Dixon Tavern   Topic: House Rules

 Post subject: Re: House Rules
Posted: Fri Sep 18, 2015 11:01 pm 

Replies: 8
Views: 3325


It seems a lot of club members support the house rule your opponent suggested. I am not one of them. The problem is that columns all move at road movement rate. But Civil War assault columns were too wide to use the road. I play phase. My problem with the house rule is that if a column stumbles into...

 Forum: Mason Dixon Tavern   Topic: Travis Tritt ACW song

 Post subject: Travis Tritt ACW song
Posted: Sun Aug 02, 2015 8:04 pm 

Replies: 0
Views: 1309


Here is a Youtube link to "The Day the Sun Stood Still", by Travis Tritt, with video. I thought some folks here might enjoy it.

https://www.youtube.com/watch?v=fGWydF_zevM

 Forum: Mason Dixon Tavern   Topic: what is the most popular titles of the HPS Campaign games?

Posted: Sun Aug 02, 2015 12:35 pm 

Replies: 6
Views: 2722


The nice thing about Campaign Chickamauga is that it includes Perryville and Murfreesboro as well as Chickamauga and Chattanooga. These are really all the major battles fought by the AoT before the historical odds became prohibitive. Some of the other HPS games include multiple major battles as well...

 Forum: Mason Dixon Tavern   Topic: ADF question

 Post subject: Re: ADF question
Posted: Wed Jul 29, 2015 10:07 pm 

Replies: 2
Views: 1242


Hi, In the Main Program Help File page 33, it indicates that when max is selected, artillery fires at everything within range. When min is selected, it fires at all targets within minimum range only. When med is selected, it fires at all targets within minimum range and only randomly at targets beyo...
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