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 Forum: Mason Dixon Tavern   Topic: Mixed Organization Penalty Option

Posted: Sun Nov 22, 2015 8:05 pm 

Replies: 8
Views: 2934


The nice thing about optional rules is that they are optional. Just don't use it for Antietam if it skews the game. The downside of optional rules is that it makes it impossible to balance a single scenario for every optional rule combination. For the mixed organizational penalty, I think it has som...

 Forum: Mason Dixon Tavern   Topic: House Rules

 Post subject: Re: House Rules
Posted: Fri Sep 18, 2015 11:01 pm 

Replies: 8
Views: 3951


It seems a lot of club members support the house rule your opponent suggested. I am not one of them. The problem is that columns all move at road movement rate. But Civil War assault columns were too wide to use the road. I play phase. My problem with the house rule is that if a column stumbles into...

 Forum: Mason Dixon Tavern   Topic: Travis Tritt ACW song

 Post subject: Travis Tritt ACW song
Posted: Sun Aug 02, 2015 8:04 pm 

Replies: 0
Views: 1576


Here is a Youtube link to "The Day the Sun Stood Still", by Travis Tritt, with video. I thought some folks here might enjoy it.

https://www.youtube.com/watch?v=fGWydF_zevM

 Forum: Mason Dixon Tavern   Topic: what is the most popular titles of the HPS Campaign games?

Posted: Sun Aug 02, 2015 12:35 pm 

Replies: 6
Views: 3291


The nice thing about Campaign Chickamauga is that it includes Perryville and Murfreesboro as well as Chickamauga and Chattanooga. These are really all the major battles fought by the AoT before the historical odds became prohibitive. Some of the other HPS games include multiple major battles as well...

 Forum: Mason Dixon Tavern   Topic: ADF question

 Post subject: Re: ADF question
Posted: Wed Jul 29, 2015 10:07 pm 

Replies: 2
Views: 1504


Hi, In the Main Program Help File page 33, it indicates that when max is selected, artillery fires at everything within range. When min is selected, it fires at all targets within minimum range only. When med is selected, it fires at all targets within minimum range and only randomly at targets beyo...

 Forum: Mason Dixon Tavern   Topic: Potential bug?Mounted Cav not spotting/skirmisher problem

Posted: Tue Jul 28, 2015 10:48 am 

Replies: 5
Views: 2628


@mihalik Does that count for the Mounted Cavalry Skirmishers Optional Rule too? It sounds reasonable that skirmishers can't spot beyond the creek, if the unit can't cross why should the skirmishers, but question is if the skirmishers work when there is some kind of crossing like a bridge or ford. T...

 Forum: Mason Dixon Tavern   Topic: Potential bug?Mounted Cav not spotting/skirmisher problem

Posted: Mon Jul 27, 2015 10:20 am 

Replies: 5
Views: 2628


Another thing I have noticed is that skirmishers can't see across creeks. Something else to be wary of when you are scouting with your cavalry.

 Forum: Mason Dixon Tavern   Topic: Problem with Optional Art Capture rules

Posted: Tue Jul 21, 2015 12:15 pm 

Replies: 16
Views: 7089


My solution would be a double spike to destroy the guns. The first turn you spike the guns they would be spiked. The second turn you spiked the guns they would be destroyed. The problem is historically I cannot recall an instance where guns were deliberately destroyed by their owners in a battle. Lo...

 Forum: Mason Dixon Tavern   Topic: questions/opponent wanted from CSA Officer(closed)

Posted: Sat Jul 18, 2015 4:13 pm 

Replies: 7
Views: 3244


Hi, General,

On that, I will have to defer to others. I have always preferred to check the forum regularly.

 Forum: Mason Dixon Tavern   Topic: questions/opponent wanted from CSA Officer(closed)

Posted: Sat Jul 18, 2015 1:50 pm 

Replies: 7
Views: 3244


Hi, General, and welcome back. I have been playing these games for many years now and have discovered it is not difficult to cheat. If anything, campaign games are easier to cheat on because you can't encrypt the scenarios. I have limited my play to two partners over the years and trust them both. B...

 Forum: Mason Dixon Tavern   Topic: Problem on Game Start up

Posted: Sat Jul 11, 2015 3:41 pm 

Replies: 3
Views: 1815


Probably wouldn't hurt to uninstall and reinstall.

 Forum: Mason Dixon Tavern   Topic: Improving the JTS/HPS Games!

Posted: Sat Jul 04, 2015 11:52 am 

Replies: 48
Views: 16359


As these games are mainly "moral" games I would like to see that the designers are able to: - Define the range of fatigue gained by combat, fire combat(that is currently hardcoded 1-3 times the casualty figure) and melee combat(the melee as 50% higher fatigue and the looser gets double fa...

 Forum: Mason Dixon Tavern   Topic: OK, Let Me Get This Gun Point Thing Straight!

Posted: Mon Jun 29, 2015 10:50 pm 

Replies: 5
Views: 2554


Hi, Some interesting questions as to ammo effects. I will run some tests when I get a chance and try to address some of these. If you capture enemy guns, you get full points as long as you occupy them, even with just a leader or supply wagon. Unoccupied guns revert to control of the original owner. ...

 Forum: Mason Dixon Tavern   Topic: Improving the JTS/HPS Games!

Posted: Sun Jun 21, 2015 11:28 am 

Replies: 48
Views: 16359


What I did in my Gettysburg scenario was decrease a few supply wagons to a value of 1 and placed them around the map. That way they could see question marks, but unless they were captured would have no knowledge of strength of units, only number. This was to reflect reports from sympathetic citizens.

 Forum: Mason Dixon Tavern   Topic: Improving the JTS/HPS Games!

Posted: Mon Jun 01, 2015 11:00 pm 

Replies: 48
Views: 16359


Every time this topic comes up, as it has a number of times over the years, it brings to mind the old SSI games of thirty-odd years ago. Some of the features included variable action points based on command, forced march at a cost in fatigue, and built-in smoke effects. Action points were needed to ...
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