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 Forum: Mason Dixon Tavern   Topic: Victory

Posted: Tue Aug 09, 2005 5:42 am 

Replies: 15
Views: 3900


Hi, Your suggestion isn't a bad idea. With the current victory display you can get information that wasn't available to commanders except in very general terms. It also leads to gamey solutions to gain or deny points needed to change the level of victory, particularly toward the end. On the other ha...

 Forum: Mason Dixon Tavern   Topic: The Civil War- A weekly synopsis-Timeline

Posted: Mon Aug 08, 2005 8:23 am 

Replies: 6
Views: 1899


General Mallory, The Sioux uprising had no connection to the Confederacy. Essentially, Sioux on the reservation up in Minnesota felt they were being mistreated by the Indian Agent and went on the rampage. It was touch and go for awhile until a force led by a Gen Sibley defeated the indians. I think ...

 Forum: Mason Dixon Tavern   Topic: Campaign Shiloh

Posted: Fri Aug 05, 2005 9:42 am 

Replies: 59
Views: 21026


Hi, Rich,

It's hex 58,40.

MG Mike Mihalik
1/III/AoMiss/CSA

 Forum: Mason Dixon Tavern   Topic: Supply source and ammo supply

Posted: Fri Aug 05, 2005 4:34 am 

Replies: 5
Views: 2287


The explanation in the rules for units running out of ammo on the first volley is that a unit at Shiloh went to the front without any ammunition. I'm not going to say it didn't happen in other battles, but I have never heard of it. I have heard of bad ammo having an effect (Honey Springs) or wet amm...

 Forum: Mason Dixon Tavern   Topic: Campaign Shiloh

Posted: Fri Aug 05, 2005 3:42 am 

Replies: 59
Views: 21026


Hi, Rich, The only thing I have noticed is that there is a hill in the middle of the Tennessee River in a Shiloh scenario. You can select contours and see it. I forgot to see if you could get a better view with a gunboat parked there. If not, it probably isn't important. MG Mike Mihalik 1/III/AoMiss...

 Forum: Mason Dixon Tavern   Topic: THE "ROUT"

Posted: Thu Aug 04, 2005 8:07 am 

Replies: 15
Views: 3970


While we're messing with the engine, lets give the routed guys full movement-at least! And I think their defense in melee once you do catch them is too high. Half strength for routed troops who can't even shoot when good order troops who are isolated defend at quarter strength doesn't make much sens...

 Forum: Mason Dixon Tavern   Topic: Another question

Posted: Wed Aug 03, 2005 5:38 am 

Replies: 2
Views: 1097


I think the Tiller Civil War games are the best available right now, but I can't speak for everyone. They are turn-based, not real time like the Sid Meiers games, which I've never played. This club was created to facilitate email play of the John Tiller-designed Civil War games. MG Mike Mihalik 1/II...

 Forum: Mason Dixon Tavern   Topic: Texas Club Member Locations

Posted: Fri Jul 29, 2005 3:16 pm 

Replies: 28
Views: 5455


Hi, General,

I'm in Baytown, twenty miles east of Houston.

MG Mike Mihalik
1/III/AoMiss/CSA

 Forum: Mason Dixon Tavern   Topic: Jess Norris HPS System?

Posted: Wed Jul 27, 2005 7:46 am 

Replies: 20
Views: 5817


Hi, Gen McBride, In a book "Arms and Equpment of the Civil War", by Jack Coggins (1962), he maintains that black powder rifles had a higher trajectory than modern high-power rifles, so the kill zone was relatively small. In other words, a bullet that missed a man probably wouldn't hit someone a hund...

 Forum: Mason Dixon Tavern   Topic: Jess Norris HPS System?

Posted: Tue Jul 26, 2005 3:52 am 

Replies: 20
Views: 5817


Actually, I'll bet 375 is close to the average size of the regiments at Gettysburg. Part of the problem with making 375 man units is that they don't stay at that level for long once you get into combat. The trick is to be able to fire 375 men out of a hex that might contain, say, two 250-man units. ...

 Forum: Mason Dixon Tavern   Topic: Jess Norris HPS System?

Posted: Mon Jul 25, 2005 12:11 pm 

Replies: 20
Views: 5817


I agree with Col White; firepower out of a hex ought to be a function of how many men are in the hex, not how many units. Same thing with density modifiers. I think the max that ought to be able to fire out of a hex should be the max that could fit into a two-rank line, which is the basis for the No...

 Forum: Mason Dixon Tavern   Topic: the review sounds interesting

Posted: Sat Jul 23, 2005 4:33 am 

Replies: 6
Views: 2159


I have the book, and pretty much agree with Hank. Griffith did make a point that Civil War tactics that evolved were the result of field expediency by untrained and inexperienced troops and not optimum, which to him was the French chasseur a pied model of double-timing around the battlefield. I got ...

 Forum: Mason Dixon Tavern   Topic: Multi phase and single phase turns.

Posted: Wed Jul 20, 2005 4:55 pm 

Replies: 5
Views: 2240


Hi, Pierre,

I have all options checked and it is phased play with auto defensive fire. What I found out, though, is that this only seems to work for pbem, not hot seat. Could that be the problem?

MG Mike Mihalik
1/III/AoMiss/CSA

 Forum: Mason Dixon Tavern   Topic: Soft ZOC's

Posted: Wed Jul 20, 2005 4:56 am 

Replies: 40
Views: 9948


I don't think no ZOC is as crazy as it sounds. It would force folks to maintain an integral line, which is how they fought in the 19th century. There may have to be some other changes to the engine to make it practical, though. Like the action point system mentioned in another thread, perhaps. Havin...

 Forum: Mason Dixon Tavern   Topic: Prisoners of War

Posted: Wed Jul 20, 2005 4:33 am 

Replies: 14
Views: 3456


In the old SSI games, they broke down the losses into killed, wounded and POW/missing, but I think it was by a formula, and they didn't require guards. In reading about battles, I always wondered how those too wounded to move were counted, as wounded or as prisoners of the victorious army? And what ...
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