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 Forum: Mason Dixon Tavern   Topic: Champion Hill: Decisive Battle for Vicksburg

Posted: Sat Aug 27, 2005 4:41 am 

Replies: 4
Views: 2148

Hi, Brett, Just want to thank you for the comprehensive Civil War book reports you post from time to time. It sure looks like a lot of effort went into this report, and if I never read the book, I feel like I gained a better understanding of the Battle of Champion's Hill just from the report. Thanks...

 Forum: Mason Dixon Tavern   Topic: Melees ... Melees ... Melees

Posted: Fri Aug 26, 2005 6:24 pm 

Replies: 34
Views: 8611

The only time I have seen the attacker suffer more casualties and win a melee in the HPS system is when one of the defenders had already been defeated and forced to retreat into the hex on a previous melee of the same melee phase. In fact, one time I forced a unit to retreat into a hex that containe...

 Forum: Mason Dixon Tavern   Topic: house rules

Posted: Fri Aug 26, 2005 5:57 pm 

Replies: 19
Views: 6141

I think when I first joined the club, some standard house rules were posted somewhere, maybe VMI. One I recall was no scouting with leaders. Another was no blocking of lines of retreat with leaders or supply wagons. A third was that you couldn't retreat off the map. I think this last rule was specif...

 Forum: Mason Dixon Tavern   Topic: Night Combat vs Night Reconnaissance

Posted: Fri Aug 19, 2005 1:53 pm 

Replies: 15
Views: 4106

To my knowledge, night attacks during the ACW were rare, and successful night attacks rarer still. The only ones I can think of are Culp's Hill, Cemetery Hill, and Wauhatchie, where Longstreet tried to evict Hooker from Lookout Valley. None of these attacks was successful. It was not unusual for fig...

 Forum: Mason Dixon Tavern   Topic: Campaign Play

Posted: Wed Aug 17, 2005 2:56 pm 

Replies: 16
Views: 4448

I have played each of the three main Ozark campaigns, but the scenarios are all relatively small and, IMHO, tend to favor the Rebs over the long haul. Have played a couple of Corinth campaigns, but completed only one, and thatwas a draw after the third scenario. In another, my whole army routed at s...

 Forum: Mason Dixon Tavern   Topic: Updates for Peninsula, Corinth, and Ozark

Posted: Wed Aug 17, 2005 8:08 am 

Replies: 7
Views: 2377

Hi, Drew, Thanks for the historical insight on the fortifications and abatis. It was the fortifications I was talking about when I brought up the point about not getting charged the movement points for going over an embankment uphill. You might have thought I meant entrenchment. The cost for going o...

 Forum: Mason Dixon Tavern   Topic: Updates for Peninsula, Corinth, and Ozark

Posted: Tue Aug 16, 2005 3:26 pm 

Replies: 7
Views: 2377

Hi, Drew, Some things I have noticed playing the Seven Days scenario (8b): As the Rebs, I tried to hold the outer fortifications and was forced to withdraw because the Yanks in the woods were almost as well protected (-40%) and I was in the fort (-50%). Were the fortifications that poor in the East?...

 Forum: Mason Dixon Tavern   Topic: 4 Emeralds?

Posted: Tue Aug 16, 2005 2:57 pm 

Replies: 4
Views: 2164

Here is something I picked up on the net. It is after the ACW, but possibly the four soldiers named themselves after this comic group, if they were at a reunion. Casey performed primarily in New York's political clubs and back rooms, for which he was rewarded with a job at City Hall. His life was a ...

 Forum: Mason Dixon Tavern   Topic: Playablility vs. historic accuracy

Posted: Tue Aug 16, 2005 2:30 am 

Replies: 59
Views: 15912

I don't think artillery needs to be strengthened for melee, but perhaps its ability to disrupt attackers ought to be increased. That way it would require a concerted effort to take a battery from the front, but it would still be vulnerable from the flank. A lot of people seem to think artillery was ...

 Forum: Mason Dixon Tavern   Topic: Playablility vs. historic accuracy

Posted: Fri Aug 12, 2005 6:07 pm 

Replies: 59
Views: 15912

I am against ranged fire for mounted cavalry and infantry in column. Trying to hit anything at 125 yards from the back of a horse would be difficult indeed. I think mounted fire is factored into melee. The Civil War columns are road columns. If they had assault columns, I'd say you could allow for f...

 Forum: Mason Dixon Tavern   Topic: Playablility vs. historic accuracy

Posted: Thu Aug 11, 2005 4:09 pm 

Replies: 59
Views: 15912

I like the flexibility provided by sections, but am not particularly fond of the clutter. In the Battleground games, smaller batteries were at a fire disadvantage due to the game engine, but that should not be the case under the HPS system. I also think that the system ought to be uniform; if one si...

 Forum: Mason Dixon Tavern   Topic: New York

Posted: Tue Aug 09, 2005 5:51 am 

Replies: 8
Views: 1988

Hi, Don't know anything about New York, but when I was a child I got the AWI set from the back of a comic book for my birthday. They were small and made of cheap hard plastic, but there were a lot of them and I got a lot of pleasure from it. Not at all like the Marx soldiers though. I doubt you woul...

 Forum: Mason Dixon Tavern   Topic: Victory

Posted: Tue Aug 09, 2005 5:42 am 

Replies: 15
Views: 4286

Hi, Your suggestion isn't a bad idea. With the current victory display you can get information that wasn't available to commanders except in very general terms. It also leads to gamey solutions to gain or deny points needed to change the level of victory, particularly toward the end. On the other ha...

 Forum: Mason Dixon Tavern   Topic: The Civil War- A weekly synopsis-Timeline

Posted: Mon Aug 08, 2005 8:23 am 

Replies: 6
Views: 2073

General Mallory, The Sioux uprising had no connection to the Confederacy. Essentially, Sioux on the reservation up in Minnesota felt they were being mistreated by the Indian Agent and went on the rampage. It was touch and go for awhile until a force led by a Gen Sibley defeated the indians. I think ...

 Forum: Mason Dixon Tavern   Topic: Campaign Shiloh

Posted: Fri Aug 05, 2005 9:42 am 

Replies: 59
Views: 22422

Hi, Rich,

It's hex 58,40.

MG Mike Mihalik
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