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 Forum: Mason Dixon Tavern   Topic: The Daytime Night Time!

Posted: Tue Jan 15, 2008 12:50 pm 

Replies: 7
Views: 1748


Well, Nick Kunz (Warbison) and Jefferson H. Davis (Hank Smith) knew what I was talking about and correctly identified the older game as Sierra's Civil War Generals II! And Larry Kocher (Caliban) described SSG's Carriers at War as another game that incorporated graphical night effects. Mike Mihalik w...

 Forum: Mason Dixon Tavern   Topic: The Daytime Night Time!

 Post subject: The Daytime Night Time!
Posted: Fri Jan 11, 2008 6:29 pm 

Replies: 7
Views: 1748


Well, I thought I ought to get this one out there with all of the rest, just so I could be considered as a real, all-around complainer! Plus its something I've been thinking about for quite a while now anyway. Ever wished for the mapboard to go slightly dark at <b><font color="purple">dusk</font id=...

 Forum: Mason Dixon Tavern   Topic: HPS Replay Engine Too Fast?!!!

Posted: Wed Jan 09, 2008 8:38 pm 

Replies: 11
Views: 2445


So, OK! It looks like we've got only two choices here for the moment. Either we play with the ON MAP RESULTS option "ON," and put up with those battle replays being too fast, or we play with the ON MAP RESULTS option "OFF," and deal with all the tedious clicking of pop-up windows! Let's consider thi...

 Forum: Mason Dixon Tavern   Topic: HPS Replay Engine Too Fast?!!!

Posted: Sun Jan 06, 2008 1:08 pm 

Replies: 11
Views: 2445


Do you know of any way in the HPS system to slow the replay or to view it on a step-by-step basis, so that one can more easily observe and comprehend the actions that transpired in your opponent's turn? I find the replay engine moves much too quickly! Anyone else out there with the same problem? Lt....

 Forum: Mason Dixon Tavern   Topic: Outstanding Service Medal

Posted: Wed Jan 02, 2008 8:06 pm 

Replies: 11
Views: 2940


Congratulations, General Riggs! My brigade salutes you!

Lt.-Col. Jos. C. Meyer,
4th Brg'd, Cav. Div., 14th Corps, Army of the Cumberland

 Forum: Mason Dixon Tavern   Topic: Preliminary Intelligence - Right or Wrong?

Posted: Fri Dec 21, 2007 7:59 pm 

Replies: 16
Views: 4879


I suppose that most (some?) players in this club may take the time to call up a manual, shadow version of the game upon which they are to embark in order to conduct what would be called, <i>preliminary intelligence</i>. By doing so they can comfortably make themselves aware of the starting positions...

 Forum: Mason Dixon Tavern   Topic: Those Spiked Guns!

Posted: Thu Dec 20, 2007 3:45 pm 

Replies: 57
Views: 10159


Thanks for promising the fix, Rich! I am most appreciative. "Captured, non-spiked, artillery units count full value towards victory conditions, while spiked captured artillery counts half value." This item explanantion from the Artillery Capture Rule, which Bill correctly quoted, seems to cause some...

 Forum: Mason Dixon Tavern   Topic: Those Spiked Guns!

Posted: Thu Dec 20, 2007 8:25 am 

Replies: 57
Views: 10159


I think the capture rule is immaterial to the question of whether spiked artillery units should be able to act as spotters for the hex they occupy! In my mind, other than when actually captured or re-captured, a spiked unit would be a completely abandoned unit. Who's left to see anything at all? If ...

 Forum: Mason Dixon Tavern   Topic: Those Spiked Guns!

Posted: Wed Dec 19, 2007 1:14 pm 

Replies: 57
Views: 10159


I'd like to make an update on this spiked gun thing, which I've been watching very closely in my subsequent games. It is true that a spiked artillery unit <i>by itself</i> will not provide the original, owning player with any spotting capability; except in one case! That case is when any opponent's ...

 Forum: Mason Dixon Tavern   Topic: Those Spiked Guns!

 Post subject: Those Spiked Guns!
Posted: Tue Nov 06, 2007 2:10 pm 

Replies: 57
Views: 10159


Can anyone tell me if spiked artillery in the HPS games retain their ability to spot enemy units? Are not spiked guns, no matter who does the spiking, to be considered essentially abandoned?

Lt. Jos. C. Meyer,
4th Brg'd, Cav. Div., 14th Corps, Army of the Cumberland

 Forum: Old Opponent finder   Topic: Rebels to Winchester!

 Post subject: Rebels to Winchester!
Posted: Mon Nov 05, 2007 2:11 pm 

Replies: 2
Views: 645


Looking for a Confederate officer to pick up the challenge of HPS Campaign Gettysburg, #003., THE SECOND BATTLE OF WINCHESTER, JUNE 13, 1863 (var.1), 86 turns. Come on out, Reb, and give it a shot!

Lt. Jos. C. Meyer,
4th Brg'd, Cav. Div., 14th Corps, Army of the Cumberland

 Forum: Old Opponent finder   Topic: Rebel for HPS Gettysburg Wanted! Any Scenario!

Posted: Tue Oct 23, 2007 5:09 am 

Replies: 5
Views: 1192


Done, Colonel Best!

Lt. Jos. C. Meyer,
4th Brg'd, Cav. Div., 14th Corps, Army of the Cumberland

 Forum: Old Opponent finder   Topic: Rebel Cavalry Commander Wanted! ALDIE

Posted: Tue Oct 23, 2007 5:07 am 

Replies: 3
Views: 943


Done!

Lt. Jos. C. Meyer,
4th Brg'd, Cav. Div., 14th Corps, Army of the Cumberland

 Forum: Old Opponent finder   Topic: Rebel for HPS Gettysburg Wanted! Any Scenario!

Posted: Sun Oct 21, 2007 6:02 pm 

Replies: 5
Views: 1192


I've posted for the <font color="yellow">Aldie</font id="yellow"> scenario already, but I'll also take on any good, <font color="yellow">HPS Gettysburg</font id="yellow"> tussle with any rambunctious Rebel out there! And if its a full <u><font color="yellow">campaign</font id="yellow"></u> you want,...

 Forum: Old Opponent finder   Topic: Rebel Cavalry Commander Wanted! ALDIE

Posted: Sat Oct 20, 2007 6:36 pm 

Replies: 3
Views: 943


Looking for a Confederate cavalier to grab up the reins for the <font color="yellow"><b>HPS Campaign Gettysburg scenario #005, Aldie, June 17, 1863 (var. 4)! </b></font id="yellow">This would be a 72-turn PBEM Battle Match against a new cavalry brigade commander in the Federal Army of the Cumberland...
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