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 Forum: Mason Dixon Tavern   Topic: A Stronger Club...A Better Club?

Posted: Thu Jun 09, 2016 5:28 am 

Replies: 26
Views: 9002

Ernie's information probably comes from the company; I know for a fact that I have heard that exact same thing from Rich Hamilton when testing, as well as when providing guidelines for designing scenarios (not as a hobby). The issue is that the engines were not ever designed for the scope that they ...

 Forum: Mason Dixon Tavern   Topic: Overland update

 Post subject: Re: Overland update
Posted: Fri Feb 26, 2016 10:39 pm 

Replies: 13
Views: 4147

Which OOB, Ken? Or if you could list a specific scenario where it happens I will have a look. It sounds like a coding thing in the OOB is all (been there and done that one in another series ... actually considering I am using stand in graphics I guess it is nothing but that - so it sounds familiar a...

 Forum: Mason Dixon Tavern   Topic: Compatibility of HPS & JTS games

Posted: Fri Feb 19, 2016 5:13 am 

Replies: 2
Views: 1523

They are -but don't grab updates for HPS titles on JTS as there is a difference in the HPS/JTS versions that are all centered around the s/n thing that JTS has. If anyone were to do that by accident, it is probably easily solved by getting with JTS support, although be prepared to prove ownership of...

 Forum: Mason Dixon Tavern   Topic: new game from Tiller

 Post subject: Re: new game from Tiller
Posted: Mon Dec 21, 2015 5:40 pm 

Replies: 2
Views: 1897

I think it is company/platoon level - it is higher than squad level. Something comparable in scale to what Tiller did in the 90's with the Campaign Series under Talonsoft (East Front, West Front, Rising Sun, etc...). Not the same exact thing but the scale is comparable. I haven't played them (actual...

 Forum: Mason Dixon Tavern   Topic: Valley Campaigns

 Post subject: Re: Valley Campaigns
Posted: Sun Oct 11, 2015 10:42 pm 

Replies: 13
Views: 11112

My first guess would be work queues - but I am not involved in any CWB stuff at this time.

Another factor can be individuals' availability, and prioritising of projects - it is done based upon how advanced a project is, not just marketability.

 Forum: Mason Dixon Tavern   Topic: House Rules

 Post subject: Re: House Rules
Posted: Mon Sep 21, 2015 5:20 pm 

Replies: 8
Views: 4415

Fwiw: "Someone at (JTS) decide to give us two formations, assault column and route column..." That 'someone' is going to be John Tiller, as what you are talking about is an engine change, and a pretty big one at that -but you know, if it hadn't been asked before, I think I would be willing...

 Forum: John Tiller and HPS Campaign Games --   Topic: Yankee opponent wanted

 Post subject: Re: Yankee opponent wanted
Posted: Mon Aug 03, 2015 5:31 am 

Replies: 1
Views: 1449

Courier for parlay sent under flag of truce.

 Forum: Mason Dixon Tavern   Topic: Problem with Optional Art Capture rules

Posted: Tue Jul 21, 2015 6:01 am 

Replies: 16
Views: 8383

On the other hand, then you create the problem when not using the rule which allows you to take the position .... poof the guns go away, you collect the points, then don't even have to bother holding the position. It is really kind of odd, in that I have played a lot of guys who I have let set the o...

 Forum: Mason Dixon Tavern   Topic: Improving the JTS/HPS Games!

Posted: Tue Jul 07, 2015 5:41 pm 

Replies: 48
Views: 19240

As John has alluded to in his previous post, the PDT has its limitations relative to the base game engine. While one can construct a different movement system or a standard Weapons Effectiveness -- never understood why weapon types should differ from one scenario to the next --, a standard PDT for ...

 Forum: Mason Dixon Tavern   Topic: Improving the JTS/HPS Games!

Posted: Mon Jul 06, 2015 5:39 pm 

Replies: 48
Views: 19240

The main problem, that you'll have is that you eventually (assuming that you want to use the weather features), need to develop separate PDTs to cover individual situations. They can have the exact same ratings *but* the issue will be the weather - this is coded directly in the PDTs. I actually thou...

 Forum: Mason Dixon Tavern   Topic: Improving the JTS/HPS Games!

Posted: Sun Jul 05, 2015 1:49 pm 

Replies: 48
Views: 19240

Ned, see my post, "Hey, MULE!" ( ) And I totally agree about standardized movement costs throughout the entire JTS/HTS Civil War Campaign series. Its fine to be able to privately change things around in the PDT if you and your op...

 Forum: Mason Dixon Tavern   Topic: Improving the JTS/HPS Games!

Posted: Sat Jun 27, 2015 9:18 am 

Replies: 48
Views: 19240

I think it is important to make the distinction between working with what is in an engine (in this case the actual concept of fatigue points exist in multiple engines), and actual engine changes. Army level morale, and other concepts like BCE (I think Brigade Combat Effectiveness from Terrible Swift...

 Forum: Mason Dixon Tavern   Topic: Improving the JTS/HPS Games!

Posted: Sat Jun 27, 2015 2:42 am 

Replies: 48
Views: 19240

For what it is worth, from where I am looking at it (in terms of game impact), it is one way to impact combat effectiveness, and ameliorate losses in an engine. One can read into what it is all that they like, but the bottom line is that more fatigue causes less losses in combat, and more routs/disr...

 Forum: Mason Dixon Tavern   Topic: serial number?

 Post subject: Re: serial number?
Posted: Fri Jun 26, 2015 7:42 am 

Replies: 6
Views: 2705

-That's true, if you were using a mod then that would not be something that support would be dealing.

 Forum: Mason Dixon Tavern   Topic: Improving the JTS/HPS Games!

Posted: Thu Jun 25, 2015 9:11 am 

Replies: 48
Views: 19240

NB (and MP) has pioneers as well, although I think most of what they can do in that series is limited to repairing bridges ( I'll have to refresh my memory with the user guide to get the full range of their capabilities.). I don't know if the command range values are customizable by nations in CWB, ...
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