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 Forum: Mason Dixon Tavern   Topic: This Business About Cavalry . . .

Posted: Thu Oct 13, 2016 10:17 am 

Replies: 13
Views: 2446


Lots of interesting points here. 70 hexes is exactly five miles in the game scale, and I agree it is an unrealistic distance for getting consistent sightings of the enemy, but there are instances of units being sighted at such distance. The outpost on Clark's Mtn, at the beginning of Overland, not o...

 Forum: Mason Dixon Tavern   Topic: Do Those Supply Wagons Carry Enough?

Posted: Mon Aug 08, 2016 3:09 pm 

Replies: 35
Views: 6866


If I recall correctly, the Mex Am War game used a different facing. Having two frontal, two flank, and two rear hexes makes a lot of sense, but boy did I get the "hee haw" when I suggested it for ACW! Going one step further, the Age of Rifles game uses eight facings. three front, two flank...

 Forum: Mason Dixon Tavern   Topic: What's Next? (Any new Scenarios or Campaign series left?)

Posted: Wed Aug 03, 2016 7:58 am 

Replies: 30
Views: 5761


Just wanted to mention, I just designed Tupelo and Brice's--in Overland package.
John Ferry
Co-Designer Overland

 Forum: Mason Dixon Tavern   Topic: Do Those Supply Wagons Carry Enough?

Posted: Thu Jul 28, 2016 7:06 pm 

Replies: 35
Views: 6866


Lots of chatter since my last post. The only thing I'll say is, regarding Steve's post, 100 men wide and 100 men deep would be ten THOUSAND men. Try THAT in yer pdt, Robert!
:D

John
Col 2/20th A/C

 Forum: Mason Dixon Tavern   Topic: Do Those Supply Wagons Carry Enough?

Posted: Wed Jul 27, 2016 9:25 pm 

Replies: 35
Views: 6866


Never had much use for muskets and pikes. Didn't say I don't know how to use them. You lost me, Steve. Please elaborate.
John Ferry
2nd Div, 20th Army Corps
Army of the Cumberland

 Forum: Mason Dixon Tavern   Topic: Do Those Supply Wagons Carry Enough?

Posted: Tue Jul 26, 2016 7:55 pm 

Replies: 35
Views: 6866


Once again, we go from discussing what we as players and designers can do to control supply situations to proposing engine changes, such as explicit artillery supply, which is way beyond our pay grades. As a designer, if I don't think the supply wagons carry enough, I simply add more wagons. One of ...

 Forum: Mason Dixon Tavern   Topic: Do Those Supply Wagons Carry Enough?

Posted: Sun Jul 10, 2016 8:37 am 

Replies: 35
Views: 6866


"...and miles to go before I sleep...." I understand Bob wrote that. Sometimes a modification is a necessary thing. In Chickamauga, the published version of the two day battle has two Union brigades coming on at the wrong location, where they have no chance of influencing the situation. I ...

 Forum: Mason Dixon Tavern   Topic: Do Those Supply Wagons Carry Enough?

Posted: Tue Jul 05, 2016 6:03 pm 

Replies: 35
Views: 6866


I would commend Ken Miller's ammo supply system as interesting reading for all. I used it in Overland, especially in the monsters. I believe it is in his engineering site. If you don't see it, I might be able to resurrect it from Overland notes or maybe Ken could post it. John Ferry Overland designer

 Forum: Mason Dixon Tavern   Topic: Fatigue Recovery - Do you consider it or not?

Posted: Sat Jul 02, 2016 8:43 pm 

Replies: 10
Views: 2886


Speaking of highly rated units and fatigue, the story of the Iron Brigade, experiencing some of the highest percentage losses on July 1 and then pulling themselves up by the bootstraps to defend Culp's Hill, indicates that morale really should be a factor in recovery. I don't think Ed Johnson's divi...

 Forum: Mason Dixon Tavern   Topic: Fatigue Recovery - Do you consider it or not?

Posted: Wed Jun 29, 2016 7:10 pm 

Replies: 10
Views: 2886


Fatigue recovery is especially problematic in any of Overland's longer scenarios. It just seems to take units (especially Union) a long time to recover. And I'm using the optional faster rate. Are there any tips out there on how to expedite recovery, regarding leaders, location, supply, any other fa...

 Forum: Mason Dixon Tavern   Topic: A Stronger Club...A Better Club?

Posted: Sat Jun 11, 2016 9:51 am 

Replies: 26
Views: 5625


This post would be equally applicable to Ken's post about a new game. It is said that an elephant is a pony designed by a committee. In other words the pony becomes too big and complicated when input exceeds what is required. I think these games succeed because they are simple representations of com...

 Forum: Mason Dixon Tavern   Topic: A Stronger Club...A Better Club?

Posted: Thu Jun 09, 2016 8:38 am 

Replies: 26
Views: 5625


Sven--
I know everything is upside down in Australia, but I am having a very hard time trying to translate your post. Maybe its just moi.
John Ferry
2/20th AC

 Forum: Mason Dixon Tavern   Topic: Open Source User Developed Game

Posted: Tue Jun 07, 2016 5:16 pm 

Replies: 34
Views: 6073


We will probably find ourselves using different terminology for various things, such as unit and leader ratings, just to not appear to be replicating what is featured in our HPS games. What suggestions are out there for what would go into the make up of a unit (regiment or battery) or rating a leade...

 Forum: Mason Dixon Tavern   Topic: Open Source User Developed Game

Posted: Mon Jun 06, 2016 5:41 pm 

Replies: 34
Views: 6073


I would be very interested in participating. There were some folks on the old Age of Rifles forum who aspired to build a new product, because Norm Koger was not interested in improving the game or communicating with players. Imagine that. A few of them were very knowledgeable, and would be valuable ...

 Forum: Mason Dixon Tavern   Topic: A Stronger Club...A Better Club?

Posted: Sun Jun 05, 2016 9:36 am 

Replies: 26
Views: 5625


I don't think AI is an afterthought. I just don't think JT has put much, if any, of his limited programming time into improving it. When I was a Fort Benning there was an interesting way that the students were rated. By their peers. Each student was rated weekly by the 15 other members of their grou...
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