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It is currently Mon Feb 19, 2018 8:12 pm

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 Forum: Mason Dixon Tavern   Topic: Petersburg: Feedback and Fixes, post here

Posted: Wed Jan 31, 2018 11:49 am 

Replies: 42
Views: 1928


Likely typos, don't see any 152nd NY at all in Gettysburg, and in the range of 150-160 there should only be 150th, 154th and 157th at all but none under Hancock.
Maybe a typo with the 52nd and 125th NY.

 Forum: Mason Dixon Tavern   Topic: Someone spaming over the boards email function

Posted: Sat Jan 27, 2018 10:59 am 

Replies: 4
Views: 188


That the board is unavailable did already start in early January.
As I posted here:
http://wargame.ch/board/acwgc/viewtopic.php?f=4&t=20884
at one point we did had a roll back.

 Forum: Mason Dixon Tavern   Topic: Improvement Wish List for the Civil War Battle Series

Posted: Wed Jan 24, 2018 6:02 pm 

Replies: 18
Views: 455


Christian - I could see how a defensive fire filter might work with a 'no fire', 'whites of their eyes' (fire only at effective range), or 'always fire'. Yes some rough settings could already be a big improvement. One would have to see if they would be enough or if improvements are still needed. I'...

 Forum: Mason Dixon Tavern   Topic: Improvement Wish List for the Civil War Battle Series

Posted: Wed Jan 24, 2018 12:23 pm 

Replies: 18
Views: 455


The games WinSPWW2 & WinSPMBT give a good example how filters can work and how extensive they can be, for example you can set a range and min & max armor values, that makes sure that an anti-tank team let a jeep or other unarmored vehicles pass but fires if a tank comes into range that has a...

 Forum: Mason Dixon Tavern   Topic: Improvement Wish List for the Civil War Battle Series

Posted: Tue Jan 23, 2018 10:59 pm 

Replies: 18
Views: 455


Have a long list indeed but my number one would be to finally make the phased gameplay standard by adding "filters" so the defensive fire can be set the way the players want it. Currently most won't play that way because it takes too much time but if the defensive fire can be "program...

 Forum: Mason Dixon Tavern   Topic: AAR Historical Gettysburg (Hightower vs Truitt)

Posted: Tue Jan 23, 2018 10:35 pm 

Replies: 37
Views: 703


Looking forward too.
I would recommend to turn the hexes off for doing screenshots, it gives a better impression of the terrain features & height differences, especially in the more zoomed out map view.

 Forum: Mason Dixon Tavern   Topic: THE RETIREMENT OF GENERAL KEN MILLER

Posted: Mon Jan 22, 2018 1:14 pm 

Replies: 12
Views: 351


It is without a doubt a heavy loss to our club seeing such a dedicated member, who served in many aspects of the club, retire. But after 18 years there is also no doubt that General Miller deserves a break. The club and the Union own General Miller a lot and I think I can speak for all if I say that...

 Forum: Mason Dixon Tavern   Topic: Someone spaming over the boards email function

Posted: Mon Jan 22, 2018 12:54 pm 

Replies: 4
Views: 188


Hi got a spam mail from waryor@gmail.com with a reply set to rhardee8@gmail.com, I didn't consider it a problem when I got the first mail but now after several mails it's obviously that someone misuses the boards email function to send out spam. Content of the latest mail is: +++++++++++++++++++++++...

 Forum: Mason Dixon Tavern   Topic: AAR Peninsula Campaign: Day 2&3 (CSA Wayne)

Posted: Fri Jan 19, 2018 9:44 pm 

Replies: 52
Views: 1060


Fine that the bridge thing solved, in my opinion message and on map behavior have to be fixed as the unit shouldn't be able to enter a bridge hex at all if it can't carry the unit & of course the correct reason should be given. I recommend to contact member Berto: http://www.wargame.ch/board/acw...

 Forum: Mason Dixon Tavern   Topic: Department of Engineering

Posted: Fri Jan 19, 2018 3:27 pm 

Replies: 10
Views: 345


Thanks for bringing this valuable source back online.

 Forum: Mason Dixon Tavern   Topic: Keeping in touch with the community

Posted: Fri Jan 19, 2018 1:35 pm 

Replies: 0
Views: 115


Gentlemen, some recent conversations led me behind with the impression that at least some parts of the community use the board more casual and not to the best of its abilities. That is why I want to point out some important things regarding the board so the every member keeps in touch with the commu...

 Forum: Mason Dixon Tavern   Topic: AAR Peninsula Campaign: Day 2&3 (CSA Wayne)

Posted: Thu Jan 18, 2018 9:34 pm 

Replies: 52
Views: 1060


I was wrong, MG Mihalik has the correct answer.

 Forum: Mason Dixon Tavern   Topic: Overland scenario missing in DOR's scenario database

Posted: Mon Jan 15, 2018 11:53 am 

Replies: 2
Views: 154


Thanks

 Forum: Mason Dixon Tavern   Topic: Extreme FOW

 Post subject: Re: Extreme FOW
Posted: Mon Jan 15, 2018 12:11 am 

Replies: 3
Views: 143


Without a doubt a very good improvement, hopefully we see more in the area of FoW.
Not sure where it was but there was a discussion about the viewing distance and the fact that one can see details like 5XX soldiers on many kilometers, if that gets improved too I wouldn't mind at all.

 Forum: Mason Dixon Tavern   Topic: Do You Have a Problem Seeing How Many Casualties You Caused

Posted: Mon Jan 15, 2018 12:04 am 

Replies: 5
Views: 164


Haven't seen this kind of behavior.
Interesting would be in which games this happens, the just released Petersburg or an older title?
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