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 Forum: Mason Dixon Tavern   Topic: Manual clarification - HPS/JTS Civil War series

Posted: Sat Jul 26, 2014 12:32 pm 

Replies: 17
Views: 7308


I would really like to discuss this further but as we are already off topic for the manual clarification I would like to move the last posts starting and including from this post ( http://wargame.ch/board/acwgc/viewtopic.php?p=104650#p104650 ) on to a new thread, something like "Historical Game...

 Forum: Mason Dixon Tavern   Topic: Manual clarification - HPS/JTS Civil War series

Posted: Thu Jul 24, 2014 12:24 pm 

Replies: 17
Views: 7308


The problem in game terms is that the defender only fires at one attacker not all. So it is easy to game the defensive fire making disruption of little value. You just attack with more than the stacking limit so you have a replacement if one is disrupted. Well at least with turn gameplay and the au...

 Forum: Mason Dixon Tavern   Topic: Manual clarification - HPS/JTS Civil War series

Posted: Wed Jul 23, 2014 10:45 pm 

Replies: 17
Views: 7308


Well would one full turn be too much or little, I personally don't have read any accounts that are so detailed to get a clue of how much time certain task consumed on the battlefield.

 Forum: Mason Dixon Tavern   Topic: Manual clarification - HPS/JTS Civil War series

Posted: Wed Jul 23, 2014 6:39 pm 

Replies: 17
Views: 7308


Thanks for the info. Maybe there is a deeper sense behind the fact that attackers can only be disrupted while defender can only be routed. Assuming the first player is the attacker, if he now moves in for the offensive he can be disrupted by the defenders defensive fire before being able to do any h...

 Forum: Mason Dixon Tavern   Topic: Manual clarification - HPS/JTS Civil War series

Posted: Mon Jul 21, 2014 4:37 pm 

Replies: 17
Views: 7308


I just tested it with Ozarks Getting Started scenario and the melee odds shown to me are: 144 to 16, Modifiers 10/0 The setup for the melee is a Confederate infantry unit with 144 men and a Union artillery unit with 2 guns, the stacking for the guns is 50 per gun and so it can be assume that a gun c...

 Forum: Mason Dixon Tavern   Topic: Carthage(02 Campaign Ozark) - discussion thread

Posted: Fri Jul 18, 2014 12:32 pm 

Replies: 2
Views: 1146


Good day gentlemen, I recently finished the Carthage scenario("The Battle of Carthage, July 5, 1861 (Historical) Weather rules" this is the Team Banshee weather version of the stock scenario) and for me as Union player it didn't go out well and I had to lay down my arms on turn 21(from 51)...

 Forum: Mason Dixon Tavern   Topic: FEEDBACK: Campaign Antietam - 1st Bull Run(Sc. 103)

Posted: Sun Jul 13, 2014 12:20 am 

Replies: 7
Views: 3411


I doubt that this was meant as What-If because the setup seems similar with the main historical scenario. Description is short: "(Historical, 45 Turns) This variation of the historical scn uses sectional arty, instead of the larger full batteries. This will simulate more flexibility." It's...

 Forum: Mason Dixon Tavern   Topic: Testers needed for "Brother against Brother"

Posted: Fri Jul 11, 2014 8:56 pm 

Replies: 29
Views: 10093


Is it build up on former games like "Crown of Glory"?

 Forum: Mason Dixon Tavern   Topic: FEEDBACK: Campaign Antietam - 1st Bull Run(Sc. 103)

Posted: Thu Jul 10, 2014 9:18 pm 

Replies: 7
Views: 3411


Good day gentlemen, Just finished scenario 103 "Bull Run, July 21st, 1861 (Sectional)"(that is the same as 009 1BR_Bull Run V.7 but with weather) from "Campaign Antietam" and it went quit good for me what that made me wonder as I didn't expect this on my first game to be the case...

 Forum: Mason Dixon Tavern   Topic: Manual clarification - HPS/JTS Civil War series

Posted: Thu Jul 10, 2014 8:01 pm 

Replies: 17
Views: 7308


Unless there is a change in Turn play handling I am pretty sure the "or" is wrong. Units that have casualties due to defensive fire can only be disrupted by it. Units that have casualties due to offensive fire or melee can only be routed by it. Thanks for the input, I saw that on my move ...

 Forum: Mason Dixon Tavern   Topic: error spotted in 3d unit graphics

Posted: Fri Jul 04, 2014 11:42 pm 

Replies: 1
Views: 1175


Many thanks, also to the one that report the error.

 Forum: Mason Dixon Tavern   Topic: HPS Fatigue Calculations

Posted: Tue Jul 01, 2014 9:43 am 

Replies: 25
Views: 8541


Now can anyone explain the fatigue losses accumulated by melee? From the manual, p.27: "Melee fatigue losses are 50% more than normal and, in the case of the melee loser, fatigue losses are double." From the manual, p.39: "Fatigue results are calculated as random values between the ca...

 Forum: Mason Dixon Tavern   Topic: Manual clarification - HPS/JTS Civil War series

Posted: Wed Jun 25, 2014 11:55 pm 

Replies: 17
Views: 7308


This thread is intended to clarify some passes of the manual, I hope this will also help other members especially new ones so they keep on going. I'm glad that the engine seems to be a bit easier the Napoleonic series and I found less problematic passages compared to it but still some things are not...

 Forum: HPS - John Tiller Campaign Games --   Topic: Rebs needed for "Operations to Control Missouri"(Ozark)CLOSE

Posted: Mon Jun 23, 2014 1:23 am 

Replies: 2
Views: 1489


Thanks, we simply start of with the earliest, "First Battle of Boonville".
I have made the setup and send the turn.

 Forum: Mason Dixon Tavern   Topic: Civil War dioramas

 Post subject: Civil War dioramas
Posted: Fri Jun 13, 2014 11:48 pm 

Replies: 0
Views: 1337


Good day, I thought I start a thread to collect some nice videos of Civil War dioramas. For the start: http://www.youtube.com/watch?v=7bD0XuO3Su8 Awful camerawork & low resolution but still a huge and interesting looking diorama. Now this one seems smaller but its a high quality video and some v...
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