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 Forum: Mason Dixon Tavern   Topic: 1390 turn Campaign Overland May-June 1864 Fixed Units etc

Posted: Thu Dec 15, 2016 2:36 pm 

Replies: 33
Views: 3350


Well the last posts make seem to reveal the dire need of some kind of Command & Control system. The Napoleonic series lacks this too and Bill Peters had the idea of such a system: http://wargame.ch/board/nwc/viewtopic.php?f=5&t=11937 Bill had also the idea of limiting the reaction, what is s...

 Forum: Mason Dixon Tavern   Topic: 1390 turn Campaign Overland May-June 1864 Fixed Units etc

Posted: Tue Dec 13, 2016 7:37 pm 

Replies: 33
Views: 3350


Well it is time based if you simply allow the occupation of the VP if certain conditions are fulfilled. Of course not on a daily base but I guess it would be enough if such VPs are awarded if locations are held for a considerable time longer or conquered much earlier, not just 2-3 days. I think if y...

 Forum: Mason Dixon Tavern   Topic: Honors for Several Confederate Officers

Posted: Tue Dec 13, 2016 7:31 pm 

Replies: 3
Views: 645


Congratulations to all the in December 2016 awarded officer, without a doubt these awards are well deserved.

 Forum: Mason Dixon Tavern   Topic: 1390 turn Campaign Overland May-June 1864 Fixed Units etc

Posted: Sat Dec 10, 2016 6:25 pm 

Replies: 33
Views: 3350


No engine change required. All you need is a unit that occupies a victory location if the requirements for it are fulfilled. So if you want to reward a player for holding Spotsylvania longer or the other player for capturing it earlier you setup a victory location, place a Confederate unit in the he...

 Forum: Mason Dixon Tavern   Topic: 1390 turn Campaign Overland May-June 1864 Fixed Units etc

Posted: Fri Dec 09, 2016 11:31 pm 

Replies: 33
Views: 3350


Regarding victory points per turn. I remember in the TOAW game series if the victory conditions had to be special, it was often done by setting "switches". That was simply a location that had some kind of trigger and a unit in it that could trigger it. So if you want to reward the players ...

 Forum: Mason Dixon Tavern   Topic: 1390 turn Campaign Overland May-June 1864 Fixed Units etc

Posted: Thu Dec 08, 2016 6:53 pm 

Replies: 33
Views: 3350


Well besides adjusting the scenario, does such a huge scenario need some rules to keep it closer to history?
I'm just playing Civil War II and my opponent and I agreed to some rules to just not allow anything that is possible.

 Forum: Mason Dixon Tavern   Topic: 1390 turn Campaign Overland May-June 1864 Fixed Units etc

Posted: Wed Dec 07, 2016 11:01 pm 

Replies: 33
Views: 3350


I didn't mention the AI in any way as opponent, I just wanted to point out that there is no need to worry about the distance that some formations have to move when the player can assign them to be moved by the AI John mentioned: "Johnston's Bde, of Early's Div near Hanover Junction, is a wholes...

 Forum: Mason Dixon Tavern   Topic: 1390 turn Campaign Overland May-June 1864 Fixed Units etc

Posted: Tue Dec 06, 2016 7:53 pm 

Replies: 33
Views: 3350


I haven't toyed around with the AI moving my units but aren't these far away units that have to be moved for many turns just the perfect candidates for handing them to the AI till they are close enough to the main are of operations so that the player takes control? That would take the burden of movi...

 Forum: Mason Dixon Tavern   Topic: HPS/JTS Civil War series Optional Rules Guide 1.01

Posted: Thu Nov 03, 2016 7:59 pm 

Replies: 14
Views: 3267


Ah corrected that, sorry for the mix up.
I thought we only had one Ernie. :mrgreen:

 Forum: Mason Dixon Tavern   Topic: HPS/JTS Civil War series Optional Rules Guide 1.01

Posted: Mon Oct 31, 2016 11:28 am 

Replies: 14
Views: 3267


Sorry General Fantini, can't even catch up with my current games so it wouldn't be fair to start another just to let you wait for my reply.

 Forum: Mason Dixon Tavern   Topic: Saluting the Passing of Major General Robert Noftz

Posted: Thu Oct 20, 2016 7:39 pm 

Replies: 8
Views: 2114


Ah what a loss to the family, first the father and soon after him his son.
Similar to his father I missed the chance to get to know Robert, but alone from Joe's post it's obvious that the club has lost an invaluable member.
My condolences to his family.
<SALUTE>

 Forum: Mason Dixon Tavern   Topic: This Business About Cavalry . . .

Posted: Fri Oct 14, 2016 8:08 pm 

Replies: 13
Views: 1840


I think we have to differ here between the max range of view and the information that can be gathered at certain distances. The plausible and typical max view range should likely be lowered from the 70 but down to 10 seems a bit drastic as max range, I rather imaging 40-50 under perfect conditions b...

 Forum: HPS - John Tiller Campaign Games --   Topic: Reb wanted - [ CLOSED ]

Posted: Tue Oct 11, 2016 11:39 am 

Replies: 13
Views: 2991


Just to inform you, General Martin had a hardware failure and will be back asap.

 Forum: Mason Dixon Tavern   Topic: Type of leader loss check

 Post subject: Type of leader loss check
Posted: Fri Oct 07, 2016 3:30 pm 

Replies: 1
Views: 569


Good day gentlemen, does anyone know what type of leader loss is checked if the leader loss check is done? There are 2 possibilities in fire combat(wounded/killed) and 3 in melee(wounded/killed/captured). Now if a leader loss check is done, would all the 2 respectively 3 possibilities be checked or ...

 Forum: Mason Dixon Tavern   Topic: Open Source User Developed Game

Posted: Thu Sep 22, 2016 6:36 pm 

Replies: 34
Views: 5011


A pity but that high tide of the club is surely long over.
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