ACWGC
* ACWGC     * Dpt. of Records       * CSA HQ    * VMI    * Join CSA    
   * Union HQ    * UMA    * Join Union     ACWGC Memorial
CSA Armies:    ANV    AotW
Union Armies:    AotT     AotC      AotP      AotS     Union Army Forums
     Link Express
American Civil War Books, Magazines and Games for sale (See other items)
Club Forums:     NWC    CCC     Home Pages:     NWC    CCC    ACWGC
It is currently Wed Dec 13, 2017 9:27 pm

All times are UTC - 5 hours


Search found 109 matches
Search these results:

Author Message

 Forum: Mason Dixon Tavern   Topic: Youngest Club Member

Posted: Fri Jun 30, 2006 7:53 am 

Replies: 24
Views: 4734


I would encourage Master Quick to join -- I'm sure he can play competively. My own son, who is now 31 was playing computer, board and miniatures civil war games around your son's age. Fortunately there was another boy in the neighborhood and he had a ready partner, even for head-to-head PC games -- ...

 Forum: Mason Dixon Tavern   Topic: ACWGC Presidential elections

Posted: Wed May 31, 2006 11:44 am 

Replies: 25
Views: 6743


Pierre -- thanks for all your efforts. The ACW club was the first one I discovered a number of years ago. The structure of the club and your leadership has provided many hours of enjoyment and education. I hope the change provides you the opportunity to renew your gaming interests and find a way to ...

 Forum: Mason Dixon Tavern   Topic: Longest Running Game?

Posted: Mon May 15, 2006 3:31 pm 

Replies: 8
Views: 1749


Col McBride's reply suggests an "opportunity". I will present it, I'm not interested in doing it - so the idea is free to be taken. We could establish a sticky post -- "First with the Most -- 2006" and allow people to reply with notable events in their games that they believe might be "firsts". The ...

 Forum: Mason Dixon Tavern   Topic: Longest Running Game?

 Post subject: Longest Running Game?
Posted: Mon May 15, 2006 1:20 pm 

Replies: 8
Views: 1749


In the latest muster report for the XIXth Corps, BG Daryl Miles reported a minor defeat in a Multiplayer Chickamauga Game. Now that wouldn't generate a lot of attention, if there wasn't a notation that the game started around 6 years ago!. Turns out BG Miles was also the sole surviving Union Player....

 Forum: Mason Dixon Tavern   Topic: Isolation Rules (I'm Livid)

Posted: Fri Apr 14, 2006 5:39 am 

Replies: 28
Views: 5674


I think some the experiences show how "clever" the game engine is -- it does not only model the physical phenomena of isolation but rather the state of mind created by the opposing force! Compliments to "Gen Larry Bertolino 'who' sportingly pulled back troops at one side of the perimeter so as not t...

 Forum: Mason Dixon Tavern   Topic: Isolation Rules (I'm Livid)

Posted: Thu Apr 13, 2006 12:21 pm 

Replies: 28
Views: 5674


Not sure how the program calculates the path for the isolation check, but I assume one of those fords/bridges is behind your entrenched line, so I would suggest parking one unit on the ford/bridge -- that should convice the program to trace a path back to the map edge -- assuming the program is reb ...

 Forum: Mason Dixon Tavern   Topic: Old Topic Revisited

Posted: Mon Mar 20, 2006 1:13 pm 

Replies: 26
Views: 4056


Certainly acceptable if you don't have a better shot for the guns. For the role players, consider it a ranging shot for those troops he is leading that are currently out of sight. As has been stated, hit probability is very low and I don't think it inceases if there is a cluster of officers in the h...

 Forum: Mason Dixon Tavern   Topic: Branching

Posted: Fri Mar 10, 2006 1:25 pm 

Replies: 3
Views: 1148


Just to add to the process. Depending on the design, your next round of choices might depend on the outcome of the first engagement, with different results sending you different places, or you could end up in the same theater regardless of the outocme, but with the side that won gaining a "strategic...

 Forum: Mason Dixon Tavern   Topic: Delays

Posted: Wed Mar 08, 2006 8:30 pm 

Replies: 8
Views: 1920


Sean -- sorry to hear about this -- never heard of it before and it sounds most troublesome. Hope you have a speedy recovery.



Lt Gen Bob Breen
Commanding XIX Corps, AoS
"Defenders of the Right"

 Forum: Mason Dixon Tavern   Topic: HPS vs TS-BG Questions

Posted: Sat Feb 25, 2006 6:00 am 

Replies: 17
Views: 3421


Relative to the BG games I think the biggest change is that with the weak zoc rule you can no longer pin a unit with two units. So while the so-called "blitzkrieg issue" requires you to use defense in depth more frequently -- I don't see it as big an issue as the zoc kill tactics of the BG games. I ...

 Forum: Mason Dixon Tavern   Topic: Interesting change

Posted: Sat Feb 18, 2006 2:42 pm 

Replies: 8
Views: 1726


I think there is a topic here for the club leadership. Will these releases be part of our game list? If yes, why not approach Matrix to see if they would provide a link from their Talonsoft ACW game advertisement to the club.

Lt Gen Bob Breen
Commanding XIX Corps, AoS
"Defenders of the Right"

 Forum: Mason Dixon Tavern   Topic: Interesting change

Posted: Sat Feb 18, 2006 2:37 pm 

Replies: 8
Views: 1726


One of the shots also shows infantry with a movement value of 24 -- guess they are planning more then just a re-release. It will be interesting to see how they market this.

Lt Gen Bob Breen
Commanding XIX Corps, AoS
"Defenders of the Right"

 Forum: Mason Dixon Tavern   Topic: Question on Weak Zone of Control rule

Posted: Wed Feb 15, 2006 6:58 am 

Replies: 21
Views: 3862


What happens if you melee a routed (but not isolated) unit from a rear hex? Does a win also eliminate the unit without anything else present? I think it works that way in the Nap games.


Lt Gen Bob Breen
Commanding XIX Corps, AoS
"Defenders of the Right"

 Forum: Mason Dixon Tavern   Topic: Question on Weak Zone of Control rule

Posted: Mon Feb 13, 2006 8:03 am 

Replies: 21
Views: 3862


I'll give this a try. First, I think there is a difference between weak zoc for movement and retreats. For movement, a unit can always move to a vacant hex (assuming there is not some impassible hex side boundary) For retreats, the unit can move to a legitimate retreat hex (the rear three hexes) und...

 Forum: Mason Dixon Tavern   Topic: Tech Question.

Posted: Tue Jan 24, 2006 6:19 am 

Replies: 8
Views: 1697


Another Oulook feature, I find useful for Multi-player games is to add a flag on turns received from opponents, which keeps the mail at the top of the inbox, reminding me to expect a turn from my partners. I will also flag an individual game, if I knew I may be delayed in getting to it. But for most...
Sort by:  
Page 2 of 8 [ Search found 109 matches ]


All times are UTC - 5 hours


Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Localized by Maël Soucaze © 2010 phpBB.fr