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 Forum: Mason Dixon Tavern   Topic: Game Problem

 Post subject: Re: Game Problem
Posted: Sun Apr 11, 2021 9:16 am 

Replies: 4
Views: 3430


Since you both were able to play one turn I would say it's probably not a problem with any of the games files. Also I have not heard any reports of problems with scenarios in Antietam. Do you both have the same version ? Current version is 3.0. If it doesn't report a problem with his password then I...

 Forum: Mason Dixon Tavern   Topic: Best ACW Board games?

 Post subject: Re: Best ACW Board games?
Posted: Sun Apr 11, 2021 8:51 am 

Replies: 21
Views: 11436


I see two of my favorite ACW boardgames, IMO VG's "The Civil War" was the best strategic level ACW ever produced. For many years my friend and I spent the Friday after Thanksgiving playing it while the wives were shopping with their mothers. We'd play all day and usually got far enough tha...

 Forum: Mason Dixon Tavern   Topic: Small problems

 Post subject: Re: Small problems
Posted: Thu Apr 08, 2021 6:44 pm 

Replies: 5
Views: 4372


The problem in the oob has been reported to WDS and will be addressed in the next set of updates.
I have been informed the correct OOB info is the values shown for Campaign Chancellorsville2.oob
393 5 I R 121 61 Cobb's Ga. Legion

 Forum: Mason Dixon Tavern   Topic: Small problems

 Post subject: Re: Small problems
Posted: Thu Apr 08, 2021 9:10 am 

Replies: 5
Views: 4372


The only games I see that have movement sounds are Shenandoah and Overland, I don't currently have Petersburg loaded. You'll find files in the Media folder that are named *Movement, IMovement sounds like infantry marching. You could copy all these *Movement files to your C'ville Media folder, worked...

 Forum: Mason Dixon Tavern   Topic: Some JTS critisims.

 Post subject: Re: Some JTS critisims.
Posted: Thu Apr 01, 2021 9:47 pm 

Replies: 20
Views: 11873


G. Fitzgerald wrote:


This game engine is ridiculous.

How do you play this way?


Play in Phase Mode and they get to shoot first.

 Forum: Mason Dixon Tavern   Topic: passing

 Post subject: Re: passing
Posted: Mon Mar 29, 2021 7:49 am 

Replies: 14
Views: 23204


I was not acquainted with Lieutenant General Steve Kitchen but his dedicated service to the club places him on my list of those I wish I knew better.

<Salute>

 Forum: Wargame Design Studio (WDS) and John Tiller Software (JTS) Campaign Games   Topic: Looking for a game = closed found opponent

Posted: Sun Mar 21, 2021 4:46 pm 

Replies: 2
Views: 3518


Gentlemen, I find my self needing to get a new game going. For those newer rebels who don't know me I have been a member in the ACWGC off and on for over 20 years. I prefer to play using a historical perspective. I want ti play in phases and my Optional Rules preferences are. Optional Rules I use Ma...

 Forum: WDS/JTS Campaign Gettysburg   Topic: Gettysburg After Action Report

Posted: Mon Mar 15, 2021 7:47 am 

Replies: 14
Views: 13182


Having run three such games for the ACWGC I would defintely be interested in being on the playing side. Also would like to know how you handle the game engine. I listed the basic rules I used for running the game I umpired so players understood how things would be done. If you're interested you can ...

 Forum: Mason Dixon Tavern   Topic: Stonewall Jackson at Gettysburg......

Posted: Sun Mar 07, 2021 10:07 am 

Replies: 7
Views: 6098


All of these fantasies are just that, fantasies. In the first place Jackson lost his arm May 2. Hood's arm was injured at Gettysburg, not amputated and he did not return to duty until September, nearly two months later. Otis Howard lost an arm at Fair Oaks on June 1 and didn't return to duty until S...

 Forum: Mason Dixon Tavern   Topic: Back after a long abscence

Posted: Tue Feb 23, 2021 8:45 am 

Replies: 9
Views: 6086


Also you have to select Automated Defensive Fire Option for this to work, from the CWB Manual. "Note: Although it can always be accessed and works in both Turn and Phase Mode, the Auto DF Dialog settings only work if the Automated Defensive Fire optional rule is in use." Although Automated...

 Forum: Mason Dixon Tavern   Topic: Scenario Design - Proper Artillery Ammo Levels?

Posted: Thu Feb 18, 2021 7:54 pm 

Replies: 6
Views: 4639


Based on the fact that the game uses 20 minute turns and the accounts of the bombardment before Pickett’s charge indicated it lasted about two hours and the CSA guns were running low on long range ammunition in their caissons, which you would think were filled the night before, one can say each gun ...

 Forum: Mason Dixon Tavern   Topic: Questions Regarding Trenches

Posted: Tue Feb 16, 2021 10:21 am 

Replies: 7
Views: 5462


1. When breastworks are 'built', it is obvious which side that they protect because a breastwork goes up on that particular hexside. However, when trenches are 'built', the trench appears down the middle of the hex. Does the trench protect against all sides of the hex? Yes, can verify this from tes...

 Forum: Mason Dixon Tavern   Topic: As real as it gets...

 Post subject: Re: As real as it gets...
Posted: Mon Feb 01, 2021 9:33 pm 

Replies: 9
Views: 8005


Col. Seidl, There actually were a lot of I-Go; U-Go games in the early days of pc gaming. As you mentioned there were several tactical games, then there was the V for Victory series which was brigade/division level as I recall. Several naval games both surface and carrier actions and one of my favor...

 Forum: WDS/JTS General Comments and Questions   Topic: Hidden VP Hex Values XFOW?

Posted: Sun Jan 31, 2021 11:36 am 

Replies: 22
Views: 31791


How will the players know if the scenario is using Standard Objective, Variable Objective, Per Turn Accrual, or Variable Per Turn Accrual? Will it be noted in the Parameter Table or the Scenario Description or by some other means such as the color of the VP hex? Sheesh you keep making more work for...

 Forum: WDS/JTS General Comments and Questions   Topic: Hidden VP Hex Values XFOW?

Posted: Sat Jan 30, 2021 10:49 am 

Replies: 22
Views: 31791


Gen. Mallory, yes VP's for Objective Hexes can be set in several ways. There are now 5 different types of Objective Hexes Exit Objective - An Exit Objective is assigned to a side.... An Exit Objective should only be placed on the boundary of the map. Exit Objectives award points to the side assigned...
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