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Forum: Wargame Design Studio (WDS) and John Tiller Software (JTS) Campaign Games Topic: Campaign Petersburg |
Rich Walker |
Posted: Sun Nov 19, 2017 6:31 pm
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Replies: 5 Views: 8506
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Forum: Mason Dixon Tavern Topic: AI Improvements, give your requests and observations |
Rich Walker |
Posted: Sat Nov 18, 2017 5:43 pm
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Replies: 4 Views: 6478
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Gamers, Berto has commented that as time becomes available, he hopes to code improvement to the AI. But just exactly what does that mean and what are things that the AI is currently doing? Saying the AI needs to be better, is not what is needed. What is needed are specific examples of what the AI is... |
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Forum: WDS/JTS Campaign Petersburg Topic: Petersburg: Feedback and Fixes, post here |
Rich Walker |
Posted: Sat Nov 18, 2017 5:37 pm
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Replies: 65 Views: 89833
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Aside from upgrading the series as a whole, any new programing time should go to AI improvement, And having said that, I will open a new thread. |
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Forum: WDS/JTS Campaign Petersburg Topic: Petersburg: Feedback and Fixes, post here |
Rich Walker |
Posted: Sat Nov 18, 2017 8:36 am
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Replies: 65 Views: 89833
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In allowing a complete, 12-turn AI play for both sides on scenario 002, I notice that no supply point losses were recorded for supply hits, of which there were plenty for each side. If there be no difference in how supply point losses are recorded in an AI contest as opposed to a human contest, the... |
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Forum: Mason Dixon Tavern Topic: Campaign Petersburg scenario list |
Rich Walker |
Posted: Thu Nov 16, 2017 10:25 pm
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Replies: 10 Views: 10516
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Rich, It was mentioned before that maybe a setting in the weather line could switch between the standard map files and the alternate map files. That would be a good case like Shiloh where it starts out with standard map features and witches to the rainy/muddy alternate map files when the weather ch... |
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Forum: WDS/JTS Campaign Petersburg Topic: Petersburg: Feedback and Fixes, post here |
Rich Walker |
Posted: Tue Nov 14, 2017 10:51 pm
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Replies: 65 Views: 89833
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Rich, Love the graphics of the game, very enjoyable to game on. I like the bigger 2D map, just a superb effort on the part of the development team. My wish list would include the graphics upgrades for all of the gaming titles. :roll: I am gaming the opening battle even though there are not many tro... |
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Forum: WDS/JTS Campaign Petersburg Topic: Petersburg: Feedback and Fixes, post here |
Rich Walker |
Posted: Tue Nov 14, 2017 10:46 pm
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Replies: 65 Views: 89833
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Be sure to try the "Extreme" FOW option. |
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Forum: WDS/JTS Campaign Petersburg Topic: Petersburg: Feedback and Fixes, post here |
Rich Walker |
Posted: Tue Nov 14, 2017 10:42 pm
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Replies: 65 Views: 89833
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Rich, Love the graphics of the game, very enjoyable to game on. I like the bigger 2D map, just a superb effort on the part of the development team. My wish list would include the graphics upgrades for all of the gaming titles. :roll: I am gaming the opening battle even though there are not many tro... |
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Forum: WDS/JTS Campaign Petersburg Topic: Petersburg: Feedback and Fixes, post here |
Rich Walker |
Posted: Tue Nov 14, 2017 10:41 pm
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Replies: 65 Views: 89833
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Scenario file "099 Five Forks III, April 1st, 1865.scn" is entitled "Five Forks II, April 1st, 1865," which may cause confusion. Scenario file "120 2nd Battle High Bridge, April 7th, 1865.scn" appears to be a "What-If" scenario. If correct then both 120 and 1... |
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Forum: Mason Dixon Tavern Topic: Campaign Petersburg scenario list |
Rich Walker |
Posted: Mon Nov 13, 2017 6:55 pm
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Replies: 10 Views: 10516
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As others said, it give players more options and variety. I kinda wish that the 3D graphics could match the weather. For example, show some semblance of rain if it's raining. Maybe I can't get Berto to have a look. Perhaps one day! |
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Forum: Mason Dixon Tavern Topic: Campaign Petersburg scenario list |
Rich Walker |
Posted: Mon Nov 13, 2017 12:24 am
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Replies: 10 Views: 10516
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"w" denotes using weather feature, and 200+ denotes AI challenge games (meant to be solitaire) 001 Jerusalem Plank I, June 9th, 1864 002w Jerusalem Plank I, June 9th, 1864 003 Jerusalem Plank II, June 9th, 1864 004w Jerusalem Plank II, June 9th, 1864 005 First Assault I, June 15th, 1864 00... |
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Forum: Mason Dixon Tavern Topic: Victory Points |
Rich Walker |
Posted: Mon Nov 13, 2017 12:18 am
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Replies: 10 Views: 10535
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Thanks to you both! Found the info in the editor as you suggested. Interesting this info is not displayed in the Parameter info you can access from the game. And while I have you, are these the values used if there are exit hexes in a scenario? Meaning if I exit a 2 gun battery I get 30 or 60 point... |
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Forum: WDS/JTS Campaign Petersburg Topic: Petersburg: Feedback and Fixes, post here |
Rich Walker |
Posted: Sun Nov 12, 2017 10:48 am
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Replies: 65 Views: 89833
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Thanks for you support! Post your Feedback and any error that need fixing. |
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Forum: Mason Dixon Tavern Topic: Victory Points |
Rich Walker |
Posted: Sun Nov 12, 2017 10:45 am
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Replies: 10 Views: 10535
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Lt. Dortch, The victory points per unit...inf., arty, cav., supply and leaders is listed in the .pdt file of each scenario. The details should be in the scenario editing manual. Also, if you open the scenario you are play in the editor it will show you the victory points awarded for each casualty. ... |
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Forum: Mason Dixon Tavern Topic: Victory Points |
Rich Walker |
Posted: Sun Nov 12, 2017 10:41 am
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Replies: 10 Views: 10535
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Welcome to the club! Artillery loses are not caused by crew loses, rather they are determined by both the rules options being used and the individual game being played. 1) If using the "Artillery Capture," you gain points by capturing the artillery, but if you move off all you units, they ... |
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