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 Forum: Mason Dixon Tavern   Topic: Movement fatigue

Posted: Tue Jan 17, 2012 5:13 am 

Replies: 18
Views: 19040


For added realism, stragglers too might be lost along the march ... In fact the concept of stragglers could also be used to reduce combat losses to more historical levels, for instance the feature might work something like this:- A percentage of losses (ideally set in the pdt, so that the right leve...

 Forum: Mason Dixon Tavern   Topic: Movement fatigue

 Post subject: Movement fatigue
Posted: Fri Jan 13, 2012 6:03 am 

Replies: 18
Views: 19040


Perhaps movement fatigue (and possibly even movement disruption too, like in the Nap engine) could be added to the weather feature at some point? Marching for hours through mud or heavy rain must have been exhausting. Also maybe there could be movement fatigue for using more than 1/2 maximum movemen...

 Forum: Mason Dixon Tavern   Topic: ACWGC Automated System password

Posted: Thu May 20, 2010 2:41 am 

Replies: 3
Views: 4640


Thanks for the advice. Ernie has now emailed me the correct password, so everything's sorted.


Brig. Gen. Rich White
III Corps ANV

 Forum: Mason Dixon Tavern   Topic: ACWGC Automated System password

Posted: Mon May 17, 2010 11:10 pm 

Replies: 3
Views: 4640


Could someone remind me what the password is, so I can register a game. Thanks.


Brig. Gen. Rich White
III Corps ANV

 Forum: Old Opponent finder   Topic: Yankee opponent sought

 Post subject: Yankee opponent sought
Posted: Wed Apr 21, 2010 9:39 pm 

Replies: 0
Views: 3540


I have the following HPS titles: - Antietam, Atlanta, Chickamauga, Corinth & Gettysburg and can be contacted here: <fow65 at yahoo.co.uk> Any small to medium sized battle from any of the above titles would be fine. Also let me know which optional rules you'd prefer. Brig. Gen. Rich White III Corps ANV

 Forum: Mason Dixon Tavern   Topic: How many more?

Posted: Mon Mar 09, 2009 2:14 pm 

Replies: 18
Views: 18469


How about some ACW titles at the company scale? There must be plenty of small scale actions that could be done that are too insignificant to cover properly at the regimental level. Maybe the EAW engine would be more suitable, but surely the games - if any ever get created - should be played at this ...

 Forum: Mason Dixon Tavern   Topic: New rule

Posted: Sat Jan 17, 2009 7:02 am 

Replies: 26
Views: 20973


Perhaps units with high fatigue - and also disrupted units - shouldn't be allowed to move adjacent to the enemy? Wouldn't this help reduce unhistorical casualty levels and encourage players to rest troops and keep some fresh reserves to plug gaps? Brig. Gen. Rich White 3rd Brig. III Corps Phantom Ca...

 Forum: Mason Dixon Tavern   Topic: Supply Problems While Seeking Realism

Posted: Fri Jan 09, 2009 2:35 pm 

Replies: 16
Views: 15975


Ideally, each unit (guns as well as infantry and cavalry) should have a certain amount of ammo, which should be recorded in the same way that fatigue and casualties are recorded. With extreme FOW, this ammo level wouldn't be known to the player. In the scenario editor it would be possible to modify ...

 Forum: Mason Dixon Tavern   Topic: No More ADF

Posted: Fri Aug 29, 2008 3:27 am 

Replies: 46
Views: 56898


Since there's now a separate melee resolution sub-phase, wouldn't it make sense if <i><b>any</b></i> unit that hadn't conducted defensive fire yet should be able to fire - at full strength - immediately prior to any melees occurring. In addition, it would be a good idea if any unit that had only con...

 Forum: Mason Dixon Tavern   Topic: Stragglers

 Post subject: Stragglers
Posted: Tue Jul 29, 2008 12:08 pm 

Replies: 8
Views: 8183


Would it be worthwhile having stragglers - due to movement (especially night movement) as well as combat? Casualties in the game tend to be much higher than historical, so if say 50% of all losses were actually stragglers and could gradually return to the unit if it rested away from the combat zone ...

 Forum: Mason Dixon Tavern   Topic: Sort of a Survey . . .

Posted: Tue Jul 29, 2008 11:56 am 

Replies: 22
Views: 20090


1. Generally, do you play in 2D or 3D? 2D, although I might occasionally switch to 3D for part of a turn just for a change. 2. What's the longest battle you've fought, in turns? 100+ 3. Do you play in single phase, or multi-phases? Answer as a percentage for each. Perhaps 95% Single phase. I rarely ...

 Forum: Mason Dixon Tavern   Topic: Artillery Capture/Spiking Rule

Posted: Tue Jun 24, 2008 1:19 am 

Replies: 10
Views: 9664


Wouldn't it make sense if the captured guns just switched sides like captured supply wagons, but without a 50% reduction in strength. The guns could then move by prolong only. Alternatively, there might be say 50% chance of the horses also being captured and thus allowing the guns to limber up and m...

 Forum: Mason Dixon Tavern   Topic: Future engine enhancements

Posted: Fri May 09, 2008 11:27 am 

Replies: 110
Views: 97538


I'm not particularly eager to see ranged fire for mtd cav. for this series. It would only really be worthwhile if more company (ie. EAW) scale scenarios were going to be created. But it might be worth considering a <b>melee bonus </b>for certain weapon types, eg shotgun. In that case pistols and sho...

 Forum: Mason Dixon Tavern   Topic: Future engine enhancements

Posted: Thu May 08, 2008 12:54 pm 

Replies: 110
Views: 97538


Mtd cav fire would need to be at 1 hex range, assuming this represented a distance <b>up to </b>125yds (so it needn't be as far as 125yds, and could possibly be less than 20yds). Thus 1 hex range in the ACW engine = anywhere between 1 and 3 hexes in the EAW series. In firefactor terms, that would me...

 Forum: Mason Dixon Tavern   Topic: Future engine enhancements

Posted: Fri May 02, 2008 4:17 am 

Replies: 110
Views: 97538


The ability to breakdown - and recombine - cavalry has been present in the Nappy engine since the BG days, and it's a feature that would be very useful for this engine too. While I'm against splitting infantry regiments, so that they can operate completely independently, I still feel that skirmisher...
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