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 Forum: Mason Dixon Tavern   Topic: Fight-the-battle or play-the-game?

Posted: Fri Oct 07, 2011 2:44 pm 

Replies: 7
Views: 7578


Hmm, I think in fairness a number of the things you describe are historical realities that are not supported by the game system. All those things were true in real warfare of this period but the game engine simply makes no effort to model them. What we are left with is an ACW commanders dream situat...

 Forum: Mason Dixon Tavern   Topic: Fight-the-battle or play-the-game?

Posted: Fri Oct 07, 2011 1:04 pm 

Replies: 7
Views: 7578


Grabbing vulnerable leaders is one thing and it's no problem in my book. But deliberately sending lone units on a suicide mission to grab available points is another thing entirely to my mind. The units involved are reduced to the function of simple game counters? In practice any leaders captured by...

 Forum: Mason Dixon Tavern   Topic: Fight-the-battle or play-the-game?

Posted: Fri Oct 07, 2011 9:52 am 

Replies: 7
Views: 7578


I often surprised, even after all these years, at how different players come to these games with differing attitudes to tactics and habits and what constitutes the "best" way of playing. I'm involved in a big Gettysburg scenario and I've once again allowed my opponent to select the game sy...

 Forum: Mason Dixon Tavern   Topic: Replacement Leaders. Why so bad?

Posted: Wed Oct 05, 2011 11:11 am 

Replies: 9
Views: 10253


There is no reason to ever lose a leader if you play with sensible control practices. I used to stack with frontline units all the time and suffer horrendous leader casualties, which was fairly realistic, but army cohesion used to fall apart. Probably a major factor contributing to some major defeat...

 Forum: Mason Dixon Tavern   Topic: Replacement Leaders. Why so bad?

Posted: Tue Oct 04, 2011 4:36 pm 

Replies: 9
Views: 10253


I'm not suggesting that all the replacements be given uber-commander ratings. Just that occasionally the game engine generates one with good ratings rather than the default F & F that we have. Most Colonels elevated to Brigade command in the heat of battle were confronted with more than they cou...

 Forum: Mason Dixon Tavern   Topic: Replacement Leaders. Why so bad?

Posted: Tue Oct 04, 2011 10:23 am 

Replies: 9
Views: 10253


Why are the replacement leaders always so awful? I understand that Colonel Anonymous is elevated to Brigade command through the attrition of named leaders ...but do they always have to be such idiots? The intended effect of leader losses is to reflect the deterioration in command and control that wo...

 Forum: Mason Dixon Tavern   Topic: Gettysburg Fields?

 Post subject: Re: Gettysburg Fields?
Posted: Mon Sep 26, 2011 5:25 pm 

Replies: 5
Views: 5355


Now, this leads to my next query on the same subject: Where are the fences? Most times you find organised fields planted with crops you will find fences to go with them. Now we don't have fences in the HPS system though we do have a number of stone walls with their attendant defensive benefits. I'm ...

 Forum: Mason Dixon Tavern   Topic: Union officer seeks urgent parley with Reb officers.

Posted: Mon Sep 26, 2011 3:27 pm 

Replies: 0
Views: 2684


I was mortified to see that I had a number of club communications in my inbox that I have somehow overlooked these past weeks ...and months! The officers concerned are Generals Andy Taylor & Larry "Caliban" Kocher: Brig Gen Andy Taylor Aog/CSA Brigadier General Larry Kocher 4th Battall...

 Forum: Mason Dixon Tavern   Topic: Gettysburg Fields?

 Post subject: Gettysburg Fields?
Posted: Mon Sep 26, 2011 1:15 pm 

Replies: 5
Views: 5355


I sat watching an opponents replay on Gettysburg recently and I puzzled over the fact that the classic HPS Getty map features hardly any Field map hexes. In fact the only fields I can find are the famous "Wheatfield" triangle of 6 hexes in the hisorical location known to, I assume, every o...

 Forum: Mason Dixon Tavern   Topic: Isolation inside a Bridgehead

Posted: Sun Sep 25, 2011 1:45 am 

Replies: 5
Views: 5393


Could you post which scenario you are playing? I haven't seen one that covers the four days and includes Fredericksburg and Chancellorsville areas. Ha! No, nor have I. I've been through the scenario list and it isn't there. My opponent made the challenge and selected this scenario. I wish I knew wh...

 Forum: Mason Dixon Tavern   Topic: Isolation inside a Bridgehead

Posted: Sat Sep 24, 2011 5:38 am 

Replies: 5
Views: 5393


The problem would appear to be that no line of supply can be traced across a ford. My opponent isn't exerting ZoC on my units or the surrounding hexes ...in fact he has retreated from contact leaving me, as yet, a small uncontested bridgehead on "his" side of the river. Isolation rules mak...

 Forum: Mason Dixon Tavern   Topic: Isolation inside a Bridgehead

Posted: Sat Sep 24, 2011 2:11 am 

Replies: 5
Views: 5393


Previously I described how my Reb opponent had escaped across the Rappahanock at the end of Day 1 of 4 on a Chancellorsville scenario. Now around midday on Day 2 I have re-traced my steps and am attempting to follow him to the North side of the river by forcing crossings at US and Banks' fords. I've...

 Forum: Mason Dixon Tavern   Topic: To fight or not to fight?

Posted: Tue Sep 13, 2011 8:19 am 

Replies: 6
Views: 5933


Of course, any opponent I face has every right to play as creatively and daringly as they like but I just have a growing sense of dread that daylight will find the Union occupying Marye's heights looking across the river to a new Reb postion on the high ground there. I can imagine Gen Hooker and his...

 Forum: Mason Dixon Tavern   Topic: To fight or not to fight?

Posted: Sun Sep 11, 2011 5:44 pm 

Replies: 6
Views: 5933


...and to partially answer my own post, it has long been my opinion that big objectives or special conditions are the key to ensuring historical context to our games. This big chancellorsville map has a number of scattered minor objectives but both sides are pretty much free to move as they wish. A ...

 Forum: Mason Dixon Tavern   Topic: To fight or not to fight?

 Post subject: To fight or not to fight?
Posted: Sun Sep 11, 2011 5:34 pm 

Replies: 6
Views: 5933


OK, tricky one this. What is the obligation of an opponent to give battle in any single scenario situation? These are tactical simulations drawn on a grand scale. The game models Regimental sized combat on operational sized maps. What am I to do if my opponent decides to get "cagey" and pl...
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