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 Forum: Mason Dixon Tavern   Topic: Any Word on a New HPS Campaign?

Posted: Sun Feb 05, 2006 4:02 am 

Replies: 14
Views: 13565


The Second Manassas campaign - hopefully stretching as far as Antietam - would probably be my first choice. With most of the map work already covered by Gettysburg it shouldn't be too time-consuming to get done.


Brig. Gen. Rich White
3 Brig. Phantom Cav Div
III Corps ANV

 Forum: Mason Dixon Tavern   Topic: The one thing that could make me cease playing HPS

Posted: Sat Feb 04, 2006 12:51 am 

Replies: 25
Views: 22277


You'll need a Gettysburg patch first. Anyone heard anything from Doug recently?


Brig. Gen. Rich White
3 Brig. Phantom Cav Div
III Corps ANV

 Forum: Mason Dixon Tavern   Topic: The one thing that could make me cease playing HPS

Posted: Fri Feb 03, 2006 12:30 pm 

Replies: 25
Views: 22277


Originally posted by Rich Hamilton <i>... a change to the routing logic so that routing units will avoid friendly units where possible.</i> --------------------------------------- That'll spoil all the fun! There's nothing more enjoyable than routing some Yankees and watching those further back gett...

 Forum: Mason Dixon Tavern   Topic: Artillery effectiveness

Posted: Fri Feb 03, 2006 1:46 am 

Replies: 9
Views: 9278


The following features would certainly be useful: 1./ A gun capture / recrew / recapture feature - this will be more logical than having meleed guns just disappear and it could mean that players will spend several turns fighting over guns. 2./ A proper artillery supply system (like infantry) with th...

 Forum: Mason Dixon Tavern   Topic: Proposed 1.02 Patch for Shiloh

Posted: Wed Nov 23, 2005 9:53 am 

Replies: 7
Views: 6959


Rich, It certainly wouldn't be my top engine change request either - that would have to be a <b>gun capture/recrew/recapture</b> feature as this would have a significant impact on gameplay and player tactics, and would allow for historical gun capture/recapture to occur, as at Shiloh and elsewhere. ...

 Forum: Mason Dixon Tavern   Topic: Proposed 1.02 Patch for Shiloh

Posted: Tue Nov 22, 2005 10:50 pm 

Replies: 7
Views: 6959


Line disruption is of course already in the EAW & Nappy engines, so it should be feasible to carry it over into the ACW engine. At the moment it's possible to alter the pdt so that certain terrain types <i>automatically</i> disrupt cavalry, line infantry or even all units. But it would be far more u...

 Forum: Mason Dixon Tavern   Topic: 1st HACW - Reports

Posted: Tue Nov 15, 2005 10:40 pm 

Replies: 194
Views: 152476


The skirmish at Apache Canyon (March 26, 1862) between Col. R.White and Maj.D.McDonald has ended in a <b>DRAW</b>. Major McDonald started out by capturing the 25pt objective at 44,7 and then advanced through the woods towards the 50pt objective at 34,27 where Colonel White had established his main l...

 Forum: Mason Dixon Tavern   Topic: Engine upgrades prioritized

Posted: Wed Nov 02, 2005 9:47 pm 

Replies: 71
Views: 63819


The Shiloh patch certainly helps defensive fire, but getting the artillery capture/recapture feature - especially the recapture ability - would have a significant impact on gameplay, since it would deter attackers from risking heavy losses to "take out" guns and clock up lots of victory points, beca...

 Forum: Mason Dixon Tavern   Topic: Engine upgrades prioritized

Posted: Fri Oct 21, 2005 11:43 am 

Replies: 71
Views: 63819


What exactly is the "artillery ammo pool" suggestion and why would this be a more logical engine ungrade than proper artillery supply wagons (just like small arms supply wagons)? Or might "artillery pool" = supply wagons for guns? I think we need the actual physical supply wagons rather than some ab...

 Forum: Mason Dixon Tavern   Topic: Disruption vs Disorder

Posted: Mon Oct 17, 2005 10:10 pm 

Replies: 10
Views: 9307


It would be far better if there were several levels of disruption - perhaps as many as 10, with the effects on movement and combat more gradual (and thus less severe) than the current disrupt/disorder systems. At low levels, units would still be able to melee and their fighting ability would be only...

 Forum: Mason Dixon Tavern   Topic: Disruption vs Disorder

Posted: Mon Oct 17, 2005 9:26 pm 

Replies: 10
Views: 9307


It would be far better if there were several levels of disruption - perhaps as many as 10, with the effects on movement and combat more gradual (and thus less severe) than the current disrupt/disorder systems. At low levels, units would still be able to melee and their fighting ability would be only...

 Forum: Mason Dixon Tavern   Topic: Age Poll

Posted: Sat Oct 01, 2005 7:30 am 

Replies: 79
Views: 66543


40, born in 1965. I used to play traditional tabletop wargames at school back in the 70s ... until all the other boys switched over to fantasy D&D instead and there was no one left to play. Participated in a few D&D games for want of wargaming opponents, but didn't much like it. Then effectively sto...

 Forum: Mason Dixon Tavern   Topic: lets scratch maneuvers!!!

Posted: Mon Sep 26, 2005 9:27 am 

Replies: 22
Views: 21686


I agree with Dierk (a worthy opponent here and at the NWC, but a fellow officer at the CCC) <b>Multiplayer games </b>are surely the best way to keep in contact with players on the same side.


Col. Rich White
3 Brig. Phantom Cav Div
III Corps ANV

 Forum: Mason Dixon Tavern   Topic: Engine upgrades prioritized

Posted: Tue Sep 20, 2005 10:18 pm 

Replies: 71
Views: 63819


On the subject of <b>fatigue marching</b>, before incorporating it into the HPS engine, it might be useful to take a look at how <i>Age of Rifles</i> (an old 1996 game, contemporary with the BG games) handles this - when a unit's about to move, the pre-plotted route is indicated in green, yellow, or...

 Forum: Mason Dixon Tavern   Topic: Engine upgrades prioritized

Posted: Mon Sep 19, 2005 1:40 am 

Replies: 71
Views: 63819


Here are the results for the ACW Engine Change Requests (I've given 3pts if placed in 1st place, 2pts for 2nd place, 1pt for 3rd place. Afterwards, in brackets, I've given the total votes ie. 1pt per vote whether put in 1st, 2nd or 3rd place) Marching Fatigue 41 (17) Art Capture/Recapture 38 (16) Ar...
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