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 Forum: Mason Dixon Tavern   Topic: Ramblings of an Old Man Done

Posted: Fri May 22, 2020 7:06 pm 

Replies: 5
Views: 4333


And the old man is taking a long nap. Feel free to disagree or add to what has been posted; to bring up topics and tips that I missed; or to start a new thread of your own concentrating on how to fight using a different set of options because using different options changes the whole complexity of t...

 Forum: Mason Dixon Tavern   Topic: Ramblings of an Old Man #37

 Post subject: Ramblings of an Old Man #37
Posted: Thu May 21, 2020 5:46 pm 

Replies: 0
Views: 2419


37. So you want to win most of the time? In general, the principle is simple, get there the fustest with the mostest. What that means is to figure out what your opponent is going to do before they do it so that you are ahead of them, waste no time nor movement points in getting to your objective hop...

 Forum: Mason Dixon Tavern   Topic: Ramblings of an Old Man #36

 Post subject: Ramblings of an Old Man #36
Posted: Wed May 20, 2020 5:17 pm 

Replies: 1
Views: 2202


36. Muster! You may not like it because it isn’t gaming and it isn’t fun, but if you like the gaming in the club, then it is a necessary evil. Hopefully your commander has a very easy procedure for you to follow to muster (like answering an email). The club admin is done by very few folks and they d...

 Forum: Mason Dixon Tavern   Topic: Ramblings of an Old Man #35

 Post subject: Ramblings of an Old Man #35
Posted: Tue May 19, 2020 5:06 pm 

Replies: 1
Views: 2278


35. Ever moved a line of units through an area where they drew defensive fire. If you have four units passing through a targeted hex then there is opportunity for your opponent to fire at each one of them as they pass through. If one unit is left to block your opponent’s line of fire while the other...

 Forum: Mason Dixon Tavern   Topic: Ramblings of an Old Man #34

 Post subject: Ramblings of an Old Man #34
Posted: Mon May 18, 2020 4:50 pm 

Replies: 0
Views: 2516


34. Victory Points! When you first get casualties, check them out so that you know what infantry losses cost you, and cavalry, and artillery, and supply. Infantry normally counts the same from scenario to scenario, but cavalry and artillery values can vary wildly. When the BG games started, the cost...

 Forum: Mason Dixon Tavern   Topic: Ramblings of an Old Man #33

 Post subject: Ramblings of an Old Man #33
Posted: Sun May 17, 2020 5:12 pm 

Replies: 3
Views: 3578


33. Objective hexes! I understand some of the concepts behind having objective hexes in the games (e.g. helps to balance uneven scenarios, helps to encourage battles over certain terrain in order to make them more like the original battles, helps to force a player to defend some terrain that they or...

 Forum: Mason Dixon Tavern   Topic: Ramblings of an Old Man #32

 Post subject: Ramblings of an Old Man #32
Posted: Sat May 16, 2020 4:10 pm 

Replies: 0
Views: 2622


32. Want to rally a routed unit? If possible, place the routed unit within the command range of its chain of command. Most particularly, place a corps or army commander in the same hex or in a neighboring hex to that unit (notice that I said ‘a’ which means that any corps or army commander can great...

 Forum: Mason Dixon Tavern   Topic: Ramblings of an Old Man #31

 Post subject: Ramblings of an Old Man #31
Posted: Fri May 15, 2020 5:21 pm 

Replies: 0
Views: 2708


31. Beware of reinforcement hexes. Most scenarios will rout any opposing units that are within 5 hexes of reinforcements arriving. Some scenarios protect reinforcement hexes for 15 hexes but they tell you that in the scenario description so be sure to read those. If the opposing unit is actually sit...

 Forum: Mason Dixon Tavern   Topic: Ramblings of an Old Man #30

 Post subject: Ramblings of an Old Man #30
Posted: Thu May 14, 2020 7:36 pm 

Replies: 0
Views: 2431


30. Understanding all of the options and melee resolution almost requires a Masters Degree in it. I can’t help you with melee resolution because I constantly have opponents who melee and I ain’t worried, but they win, so obviously I don’t understand it. But for options, there is already a very well ...

 Forum: Mason Dixon Tavern   Topic: Ramblings of an Old Man #29

 Post subject: Ramblings of an Old Man #29
Posted: Wed May 13, 2020 8:45 pm 

Replies: 0
Views: 2419


29. If you have two units in a stack that your opponent is attempting to eliminate, he can do that with 4 units as previously stated in #14. But if you see it coming, you can make it a lot harder by turning each unit in opposite directions (like they were standing back to back in the same hex). Now ...

 Forum: Mason Dixon Tavern   Topic: Ramblings of an Old Man #28

 Post subject: Ramblings of an Old Man #28
Posted: Tue May 12, 2020 8:20 pm 

Replies: 0
Views: 2358


28. Don’t depend upon the taverns to determine what club rules are. There is a valid set of club rules at http://www.wargame.ch/wc/acw/ACWGCRules.html and you should particularly pay attention to Section 5 which is entitled Gaming. It’s not very lengthy. If you pay attention to what is posted in the...

 Forum: Mason Dixon Tavern   Topic: Ramblings of an Old Man #27

 Post subject: Ramblings of an Old Man #27
Posted: Mon May 11, 2020 6:00 pm 

Replies: 0
Views: 2365


27. A stack of artillery can inflict some heavy damage, but when it comes to defensive fire, the likelihood of all of them firing is pretty small. The same applies to their reaction to a melee. Now granted, if I can approach a stack of artillery from the rear, then I certainly will, but approaching ...

 Forum: Mason Dixon Tavern   Topic: Ramblings of an Old Man #26

 Post subject: Ramblings of an Old Man #26
Posted: Sun May 10, 2020 6:58 pm 

Replies: 1
Views: 2411


26. When we warn that you need to avoid being flanked, most of us think about the right and left flanks of our army. The same principle applies anywhere on the battlefield, including in the middle of your line. If you leave gaps, then you leave opportunity for your opponent. This doesn't mean that y...

 Forum: Mason Dixon Tavern   Topic: Ramblings of an Old Man #25

 Post subject: Ramblings of an Old Man #25
Posted: Sat May 09, 2020 7:03 pm 

Replies: 0
Views: 2383


25. If you have a unit(s) getting clobbered by artillery or small arms fire, why would you leave them there for another turn of getting clobbered unless it was absolutely necessary. If your line can be reformed further back at that spot, then maintain integrity but fall back. If you don’t have woods...

 Forum: Mason Dixon Tavern   Topic: Ramblings of an Old Man #24

 Post subject: Ramblings of an Old Man #24
Posted: Fri May 08, 2020 6:23 pm 

Replies: 0
Views: 2560


24. Be careful where you move your artillery and supply wagons. Be mindful of how they can escape if your line is overrun. Placing them with woods to their back (and no other way out) is dangerous (because of their limited mobility in woods) unless you are confident that you can delay the opponent’s...
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