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Forum: Mason Dixon Tavern Topic: Melees ... Melees ... Melees |
Rich Walker |
Posted: Fri Aug 26, 2005 4:39 am
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Replies: 34 Views: 26996
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I put this on the other thread. In terms of programming, would this be a reasonable optional rule addition to the game engine? In order to perform a column melee, a unit must have at least half or more MPs remaining. In other words, you must really want to use the column formation and not just tank ... |
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Forum: Mason Dixon Tavern Topic: house rules |
Rich Walker |
Posted: Fri Aug 26, 2005 2:33 am
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Replies: 19 Views: 17658
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What about this,
In order to perform a column melee, a unit must have at least half or more MPs remaining. In other words, you must really want to use the column formation and not just tank down a road and attack!
Rich |
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Forum: Mason Dixon Tavern Topic: Melees ... Melees ... Melees |
Rich Walker |
Posted: Thu Aug 25, 2005 12:51 pm
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Replies: 34 Views: 26996
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Don't worry, I wasn't going to go out and change everything right now. I was just brainstorming. And looking for opinions. As usual, no real consensus. That's one reason why engine upgrade are hard to come by.
Rich |
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Forum: Mason Dixon Tavern Topic: Melees ... Melees ... Melees |
Rich Walker |
Posted: Thu Aug 25, 2005 9:56 am
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Replies: 34 Views: 26996
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For those of you that like to tinker with the pdt files, has anyone tired to play with a lowered FA base? The current default base is 900. What if that were reduced to say 700? Your FA percentage would increase faster and melee would be more difficult as units would be more tired. Just a thought! Ri... |
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Forum: Mason Dixon Tavern Topic: Melees ... Melees ... Melees |
Rich Walker |
Posted: Thu Aug 25, 2005 4:30 am
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Replies: 34 Views: 26996
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Except that your units are disrupted and must rally before a new melee. And if your units are already tired, FA will mount up. <blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by D.S. Walter</i> <br /> Once a day was us... |
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Forum: Mason Dixon Tavern Topic: Melees ... Melees ... Melees |
Rich Walker |
Posted: Thu Aug 25, 2005 2:24 am
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Replies: 34 Views: 26996
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The problem with reduced stacking is that with early war games (CP and CS), many regiments were larger then the 700 suggested stacking limit.
Rich |
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Forum: Mason Dixon Tavern Topic: Shiloh Campaigns |
Rich Walker |
Posted: Wed Aug 24, 2005 5:13 pm
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Replies: 3 Views: 4134
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Hi, Well, I guess I forgot to give a good description of the different campaign files in the campaign notes. In Short, they should be pretty self explanatory. <b>Campaign Shiloh (Full)</b> - Covers all the major battle maps covered in the game. There are multiple options for each branch, beginning w... |
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Forum: Mason Dixon Tavern Topic: Shiloh Campaign Decisions |
Rich Walker |
Posted: Sun Aug 21, 2005 1:21 pm
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Replies: 7 Views: 7419
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Thanks for the report and compliments Sam. I'm glad your enjoying Shiloh. Rich <blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Sam Moon</i> <br />My opponent and I are almost through the full campaign. At first I wa... |
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Forum: Mason Dixon Tavern Topic: Campaign Shiloh |
Rich Walker |
Posted: Sun Aug 21, 2005 12:57 pm
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Replies: 59 Views: 58525
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Hi, Unless the guns were limbered, it would be unlikely. This engine has been tried and tested for these kinds of bugs and I have never encountered one like your describing. If in fact the guns were unlimbered, it would be a bug. Rich P.S. I'm glad your enjoying Shiloh, that's my main goal. <blockqu... |
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Forum: Mason Dixon Tavern Topic: Shiloh Campaign Decisions |
Rich Walker |
Posted: Sat Aug 20, 2005 9:35 am
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Replies: 7 Views: 7419
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Sorry for the confusion gents, Ending the campaign at Mill Springs with a Union Major Defeat is not implying that the War is a Southern victory, just simply that the Union campaign to drive through Tennessee has ended with failure and that A.S. Johnston can now concentrate his forces to take the war... |
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Forum: Mason Dixon Tavern Topic: Night Combat vs Night Reconnaissance |
Rich Walker |
Posted: Fri Aug 19, 2005 10:11 am
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Replies: 15 Views: 12030
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What concerns me about night turns, is not the combat. I believe the combat is taken care of by the extra FA and difficulty in using anything except column formations. Rather, I object to the unlimited movement. For example, it's possible to march units from miles away (think about Gettysburg), and ... |
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Forum: Mason Dixon Tavern Topic: Night Combat vs Night Reconnaissance |
Rich Walker |
Posted: Fri Aug 19, 2005 2:23 am
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Replies: 15 Views: 12030
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Night movement/combat has always been a debated subject. In Shiloh, I tried to further restrict it by increasing the combat penalty and shortening the duration of night turns by making then 90 min turns instead of the usual 60 minutes. But I did go back and make variants to allow for the usual 60 mi... |
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Forum: Mason Dixon Tavern Topic: Playablility vs. historic accuracy |
Rich Walker |
Posted: Tue Aug 16, 2005 2:51 am
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Replies: 59 Views: 47027
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Hi Mike, The rule change is optional, but it will increase the number of disruptions and reduce enthusiasm for frontal attacks. Rich <blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by mihalik</i> <br />I don't think ar... |
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Forum: Mason Dixon Tavern Topic: Playablility vs. historic accuracy |
Rich Walker |
Posted: Tue Aug 16, 2005 2:27 am
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Replies: 59 Views: 47027
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Richard, There have been some recent changes. For example: Arty can now melee at full strength. Capture/recrew will most likely happen, but it might not happen before the next title. Also, a gradual reduction in arty strength instead of suffering a complete "crew killed" result. I haven't heard anyt... |
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Forum: Mason Dixon Tavern Topic: Campaign Shiloh |
Rich Walker |
Posted: Mon Aug 15, 2005 2:02 pm
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Replies: 59 Views: 58525
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I'm glad you have it working. Rich <blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by RE Daley</i> <br />Rich, Graphics issue is resolved. I did neglect (I feel so ashamed) to tell you that I did load the "Miniature Re... |
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