American Civil War Game Club (ACWGC)

ACWGC Forums

* ACWGC    * Dpt. of Records (DoR)    *Club Recruiting Office     ACWGC Memorial

* CSA HQ    * VMI   * Join CSA    

* Union HQ   * UMA   * Join Union    

CSA Armies:   ANV   AoT

Union Armies:   AotP    AotT

Link Express

Club Forums:     NWC    CCC     Home Pages:     NWC    CCC    ACWGC
It is currently Fri Mar 29, 2024 9:52 am

All times are UTC - 5 hours


Search found 870 matches
Search these results:

Author Message

 Forum: Mason Dixon Tavern   Topic: Melees ... Melees ... Melees

Posted: Fri Aug 26, 2005 4:39 am 

Replies: 34
Views: 26996


I put this on the other thread. In terms of programming, would this be a reasonable optional rule addition to the game engine? In order to perform a column melee, a unit must have at least half or more MPs remaining. In other words, you must really want to use the column formation and not just tank ...

 Forum: Mason Dixon Tavern   Topic: house rules

Posted: Fri Aug 26, 2005 2:33 am 

Replies: 19
Views: 17658


What about this,

In order to perform a column melee, a unit must have at least half or more MPs remaining. In other words, you must really want to use the column formation and not just tank down a road and attack!

Rich

 Forum: Mason Dixon Tavern   Topic: Melees ... Melees ... Melees

Posted: Thu Aug 25, 2005 12:51 pm 

Replies: 34
Views: 26996


Don't worry, I wasn't going to go out and change everything right now. I was just brainstorming. And looking for opinions. As usual, no real consensus. That's one reason why engine upgrade are hard to come by.

Rich

 Forum: Mason Dixon Tavern   Topic: Melees ... Melees ... Melees

Posted: Thu Aug 25, 2005 9:56 am 

Replies: 34
Views: 26996


For those of you that like to tinker with the pdt files, has anyone tired to play with a lowered FA base? The current default base is 900. What if that were reduced to say 700? Your FA percentage would increase faster and melee would be more difficult as units would be more tired. Just a thought! Ri...

 Forum: Mason Dixon Tavern   Topic: Melees ... Melees ... Melees

Posted: Thu Aug 25, 2005 4:30 am 

Replies: 34
Views: 26996


Except that your units are disrupted and must rally before a new melee. And if your units are already tired, FA will mount up. <blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by D.S. Walter</i> <br /> Once a day was us...

 Forum: Mason Dixon Tavern   Topic: Melees ... Melees ... Melees

Posted: Thu Aug 25, 2005 2:24 am 

Replies: 34
Views: 26996


The problem with reduced stacking is that with early war games (CP and CS), many regiments were larger then the 700 suggested stacking limit.

Rich

 Forum: Mason Dixon Tavern   Topic: Shiloh Campaigns

Posted: Wed Aug 24, 2005 5:13 pm 

Replies: 3
Views: 4134


Hi, Well, I guess I forgot to give a good description of the different campaign files in the campaign notes. In Short, they should be pretty self explanatory. <b>Campaign Shiloh (Full)</b> - Covers all the major battle maps covered in the game. There are multiple options for each branch, beginning w...

 Forum: Mason Dixon Tavern   Topic: Shiloh Campaign Decisions

Posted: Sun Aug 21, 2005 1:21 pm 

Replies: 7
Views: 7419


Thanks for the report and compliments Sam. I'm glad your enjoying Shiloh. Rich <blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Sam Moon</i> <br />My opponent and I are almost through the full campaign. At first I wa...

 Forum: Mason Dixon Tavern   Topic: Campaign Shiloh

Posted: Sun Aug 21, 2005 12:57 pm 

Replies: 59
Views: 58525


Hi, Unless the guns were limbered, it would be unlikely. This engine has been tried and tested for these kinds of bugs and I have never encountered one like your describing. If in fact the guns were unlimbered, it would be a bug. Rich P.S. I'm glad your enjoying Shiloh, that's my main goal. <blockqu...

 Forum: Mason Dixon Tavern   Topic: Shiloh Campaign Decisions

Posted: Sat Aug 20, 2005 9:35 am 

Replies: 7
Views: 7419


Sorry for the confusion gents, Ending the campaign at Mill Springs with a Union Major Defeat is not implying that the War is a Southern victory, just simply that the Union campaign to drive through Tennessee has ended with failure and that A.S. Johnston can now concentrate his forces to take the war...

 Forum: Mason Dixon Tavern   Topic: Night Combat vs Night Reconnaissance

Posted: Fri Aug 19, 2005 10:11 am 

Replies: 15
Views: 12030


What concerns me about night turns, is not the combat. I believe the combat is taken care of by the extra FA and difficulty in using anything except column formations. Rather, I object to the unlimited movement. For example, it's possible to march units from miles away (think about Gettysburg), and ...

 Forum: Mason Dixon Tavern   Topic: Night Combat vs Night Reconnaissance

Posted: Fri Aug 19, 2005 2:23 am 

Replies: 15
Views: 12030


Night movement/combat has always been a debated subject. In Shiloh, I tried to further restrict it by increasing the combat penalty and shortening the duration of night turns by making then 90 min turns instead of the usual 60 minutes. But I did go back and make variants to allow for the usual 60 mi...

 Forum: Mason Dixon Tavern   Topic: Playablility vs. historic accuracy

Posted: Tue Aug 16, 2005 2:51 am 

Replies: 59
Views: 47027


Hi Mike, The rule change is optional, but it will increase the number of disruptions and reduce enthusiasm for frontal attacks. Rich <blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by mihalik</i> <br />I don't think ar...

 Forum: Mason Dixon Tavern   Topic: Playablility vs. historic accuracy

Posted: Tue Aug 16, 2005 2:27 am 

Replies: 59
Views: 47027


Richard, There have been some recent changes. For example: Arty can now melee at full strength. Capture/recrew will most likely happen, but it might not happen before the next title. Also, a gradual reduction in arty strength instead of suffering a complete "crew killed" result. I haven't heard anyt...

 Forum: Mason Dixon Tavern   Topic: Campaign Shiloh

Posted: Mon Aug 15, 2005 2:02 pm 

Replies: 59
Views: 58525


I'm glad you have it working. Rich <blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by RE Daley</i> <br />Rich, Graphics issue is resolved. I did neglect (I feel so ashamed) to tell you that I did load the "Miniature Re...
Sort by:  
Page 52 of 58 [ Search found 870 matches ]


All times are UTC - 5 hours


Jump to:  
Powered by phpBB® Forum Software © phpBB Group