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 Forum: Wargame Design Studio (WDS) and John Tiller Software (JTS) Campaign Games   Topic: Campaign Petersburg

 Post subject: Campaign Petersburg
Posted: Sun Nov 19, 2017 6:31 pm 

Replies: 5
Views: 8515


Anyone up for a game?

sejanus007@hotmail.com

Brig. Gen. Rich Walker
AotW I/3/4

 Forum: Mason Dixon Tavern   Topic: AI Improvements, give your requests and observations

Posted: Sat Nov 18, 2017 5:43 pm 

Replies: 4
Views: 6487


Gamers, Berto has commented that as time becomes available, he hopes to code improvement to the AI. But just exactly what does that mean and what are things that the AI is currently doing? Saying the AI needs to be better, is not what is needed. What is needed are specific examples of what the AI is...

 Forum: WDS/JTS Campaign Petersburg   Topic: Petersburg: Feedback and Fixes, post here

Posted: Sat Nov 18, 2017 5:37 pm 

Replies: 65
Views: 89949


Aside from upgrading the series as a whole, any new programing time should go to AI improvement, And having said that, I will open a new thread.

 Forum: WDS/JTS Campaign Petersburg   Topic: Petersburg: Feedback and Fixes, post here

Posted: Sat Nov 18, 2017 8:36 am 

Replies: 65
Views: 89949


In allowing a complete, 12-turn AI play for both sides on scenario 002, I notice that no supply point losses were recorded for supply hits, of which there were plenty for each side. If there be no difference in how supply point losses are recorded in an AI contest as opposed to a human contest, the...

 Forum: Mason Dixon Tavern   Topic: Campaign Petersburg scenario list

Posted: Thu Nov 16, 2017 10:25 pm 

Replies: 10
Views: 10532


Rich, It was mentioned before that maybe a setting in the weather line could switch between the standard map files and the alternate map files. That would be a good case like Shiloh where it starts out with standard map features and witches to the rainy/muddy alternate map files when the weather ch...

 Forum: WDS/JTS Campaign Petersburg   Topic: Petersburg: Feedback and Fixes, post here

Posted: Tue Nov 14, 2017 10:51 pm 

Replies: 65
Views: 89949


Rich, Love the graphics of the game, very enjoyable to game on. I like the bigger 2D map, just a superb effort on the part of the development team. My wish list would include the graphics upgrades for all of the gaming titles. :roll: I am gaming the opening battle even though there are not many tro...

 Forum: WDS/JTS Campaign Petersburg   Topic: Petersburg: Feedback and Fixes, post here

Posted: Tue Nov 14, 2017 10:46 pm 

Replies: 65
Views: 89949


Be sure to try the "Extreme" FOW option.

 Forum: WDS/JTS Campaign Petersburg   Topic: Petersburg: Feedback and Fixes, post here

Posted: Tue Nov 14, 2017 10:42 pm 

Replies: 65
Views: 89949


Rich, Love the graphics of the game, very enjoyable to game on. I like the bigger 2D map, just a superb effort on the part of the development team. My wish list would include the graphics upgrades for all of the gaming titles. :roll: I am gaming the opening battle even though there are not many tro...

 Forum: WDS/JTS Campaign Petersburg   Topic: Petersburg: Feedback and Fixes, post here

Posted: Tue Nov 14, 2017 10:41 pm 

Replies: 65
Views: 89949


Scenario file "099 Five Forks III, April 1st, 1865.scn" is entitled "Five Forks II, April 1st, 1865," which may cause confusion. Scenario file "120 2nd Battle High Bridge, April 7th, 1865.scn" appears to be a "What-If" scenario. If correct then both 120 and 1...

 Forum: Mason Dixon Tavern   Topic: Campaign Petersburg scenario list

Posted: Mon Nov 13, 2017 6:55 pm 

Replies: 10
Views: 10532


As others said, it give players more options and variety. I kinda wish that the 3D graphics could match the weather. For example, show some semblance of rain if it's raining. Maybe I can't get Berto to have a look. Perhaps one day!

 Forum: Mason Dixon Tavern   Topic: Campaign Petersburg scenario list

Posted: Mon Nov 13, 2017 12:24 am 

Replies: 10
Views: 10532


"w" denotes using weather feature, and 200+ denotes AI challenge games (meant to be solitaire) 001 Jerusalem Plank I, June 9th, 1864 002w Jerusalem Plank I, June 9th, 1864 003 Jerusalem Plank II, June 9th, 1864 004w Jerusalem Plank II, June 9th, 1864 005 First Assault I, June 15th, 1864 00...

 Forum: Mason Dixon Tavern   Topic: Victory Points

 Post subject: Re: Victory Points
Posted: Mon Nov 13, 2017 12:18 am 

Replies: 10
Views: 10586


Thanks to you both! Found the info in the editor as you suggested. Interesting this info is not displayed in the Parameter info you can access from the game. And while I have you, are these the values used if there are exit hexes in a scenario? Meaning if I exit a 2 gun battery I get 30 or 60 point...

 Forum: WDS/JTS Campaign Petersburg   Topic: Petersburg: Feedback and Fixes, post here

Posted: Sun Nov 12, 2017 10:48 am 

Replies: 65
Views: 89949


Thanks for you support! Post your Feedback and any error that need fixing.

 Forum: Mason Dixon Tavern   Topic: Victory Points

 Post subject: Re: Victory Points
Posted: Sun Nov 12, 2017 10:45 am 

Replies: 10
Views: 10586


Lt. Dortch, The victory points per unit...inf., arty, cav., supply and leaders is listed in the .pdt file of each scenario. The details should be in the scenario editing manual. Also, if you open the scenario you are play in the editor it will show you the victory points awarded for each casualty. ...

 Forum: Mason Dixon Tavern   Topic: Victory Points

 Post subject: Re: Victory Points
Posted: Sun Nov 12, 2017 10:41 am 

Replies: 10
Views: 10586


Welcome to the club! Artillery loses are not caused by crew loses, rather they are determined by both the rules options being used and the individual game being played. 1) If using the "Artillery Capture," you gain points by capturing the artillery, but if you move off all you units, they ...
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