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 Forum: Mason Dixon Tavern   Topic: Poll: Disruption by routing through in HPS games

Posted: Sat Jun 18, 2005 1:39 pm 

Replies: 26
Views: 21918


Well, in Age of Rifles (1996), the attacker can - and often does - rout, sometimes taking nearby units along with it. It's also possible for attacking units to get "pinned down" or for an attack to "bog down", effectively preventing the unit from carrying out any further action for that turn. This i...

 Forum: Mason Dixon Tavern   Topic: Finally ...

Posted: Sat Jun 18, 2005 7:55 am 

Replies: 6
Views: 6566


Good to see this new feature - an important step on the (still perhaps rather long) way to making a defensive strategy remotely viable. Perhaps the next step might be a new defensive formation (like in Age of Rifles) that dug-in units can assume and which makes them very hard to crack. Col. Rich Whi...

 Forum: Mason Dixon Tavern   Topic: Poll: Disruption by routing through in HPS games

Posted: Sat Jun 18, 2005 7:48 am 

Replies: 26
Views: 21918


Definitely 3./ Reduce the movement penalty for disruption, or better still give the disruption system a complete overhaul - this would be extremely beneficial for the game engine (and would have saved plenty of my retreating troops in various games!) However, I'm still not that keen on the concept. ...

 Forum: Mason Dixon Tavern   Topic: Poll - Are you playing the Talonsoft BG games

Posted: Wed Jun 08, 2005 9:29 pm 

Replies: 31
Views: 29881


1./ Yes - I'm currently playing a 3 day Gettysburg started last year before HPS Gettysburg came out. 2./ No - I tend to play more HPS now, but I'm quite happy to continue playing the BG games, especially using the Norris-Frost system. I'd like to be able to say that the HPS games have now made the B...

 Forum: Mason Dixon Tavern   Topic: Corinth

Posted: Wed Jun 01, 2005 12:00 am 

Replies: 8
Views: 7427


If you want a challenge you should join the Confederacy - the Union side almost always has more men, more (and better) guns and better equipment & weaponry too. It's also a matter of quality v quantity - if you prefer good quality troops & leaders rather than superior numbers and technology, then th...

 Forum: Mason Dixon Tavern   Topic: Bridge Repair in ACW Series

Posted: Thu May 12, 2005 4:19 am 

Replies: 11
Views: 10849


Al, you suggest that artillery & infantry can destroy "one strength point" - this doesn't sound a lot, especially for wooden bridges or pontoons! I don't reckon it would take very long to <i>completely</i> destroy a (full strength) wooden bridge, particularly in summertime when there hasn't been muc...

 Forum: Mason Dixon Tavern   Topic: Bridge Repair in ACW Series

Posted: Wed May 11, 2005 9:54 pm 

Replies: 11
Views: 10849


Quite right, Gary, why should guns necessarily be able to use every type of bridge? Another thing I'd really like to see is the possibility of weak bridges collapsing as troops attempt to cross. If there are engineers nearby then they could spend a turn checking whether a bridge was unsafe and would...

 Forum: Mason Dixon Tavern   Topic: Bridge Repair in ACW Series

Posted: Wed May 11, 2005 4:32 am 

Replies: 11
Views: 10849


Pioneers would certainly be a useful addition, but the Nappy bridge system is rather bizarrely handled - it can take a <i>long</i> time to destroy a bridge yet, however badly damaged, a pioneer unit can repair it sufficiently for any units - even artillery - to be able to cross in a <b><i>single</i>...

 Forum: Mason Dixon Tavern   Topic: A voice from the past!

 Post subject: A voice from the past!
Posted: Wed May 04, 2005 1:53 am 

Replies: 3
Views: 5048


Here's an interesting link about Julius Franklin Howell, a corporal in the 24th Virginia Cavalry.

http://home.hamptonroads.com/stories/st ... ran=187608

The recording of Howell on a wax cylinder was apparently made in 1944, when he was 98.

 Forum: Mason Dixon Tavern   Topic: Game engine improvements suggestions

Posted: Tue May 03, 2005 11:08 pm 

Replies: 20
Views: 19082


The whole LOS issue is very tricky - and perhaps not the simplest aspect of the game to resolve. Perhaps the best solution would be to address LOS in a number of stages: 1./ Reduce maximum visibility to 40 (or at most 60 hexes) and incorporate variable "weather" visibility from the Nappy engine. Thi...

 Forum: Mason Dixon Tavern   Topic: Game engine improvements suggestions

Posted: Mon May 02, 2005 2:59 am 

Replies: 20
Views: 19082


Well, it's clear that what we need is for cavalry to be able to perform its historical functions (scouting, skirmishing & raiding) and not be utilized as shock melee troops. The game engine as it stands doesn't exactly encourage this, instead cavalry are best used like armour to exploit a breakthrou...

 Forum: Mason Dixon Tavern   Topic: Game engine improvements suggestions

Posted: Sun May 01, 2005 12:10 pm 

Replies: 20
Views: 19082


Maybe cavalry should be better than infantry at slowing down enemy movement? I suppose it doesn't seem realistic for a handful of men to hold up an advancing army, but perhaps it should be assumed that the enemy automatically slow down because they're not exactly sure what's up ahead? Would an army ...

 Forum: Mason Dixon Tavern   Topic: Game engine improvements suggestions

Posted: Sat Apr 30, 2005 4:13 am 

Replies: 20
Views: 19082


Here are a few ideas for enhancing the game engine: 1./ Gun capture & recapture - this would prevent "gamey" melee attacks where, in reality, the enemy would have a good chance of re-capturing the guns. Guns that "magically" disappear when captured seems a serious flaw in the game engine. So, effect...

 Forum: Mason Dixon Tavern   Topic: engineers

Posted: Tue Apr 19, 2005 5:52 am 

Replies: 5
Views: 5268


Engineers in the ACW engine would be most welcome! It would also be worthwhile if there were a fix so that bridges aren't hard to destroy yet incredibly easy to repair. At the moment (in the Nappy engine of course), they only need to be repaired to 1 strength point to be useable without any risk of ...

 Forum: Mason Dixon Tavern   Topic: If anyone is interested ?

Posted: Fri Apr 08, 2005 12:01 pm 

Replies: 7
Views: 7222


Some nice graphics ... but is the game actually playable, or just another "real-time" Sid Meier clone clickfest?


Col. Rich White
3 Brig. Phantom Cav Div
III Corps ANV
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