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 Forum: WDS/JTS General Comments and Questions   Topic: Skirmishers?

 Post subject: Re: Skirmishers?
Posted: Thu Jun 18, 2020 10:34 pm 

Replies: 4
Views: 4955


They identify a unit moving toward them from two hexes out (extremely handy in woods or other side of the hill, etc) and also cost that unit at least a movement point as they come into range which can sometimes mean the difference in whether or not that unit can close and attack that turn.

 Forum: WDS/JTS General Comments and Questions   Topic: Meleeing in Column

 Post subject: Re: Meleeing in Column
Posted: Tue Jun 09, 2020 2:43 pm 

Replies: 2
Views: 3983


As said, the game and club rules allow melee in column. Many use a house rule, as stated, to limit the use of infantry meleeing in column, but many of us also do not use a house rule to limit it. The choice is up to the players but it should be settled before the game starts. If nothing is agreed up...

 Forum: Mason Dixon Tavern   Topic: Ramblings of an Old Man Done

Posted: Fri May 22, 2020 7:06 pm 

Replies: 5
Views: 4355


And the old man is taking a long nap. Feel free to disagree or add to what has been posted; to bring up topics and tips that I missed; or to start a new thread of your own concentrating on how to fight using a different set of options because using different options changes the whole complexity of t...

 Forum: Mason Dixon Tavern   Topic: Ramblings of an Old Man #37

 Post subject: Ramblings of an Old Man #37
Posted: Thu May 21, 2020 5:46 pm 

Replies: 0
Views: 2444


37. So you want to win most of the time? In general, the principle is simple, get there the fustest with the mostest. What that means is to figure out what your opponent is going to do before they do it so that you are ahead of them, waste no time nor movement points in getting to your objective hop...

 Forum: Mason Dixon Tavern   Topic: Ramblings of an Old Man #36

 Post subject: Ramblings of an Old Man #36
Posted: Wed May 20, 2020 5:17 pm 

Replies: 1
Views: 2216


36. Muster! You may not like it because it isn’t gaming and it isn’t fun, but if you like the gaming in the club, then it is a necessary evil. Hopefully your commander has a very easy procedure for you to follow to muster (like answering an email). The club admin is done by very few folks and they d...

 Forum: Mason Dixon Tavern   Topic: Ramblings of an Old Man #35

 Post subject: Ramblings of an Old Man #35
Posted: Tue May 19, 2020 5:06 pm 

Replies: 1
Views: 2291


35. Ever moved a line of units through an area where they drew defensive fire. If you have four units passing through a targeted hex then there is opportunity for your opponent to fire at each one of them as they pass through. If one unit is left to block your opponent’s line of fire while the other...

 Forum: Mason Dixon Tavern   Topic: Ramblings of an Old Man #34

 Post subject: Ramblings of an Old Man #34
Posted: Mon May 18, 2020 4:50 pm 

Replies: 0
Views: 2531


34. Victory Points! When you first get casualties, check them out so that you know what infantry losses cost you, and cavalry, and artillery, and supply. Infantry normally counts the same from scenario to scenario, but cavalry and artillery values can vary wildly. When the BG games started, the cost...

 Forum: Mason Dixon Tavern   Topic: Ramblings of an Old Man #33

 Post subject: Ramblings of an Old Man #33
Posted: Sun May 17, 2020 5:12 pm 

Replies: 3
Views: 3606


33. Objective hexes! I understand some of the concepts behind having objective hexes in the games (e.g. helps to balance uneven scenarios, helps to encourage battles over certain terrain in order to make them more like the original battles, helps to force a player to defend some terrain that they or...

 Forum: Mason Dixon Tavern   Topic: Ramblings of an Old Man #32

 Post subject: Ramblings of an Old Man #32
Posted: Sat May 16, 2020 4:10 pm 

Replies: 0
Views: 2650


32. Want to rally a routed unit? If possible, place the routed unit within the command range of its chain of command. Most particularly, place a corps or army commander in the same hex or in a neighboring hex to that unit (notice that I said ‘a’ which means that any corps or army commander can great...

 Forum: Mason Dixon Tavern   Topic: Ramblings of an Old Man #31

 Post subject: Ramblings of an Old Man #31
Posted: Fri May 15, 2020 5:21 pm 

Replies: 0
Views: 2730


31. Beware of reinforcement hexes. Most scenarios will rout any opposing units that are within 5 hexes of reinforcements arriving. Some scenarios protect reinforcement hexes for 15 hexes but they tell you that in the scenario description so be sure to read those. If the opposing unit is actually sit...

 Forum: Mason Dixon Tavern   Topic: Ramblings of an Old Man #30

 Post subject: Ramblings of an Old Man #30
Posted: Thu May 14, 2020 7:36 pm 

Replies: 0
Views: 2456


30. Understanding all of the options and melee resolution almost requires a Masters Degree in it. I can’t help you with melee resolution because I constantly have opponents who melee and I ain’t worried, but they win, so obviously I don’t understand it. But for options, there is already a very well ...

 Forum: Mason Dixon Tavern   Topic: Ramblings of an Old Man #29

 Post subject: Ramblings of an Old Man #29
Posted: Wed May 13, 2020 8:45 pm 

Replies: 0
Views: 2437


29. If you have two units in a stack that your opponent is attempting to eliminate, he can do that with 4 units as previously stated in #14. But if you see it coming, you can make it a lot harder by turning each unit in opposite directions (like they were standing back to back in the same hex). Now ...

 Forum: Mason Dixon Tavern   Topic: Ramblings of an Old Man #28

 Post subject: Ramblings of an Old Man #28
Posted: Tue May 12, 2020 8:20 pm 

Replies: 0
Views: 2378


28. Don’t depend upon the taverns to determine what club rules are. There is a valid set of club rules at http://www.wargame.ch/wc/acw/ACWGCRules.html and you should particularly pay attention to Section 5 which is entitled Gaming. It’s not very lengthy. If you pay attention to what is posted in the...

 Forum: Mason Dixon Tavern   Topic: Ramblings of an Old Man #27

 Post subject: Ramblings of an Old Man #27
Posted: Mon May 11, 2020 6:00 pm 

Replies: 0
Views: 2389


27. A stack of artillery can inflict some heavy damage, but when it comes to defensive fire, the likelihood of all of them firing is pretty small. The same applies to their reaction to a melee. Now granted, if I can approach a stack of artillery from the rear, then I certainly will, but approaching ...

 Forum: Mason Dixon Tavern   Topic: Ramblings of an Old Man #26

 Post subject: Ramblings of an Old Man #26
Posted: Sun May 10, 2020 6:58 pm 

Replies: 1
Views: 2429


26. When we warn that you need to avoid being flanked, most of us think about the right and left flanks of our army. The same principle applies anywhere on the battlefield, including in the middle of your line. If you leave gaps, then you leave opportunity for your opponent. This doesn't mean that y...
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