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 Post subject: House Rules
PostPosted: Sun Nov 07, 2021 6:57 am 
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Joined: Thu Jul 17, 2003 9:52 am
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Post examples of House rules you have used in your games here.

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General Scott Ludwig
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 Post subject: Re: House Rules
PostPosted: Mon Nov 08, 2021 11:16 am 
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Joined: Mon Nov 06, 2017 4:55 pm
Posts: 576
Gentlemen

Below is set of optional and house rules that have been agreed to for a MP game that will begin this week. I document the "package" following agreement by the players on the optional and house rules that will be used in a game, along with the standing Club House rules which apply to all games under Section 5.0 of the Club Rules.

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Chickamauga Scenario 39 (aka Gatorwood) Multiplayer Game Rule Set
November 6, 2021

Optional Rules

Attachment:
Optional rule set png.png
Optional rule set png.png [ 54.04 KiB | Viewed 1609 times ]


House Rules

-Melee by infantry may be conducted in column only against wagons and officers not stacked with combat units, across bridges, ford hexes and into town hexes. Cavalry may melee in column.
-Artillery Stacking. No more than 6 unlimbered guns/hex.
-Entry hexes—friendly forces may not voluntarily move within 5 hexes of an enemy entry hex unless it is an exit hex for friendly forces.
-NIGHT rules: No melees except against surrounded units.

See ACWGC House rules below.

Attachment:
ACWGC House rules Rule 5.0.jpg
ACWGC House rules Rule 5.0.jpg [ 253.69 KiB | Viewed 1609 times ]

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