American Civil War Game Club (ACWGC)

ACWGC Forums

* ACWGC    * Dpt. of Records (DoR)    *Club Recruiting Office     ACWGC Memorial

* CSA HQ    * VMI   * Join CSA    

* Union HQ   * UMA   * Join Union    

CSA Armies:   ANV   AoT

Union Armies:   AotP    AotT

Link Express

Club Forums:     NWC    CCC     Home Pages:     NWC    CCC    ACWGC
It is currently Mon Mar 18, 2024 11:39 pm

All times are UTC - 5 hours




Post new topic Reply to topic  [ 66 posts ]  Go to page Previous  1, 2, 3, 4, 5
Author Message
PostPosted: Mon Jul 02, 2018 3:09 pm 
Offline
User avatar

Joined: Fri Oct 12, 2007 3:20 pm
Posts: 1365
Location: USA
It seems as if the victory point values assigned for units successfully removed from the map through an exit hex are based upon percentages of unit strength according to the various types. The values given below were obtained during play of the JTS Petersburg Burgess Mill scenario, and may not be reflective of the entire game package or any other earlier games.

Infantry - 40% of strength.
Cavalry - 80% of strength.
Artillery - Not yet discovered.
Leaders - no points awarded.
Supply - no points awarded.

_________________
General Jos. C. Meyer, ACWGC
Union Army Chief of Staff
Commander, Army of the Shenandoah
Commander, Army of the Tennessee
(2011-2014 UA CoA/GinC)


Image


Top
 Profile Send private message  
Reply with quote  
PostPosted: Tue Jul 03, 2018 9:55 am 
Offline

Joined: Tue Nov 11, 2003 9:52 am
Posts: 1324
Hi, Rich,

Checking out scenario 8, Siege of Petersburg, it indicates a three-day scenario. But:

1) It is only 60 turns.

2) Parameter data indicates both day and night turns are twenty minutes each.

3) That adds up to only twenty hours.

Is that what you intended?

_________________
MG Mike Mihalik
Forrest's Cavalry Corps
AoWest/CSA


Top
 Profile Send private message  
Reply with quote  
PostPosted: Tue Jul 03, 2018 12:43 pm 
Offline
User avatar

Joined: Wed Jan 29, 2014 7:21 am
Posts: 124
Location: metro Chicago, IL, USA
Joe Meyer wrote:
It seems as if the victory point values assigned for units successfully removed from the map through an exit hex are based upon percentages of unit strength according to the various types...

Infantry - 40% of strength.
Cavalry - 80% of strength.
Artillery - Not yet discovered.
Leaders - no points awarded.
Supply - no points awarded.

That is essentially correct. Those are the defaults. Those percents can be altered in the .scn file specification (in line 4, for the Union, and line 5, for the Confederacy).

In the code:

Code:
    _point_inf [XUnionSide] = _point_inf [XConfederateSide] = 10;
    _point_cav [XUnionSide] = _point_cav [XConfederateSide] = 20;
    _point_art [XUnionSide] = _point_art [XConfederateSide] = 30;
    _point_sup [XUnionSide] = _point_sup [XConfederateSide] = 0;

        if (unit->Category () == SupplyValue)
            sum += (strength * _point_sup [side]) / 10;
        else {
            switch (unit->TypeOf ()) {
            case InfantryUnit :
                sum += (strength * _point_inf [side]) / 25;
                break;
            case CavalryUnit :
                sum += (strength * _point_cav [side]) / 25;
                break;
            case ArtilleryUnit :
            case HorseArtUnit :
                if (!counter.HasFlag (XSpiked))
                    sum += strength * _point_art [side];
                else
                    sum += strength * _point_art [side] / 2;
                break;
            }
        }


If you do the math, you can see where Artillery is awarded 30 points per gun, unless spiked, in which case it is 15 points per gun.

_________________
Civil War Battles Lead Programmer, https://wargameds.com
Panzer Battles & Panzer Campaigns Lead Programmer, https://wargameds.com
Campaign Series Lead Programmer, https://cslegion.com


Top
 Profile Send private message  
Reply with quote  
PostPosted: Tue Jul 03, 2018 1:07 pm 
Offline
User avatar

Joined: Mon Apr 14, 2014 3:24 pm
Posts: 1145
Location: Bouches-de-l’Elbe
Were these defaults introduced with Petersburg or was that always so?
I though you get the same points that the enemy would get for killing that unit.

_________________
Lieutenant General Christian Hecht
Commander I Corps, Army of the Potomac
Image
"Where to stop? I don't know. At Hell, I expect."


Top
 Profile Send private message  
Reply with quote  
PostPosted: Tue Jul 03, 2018 1:33 pm 
Offline
User avatar

Joined: Wed Jan 29, 2014 7:21 am
Posts: 124
Location: metro Chicago, IL, USA
The code sets those defaults. The code has not changed recently, at least not on my watch.

But keep in mind that what is specified in the .scn files can override the code defaults.

Here, selected at random, is how several .scn files in the CWB series specify the _point_* values:

Code:
rober@B10Trto /cygdrive/c/Games/John Tiller Software
$ head -n 5 'Campaign Gettysburg/scenarios/193. crush the union right! iv (var. 52).scn' | tail -n 2
10 40 60
10 40 60

rober@B10Trto /cygdrive/c/Games/John Tiller Software
$ head -n 5 'Campaign Chancellorsville/scenarios/044C_May 1st 2pm.scn' | tail -n 2
10 20 30 2
10 20 30 2

rober@B10Trto /cygdrive/c/Games/John Tiller Software
$ head -n 5 'Campaign Petersburg/scenarios/211w USA_Burgess Mill, Oct 27th, 1864.scn' | tail -n 2
10 20 30 0
8 15 22 0

rober@B10Trto /cygdrive/c/Games/John Tiller Software
$ head -n 5 'Campaign Overland/scenarios/219-640512_MuleShoe_A2.scn' | tail -n 2
10 12 15 1
10 12 15 1

rober@B10Trto /cygdrive/c/Games/John Tiller Software
$ head -n 5 'Campaign Chickamauga/067 chatt_missionary ridge v.2.scn' | tail -n 2
10 20 30 2
10 20 30 2

rober@B10Trto /cygdrive/c/Games/John Tiller Software
$ head -n 5 'Campaign Vicksburg/02h. Port Gibson.scn' | tail -n 2               
10 20 30 5
10 20 30 5


As you can see, there is much variability here. It seems that scenario designers have not hesitated to deviate from the '10 20 30 0' defaults as suits their purposes.

So, it is not safe to generalize how many objective points this or that unit type earns by exiting the map. It all depends.

_________________
Civil War Battles Lead Programmer, https://wargameds.com
Panzer Battles & Panzer Campaigns Lead Programmer, https://wargameds.com
Campaign Series Lead Programmer, https://cslegion.com


Top
 Profile Send private message  
Reply with quote  
PostPosted: Tue Jul 31, 2018 4:30 pm 
Offline

Joined: Tue May 22, 2001 8:05 pm
Posts: 887
Location: Panhandle of Texas
Minor graphic point but Lt. Col. M. Weidrich of the 3rd Brigade, 2nd Division, 5th Corps has Benjamin Butler for a portrait in the Globe Tavern, August 18th 1864, The Approach scenario. Doesn't make a difference in game play I suppose but Lt. Col. was still probably higher than Benjamin Butler should have been ranked and it is a bit disconcerting to see his portrait every time I click that hex.

_________________
General Mark Nelms
Image
3/2/XX/AoC "Blackhawk Brigade"
Image
Union Military Academy Instructor


Top
 Profile Send private message  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 66 posts ]  Go to page Previous  1, 2, 3, 4, 5

All times are UTC - 5 hours


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group