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PostPosted: Wed Oct 09, 2019 9:41 am 
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I second the list posted by Joe Meyer:

(1). Would like to see the ability to make squadron or troop detachments from a cavalry regiment to more realistically reflect scouting activities, and then re-attach the same to the parent unit.

This would make cavalry scouting activities more versatile.

(2). Would like to see the installation of double-time march fatigue.

I have wanted this feature for some time and being a programmer I believe this could be placed under the Command heading in the menu at the top. When selected it would simply call a different movement table for the values and have a fatigue factor attached to those movement values such as night movement fatigue currently does. The programming would be very similar.

(3). Would like to see installation of Column-of-Companies formation for infantry.

(4). Would like to see a greater amount of casualties inflicted by line infantry upon mounted cavalry.

Would someone please give me two examples of successful cavalry charges in the civil war that crushed infantry units in the line and routed an entire flank. This happens all the time in these games and is totally unrealistic and has no historical reference. Oh and I am not talking about the occasional infantry battalion that retreated at the sight of cavalry on horseback. Players are doing what players do, use the tools at hand to make up for other deficiencies. I would like to see an overhaul of the cavalry rules in general.

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Mahones Division ANV III
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PostPosted: Wed Oct 09, 2019 12:07 pm 
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Larry Mills wrote:
Would someone please give me two examples of successful cavalry charges in the civil war that crushed infantry units in the line and routed an entire flank. This happens all the time in these games and is totally unrealistic and has no historical reference. Oh and I am not talking about the occasional infantry battalion that retreated at the sight of cavalry on horseback. Players are doing what players do, use the tools at hand to make up for other deficiencies. I would like to see an overhaul of the cavalry rules in general.


Hi,

Don't necessarily disagree, but you asked. I agree changes should and could be made, but I shouted myself hoarse many years ago.

https://en.wikipedia.org/wiki/Third_Bat ... Winchester

https://en.wikipedia.org/wiki/Battle_of_Cedar_Creek

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PostPosted: Thu Oct 10, 2019 11:48 am 
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mihalik You are absolutely correct and I expected someone to bring up those two examples. Was this standard procedure for use of cavalry in the Civil War, no, but they happened and were good tactics for that situation. My point is, and I think Joe is in agreement, the tactic is overused in the games. But again it always depends upon players priorities, historical realism or the ability to use what is at hand to win no matter its historical accuracy. I would like to see its effectiveness reduced so that I don't have to use house rules all the time. Many would disagree, but hey its a wish list! Santa seems to ignore mine anyway :D

Good points sir the historian in you is showing!

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PostPosted: Thu Oct 10, 2019 5:36 pm 
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I think historically in most major battles the cavalry cancelled each other out. I'm thinking of Stuart's attempt to outflank the Union left at Gettysburg being stymied by Custer. The main problem I see in the game is that the very limited communications during these battles is hardly reflected at all. One of my pet peeves is that cavalry escorts who historically accompanied leaders and are free to wander anywhere they want in the game without reference to their assignment.

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