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PostPosted: Sun Aug 09, 2020 10:13 pm 
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Any opinions out there?

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Army of Tennessee
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PostPosted: Mon Aug 10, 2020 6:13 am 
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Although very new to this, I can't stand Extreme Fog Of War. I understand that it adds the ultra fine shroud of realism to the game, a necessity for the "realist" players...but I just dont like it.

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Lt. Col. Jason "Cannon Fodder" Campbell
2nd Inf. Brigade, Third Divison, XV Corp
Army of the Tennessee

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PostPosted: Mon Aug 10, 2020 10:56 am 
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Location: From the Blue Waters of the Chesapeake Bay to the Hills of Tennessee
warhorse123 wrote:
Although very new to this, I can't stand Extreme Fog Of War. I understand that it adds the ultra fine shroud of realism to the game, a necessity for the "realist" players...but I just dont like it.


And I, on the other hand, will not play another game without it. It is totally unrealistic to know what can be seen from someplace on the map that I have not visited. If I have to know what's visible from someplace on the map, I need to send somebody there. It's like every brigade has an RQ-11. WT_?

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Fld. Lt. Mike Terhune
New River Greys
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Army of Northern Virginia


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PostPosted: Mon Aug 10, 2020 1:31 pm 
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And I (on the "3rd hand") actually LIKE having Artillery Capture on.

After all, what's not to like about getting a chance to counter-charge and retake your guns back from a lucky enemy assault? At least having the option to counter-charge seems more historical to me than seeing them disappear with no chance to retake them. Especially if I have infantry nearby who realistically would not just sit by passively as the guns left the field. To be sure, I'm not a fan of requiring a unit to sit on top of captured guns for points, but the ability to counter-charge is worth it IMHO.

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PostPosted: Mon Aug 10, 2020 1:42 pm 
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S. Eichelberger wrote:
And I (on the "3rd hand") actually LIKE having Artillery Capture on.


I knew there was something about you I didn't like :mrgreen:

I am with old warhorse up there with disliking Extreme Fog of War. The shrouded enemy numbers while in concealing terrain I actually like. But not being able to see from hexes unless you are in them is a pain. I know Mike said he favors that but I just work around that by opening up a secondary window with the games default map and then using the hex coordinates to see what I would see anyways in my actual game. 5 seconds of my life wasted each time I need to do that. One might argue a general would have orderlies and engineering officers who could make a quick jaunt over to a hill and report what they see rather than sending a whole regiment to look. Or, heck, historically couldn't you just send a squad to have a look-see?

I wish the Extreme FoW was divided into two rules. Always a yes for the increased FoW while in covering terrain and a big no for not being able to use the visible hexes toggle.

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Brig. Gen. Rob Meadows
1st Div Commander / II Corps
Army of Tennessee
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PostPosted: Thu Aug 13, 2020 12:21 pm 
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In my own opinion, the game seems to allow too much visibility even with extreme FOW. In a current game (Port Gibson from Vicksburg) I was able to spot a regiment crossing the suspension bridges several miles away from a point in the wilderness east of Town (if you have ever visited the Port Gibson battlefield you know what I mean) No way! That's why I like playing with the weather rules. Not so much that it emulates real weather related visibility, but it adds a random chance of unspotted movement in broken terrain.

As far as optional rules, combining non-phased melee with soft ZOC's never feels right.

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PostPosted: Mon Sep 07, 2020 10:58 am 
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I dislike the artillery capture rule for the simple reason you have to garrison them to get the victory pints of the n battle moves on. I really dislike the quality modifiers as I feel the CSA gets enough of advantage from their quality ratings as it is.

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