<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by dmallory</i>
<br /><blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Doug Burke</i>
<br /><blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by KWhitehead</i>
<br />While in HPS games you can't identify a unit's organization until you are adjacent, for the most part we already have far more information about the enemy than any Civil War commander ever had.
LG. Kennon Whitehead
Chatham Grays
III Corps, AoM (CSA)
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I can agree with this not to mention the way the battles are played is basically "The ACW with radios". Some farflung cav unit stumbles upon an approaching enemy 6 miles away for the AC's (presumably the location of the player) location and that knowledge is immediate. And thus the reaction.
Gen. Doug Burke
XX/AoC/USA
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Gentlemen,
I'm eagerly awaiting the day some game moderator will run a Tessier-type game but not send either side the replays -- we are told what map the action is occuring on, but we are totally reliant on reports from each other as to where the enemy is, in what force, etc.
Of course, just having a sense of how much work the Tessier-type games are now I doubt if we could ever find a game moderator willing to put in that much effort!
Your humble servant,
Gen 'Dee Dubya' Mallory
David W. Mallory
ACW - General, 3/2/I/AotM (Club President & Cabinet Member)
CCC - Ensign, Georgia Volunteers, Southern Regional Department, Colonial American Army
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I'm in the middle of my fourth Tessier type battle and at least that system's a big step in the right direction. While battlefield knowledge is instantanious and accurate (at least to one's own side) the reaction time appears to be pretty realistic. A commander has to think ahead, and moreso the higher up a commander is in the command chain.
Gen. Doug Burke
XX/AoC/USA