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PostPosted: Thu Mar 01, 2007 7:10 am 
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Joined: Thu Feb 06, 2003 9:05 pm
Posts: 91
Location: USA
Gentlemen,

Reporting a small glitch in the HPS Shiloh program to see if anyone else has run into this.

I am assaulting Fort Henry and I have gotten my cavalry into where the guns used to be and I am rounding up the last of the resistance. No offense to my opponent intended here, this one is not exactly fair to the rebs and he did his best. However, a couple of reb officers got stranded all by their lonesome and were waving the white flag so I road my cav up. We are playing phased play, but I tried to drag my cav ontop of them thinking that overrun was in movement. As soon as I did that the program gave me an error message (something about not being able to record the information)and the program gave me the choice of quitting or debugging. Both options crashed the program. I played it again and did the overrun in the melee phase and it worked just fine. Glitch or something else?

BG Randy Hartwig
1/IX/AoO, USA


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PostPosted: Thu Mar 01, 2007 8:36 am 
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Joined: Tue Nov 11, 2003 9:52 am
Posts: 870
Location: USA
I have no idea.

Do you have a file before the glitch?

<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by rehartwig</i>
<br />Gentlemen,

Reporting a small glitch in the HPS Shiloh program to see if anyone else has run into this.

I am assaulting Fort Henry and I have gotten my cavalry into where the guns used to be and I am rounding up the last of the resistance. No offense to my opponent intended here, this one is not exactly fair to the rebs and he did his best. However, a couple of reb officers got stranded all by their lonesome and were waving the white flag so I road my cav up. We are playing phased play, but I tried to drag my cav ontop of them thinking that overrun was in movement. As soon as I did that the program gave me an error message (something about not being able to record the information)and the program gave me the choice of quitting or debugging. Both options crashed the program. I played it again and did the overrun in the melee phase and it worked just fine. Glitch or something else?

BG Randy Hartwig
1/IX/AoO, USA
<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">

Capt. Richard Walker
I Corps
Army of the Mississippi
2nd Brigade, 3rd Division
"Defenders of Tennessee"


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PostPosted: Thu Mar 01, 2007 11:44 am 
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I have the file my opponent sent me.

BG Randy Hartwig
1/IX/AoO, USA


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PostPosted: Thu Mar 01, 2007 12:00 pm 
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Location: USA
Send it to HPS Support.

<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by rehartwig</i>
<br />I have the file my opponent sent me.

BG Randy Hartwig
1/IX/AoO, USA
<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">

Capt. Richard Walker
I Corps
Army of the Mississippi
2nd Brigade, 3rd Division
"Defenders of Tennessee"


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PostPosted: Thu Mar 01, 2007 3:13 pm 
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Sent. Thanks for the quick feedback.

BG Randy Hartwig
1/IX/AoO, USA


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