I give up. I captured and then spiked on the following turn, two batteries of guns for sure...they were labeled captured. The Reb lost points for them. On the next turn after capturing I spiked them. They were labeled spiked. The score dropped from 240 to 60. I continually occupied when captured. I occupied for one turn while spiked...I left the hex on the turn following spiking because someone told me that you didn't have to occupy spiked cannon, but only captured cannon...that is why I spiked them in the first place. Then the score dropped to ZERO.
The screen shot doesn't show the status of the two units on the map because those units are not highlight and thus you can't see the spiked label on the info bar at the bottom as you can see the label on the one that is displayed. BUT all three of those hexes have LABELED SPIKED CANNON in them. As I said you don't see me occupying them because I was told one doesn't have to occupy spike guns....
I would say unqualifyingly that I am wrong and probably my opponent spiked them BUT THEN how would you explain that I meleed them, got a captured label and then HE was able to spike them...it seems to me that they would have been labeled as spiked when I meleed them but they were not they were labeled captured.
What is maddening and I am not a rules lawyer, is that I have asked several times if there is any documentation for this stuff with no answer. I know that I can search the discussion groups and wade through message after message some with facts and some with speculation. Wouldn't you think after so many times this topic has come...I am not the first to start such a string, that HPS would simply provide a list of one liner cases to explain the mechanism i.e.
You must occupy to maintain captured status
You do not have to occupy to maintain spiked status
The owner can spike his own guns, the arty unit can spike it self at no cost in points to the owner but he loses the use of the guns.
Capture is full points
Spiked is half points
Spiking happens immediately for the owner...a label appears
Capture happens immediately but the capturer must wait one turn to spike
If a gun is NOT labled as captured and you melee it, the original owner can not have spiked it the turn before or it would show as spiked. In my case I would not have meleed the hex with the guns if the guns showed as already spiked. All that would do is disrupt me and probably not killed many of the defender.
The point of all this and I do despair over wasting so much time with it, is not the loss or gain of points but a simple clear understanding of the most common cause and result of Artillery capture and spiking activities....it may not appear complicated at first glance but there are clear questions. Of course perhaps I should just trust in the engine to do the right thing. But it gives pause to think when you do just what you are told is the way it works and you get a result that appears incorrect.
I will send you a file later when I am off work...I don't have access to my files here. And I will do another screen shot with those unoccupied units displayed in the info bar so that you can see that they are spiked.
As far as the suggestion that I have not occupied those two hexes goes, I say again that someone here in this string told me that you DON'T HAVE TO OCCUPY SPIKED GUNS...what would be the point?
I don't think I will bother this further...this is just going nowhere and must appear as a rant.
<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Rich Walker</i>
<br />Honestly, from the pictures you sent, I can't tell anything. The one with the 4 gun battery and 60 pts on the screen is correct. The rest doesn't show anything.
Mike's explanation seems correct given the lack of information. You can always send me a file. Just click on my name and send an email with the attached file.
Lt. Col. Richard Walker
I Corps
Army of the Mississippi
2nd Brigade, 3rd Division
"Defenders of Tennessee"
<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">
Colonel Tom Ciampa
2nd Bgde,1st Cav
XIV Corps, AoC
Games: TS/BG: AN, BR, CH, GB, SH - HPS: AT, CTH, GB, OZK, SH, VK