American Civil War Game Club (ACWGC)
http://www.wargame.ch/board/acwgc/

Future engine enhancements
http://www.wargame.ch/board/acwgc/viewtopic.php?f=4&t=12062
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Author:  zinkyusa [ Thu May 08, 2008 6:53 am ]
Post subject: 

<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Rich Walker</i>
<br />The scale in MAW is much different

Lt. Col. Richard Walker
I Corps
Army of the Mississippi
2nd Brigade, 3rd Division
"Defenders of Tennessee"
<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">

Hi Rich,

I don't follow. How does the scale affect allowing mounted units to fire from the saddle.

Lt. Gen. Ed Blackburn
I/I/VI/AoS
Image
"Forward Bucktails"

Author:  Rich Walker [ Thu May 08, 2008 7:36 am ]
Post subject: 

Firing on a saddle with 125 yds per hex in ACW vs the MAW scale (not sure, but maybe 25 yds) BIG DIFFERENCE.

Lt. Col. Richard Walker
I Corps
Army of the Mississippi
2nd Brigade, 3rd Division
"Defenders of Tennessee"

Author:  Richard [ Thu May 08, 2008 12:54 pm ]
Post subject: 

Mtd cav fire would need to be at 1 hex range, assuming this represented a distance <b>up to </b>125yds (so it needn't be as far as 125yds, and could possibly be less than 20yds).

Thus 1 hex range in the ACW engine = anywhere between 1 and 3 hexes in the EAW series. In firefactor terms, that would mean that the ACW firefactor at range 1 <i>could</i> be set at the same level as the EAW factor at 3 hex range. Alternatively, the middle EAW range could be used to provide a mean range for the ACW pdt, on the assumption that firing might occur anywhere from under 20yds right up to 125yds, so the firefactor should be averaged out.

Anyway, surely most cavalry capable of effective fire from horseback would in reality normally tend to fire at almost point blank range, so presumably this should be counted as part of a melee? If they were going to engage in ranged fire they'd probably dismount in order to have at least some chance of hitting a target!

Perhaps one useful feature might be to allow cavalry with <b>shotguns</b> an extra melee bonus.


Brig. Gen. Rich White
3rd Brig. III Corps
Phantom Cav. Div.
ANV

Author:  Al Amos [ Thu May 08, 2008 1:18 pm ]
Post subject: 

EAW series ground scale is 125' per hex, 1/3rd the scale of the ACW series. 3 EAW hexes equals 1 ACW hex.

Would love to have a map editor for the ACW series to make battles using the smaller scale. [8D]

... and the secret to unlock the oob files, too. hehehe.... [:)]

MajGen Al 'Ambushed' Amos

The Union Forever! Huzzah!

Author:  Rich Walker [ Thu May 08, 2008 2:24 pm ]
Post subject: 

Rich,

In fact, in the ACW, the range could be 1yd to 250yds. Each hex is 125yds, so it would be possible that two units could face eachother from the far end of each hex.

In Short, firing from the saddle is not going to happen.

Lt. Col. Richard Walker
I Corps
Army of the Mississippi
2nd Brigade, 3rd Division
"Defenders of Tennessee"

Author:  Richard [ Fri May 09, 2008 11:27 am ]
Post subject: 

I'm not particularly eager to see ranged fire for mtd cav. for this series. It would only really be worthwhile if more company (ie. EAW) scale scenarios were going to be created.

But it might be worth considering a <b>melee bonus </b>for certain weapon types, eg shotgun. In that case pistols and shotguns would lose ranged fire ability altogether, <i>even if dismounted</i>. I've never really felt that pistols should have any ranged fire ability anyway.


Brig. Gen. Rich White
3rd Brig. III Corps
Phantom Cav. Div.
ANV

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