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 Post subject: New feature idea
PostPosted: Wed Apr 22, 2009 12:29 am 
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Joined: Tue Apr 02, 2002 3:11 am
Posts: 338
Location: Isle of Man
Just thinking aloud - now that artillery can fire by prolongue, would it be easily possible to allow infantry units to fire and then back up a hex (even in non-clear terrain, possibly)? Would help fighting withdrawals a bit.


Maj Gen Sean Turner
3rd Cavalry Division, "The Bishop's Men"
I Corps
Army of Alabama


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PostPosted: Wed Apr 22, 2009 1:00 am 
Very useful for rebs, backing up while firing. [:D]



MG D. Groce
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V Corps
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PostPosted: Wed Apr 22, 2009 2:03 am 
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Joined: Sat Feb 02, 2002 7:32 pm
Posts: 303
Location: USA
That would be a lot like the Finn ski troop tactic in the Russo-Finnish War of 1939...they would fire and back up contiually making it very difficult for the Russians to pin them down. "Scoot and Shoot" as is now the modern tactic. Wondering if what you are proposing was a "regular" tactic in the ACW? Though I am sure that it was done on some occasions. Could have a rather "gamey flavor" to it. I am not as versed in ACW history as many of you are so I would welcomed being enlightened as to this tactic if I am making an incorrect assumption.



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Tom Ciampa
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Games: TS/BG: AN, BR, CH, GB, SH - HPS: AN, AT,CHK CTH, GB, OZK, PEN, SH, VK,


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PostPosted: Wed Apr 22, 2009 2:17 am 
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Joined: Fri Nov 02, 2001 5:01 am
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Location: USA
To counter 'gamey tactics', instead of allowing infantry to fire and back up, how about giving mounted cavalry the ability to move after firing? (I'm thinking 1/2 of thier movement to fire.)

That would give the armies a solid scouting and rearguard force, justifying, in game terms, the victory points assigned.

al

MajGen Al 'Ambushed' Amos

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PostPosted: Wed Apr 22, 2009 2:34 am 
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I was thinking more along the lines of rearguards and fighting withdrawals - basically trying to make it easier to defend. Of course, the obvious answer is to play in phases. [8D]

Maj Gen Sean Turner
3rd Cavalry Division, "The Bishop's Men"
I Corps
Army of Alabama


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