American Civil War Game Club (ACWGC)

ACWGC Forums

* ACWGC    * Dpt. of Records (DoR)    *Club Recruiting Office     ACWGC Memorial

* CSA HQ    * VMI   * Join CSA    

* Union HQ   * UMA   * Join Union    

CSA Armies:   ANV   AoT

Union Armies:   AotP    AotT

Link Express

Club Forums:     NWC    CCC     Home Pages:     NWC    CCC    ACWGC
It is currently Tue Mar 19, 2024 4:14 am

All times are UTC - 5 hours




Post new topic Reply to topic  [ 5 posts ] 
Author Message
 Post subject: Melee overruns
PostPosted: Thu May 14, 2009 10:11 pm 
Offline

Joined: Wed Dec 06, 2006 11:50 am
Posts: 32
Location: Belgium
Gentlemen,

I have a question.

In one of my battles (Assault on Sherman from Shiloh), I was playing as the Yanks against one of my new Bgd commanders and two of my routed regiments were simply overrun by enemy melees, even though they had plenty of space to flee into, since they had only two adjacent hexes occupied by enemy troops.

At first, we contributed it to the Yanks simply being yellowbellies and surrendering at first sight, but after further consideration we thought there must have been another reason.

Now, my very able new subordinate had manoeuvered one unit into my rear, but it was still four or five hexes away from the routed units. Is it possible that when the routed units were meleed, they could not move closer to that unit in my rear and were therefore overrun? Or is there a situation where routed units can be overrun (apart from being surrounded or pushed against the edge of the board)?

Regards

BG Jan Welleman
I Division
IV Cavalry Corps
AoM


Top
 Profile Send private message  
Reply with quote  
 Post subject:
PostPosted: Thu May 14, 2009 10:24 pm 
Offline
User avatar

Joined: Tue May 29, 2001 3:54 pm
Posts: 499
Location: United Kingdom
Where they isolated? Units that are both routed AND isolated can be overrun.

Image
[url="http://homepage.ntlworld.com/a.r.barlow/acwgc/acwgc_personal_record.htm"]General Antony Barlow[/url]
[url="http://homepage.ntlworld.com/a.r.barlow/acwgc/western_theater.htm"]Commander, Western Theater, Union Army[/url]


Top
 Profile Send private message  
Reply with quote  
 Post subject:
PostPosted: Fri May 15, 2009 12:06 am 
Offline

Joined: Wed Dec 06, 2006 11:50 am
Posts: 32
Location: Belgium
General,

in the 9th turn (of 10), the two routed units indeed show up as isolated, although only one of the 8 hexes surrounding the two units is occupied by the enemy.

Regards

Jan


Top
 Profile Send private message  
Reply with quote  
 Post subject:
PostPosted: Fri May 15, 2009 12:36 am 
Offline

Joined: Tue Apr 02, 2002 3:11 am
Posts: 338
Location: Isle of Man
If they're routed and isolated, any single good-order combat unit can overrun them freely. You no longer have to keep them surrounded.


Maj Gen Sean Turner
3rd Cavalry Division, "The Bishop's Men"
I Corps
Army of Alabama


Top
 Profile Send private message  
Reply with quote  
 Post subject:
PostPosted: Fri May 15, 2009 3:47 am 
Offline

Joined: Thu Sep 11, 2003 4:32 am
Posts: 1737
Location: USA
There are two cases that cause automatic ellimination by overrun:

First is if the unit is isolated and routed. Any unit that can melee with it will automatically overrun it.

The second case occurs when the unit is surrounded by ZOC's and units occupy, not just ZOC, all the rear hexes. Then if meleed they are considered to have no retreat route and are elliminated if they lose the melee. I am not certain that the surround is required though.

LG. Kennon Whitehead
Chatham Grays
1/1/III AoM (CSA)


Top
 Profile Send private message  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 5 posts ] 

All times are UTC - 5 hours


Who is online

Users browsing this forum: No registered users and 57 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group