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Re New Optional Rule . . .
http://www.wargame.ch/board/acwgc/viewtopic.php?f=4&t=13649
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Author:  Dwight McBride [ Thu May 21, 2009 10:37 am ]
Post subject:  Re New Optional Rule . . .

On the Chancellorsville disk, a new optional rule states that when enemy units come within 5 hexes of "fixed" units, those fixed units are automatically "un-fixed."

Who would I send a file to showing an instance where that didn't work in a scenario I'm playing from the Chancellorsville disk?

Sincerely,
Lt Gen Dwight McBride
V Corps/AOP/USA

Author:  mihalik [ Thu May 21, 2009 11:30 am ]
Post subject: 

Rich Hamilton or HPS support. Rich has always helped me.

MG Mike Mihalik
1/III/AoMiss/CSA

Author:  D.S. Walter [ Fri May 22, 2009 7:24 am ]
Post subject: 

Of course, there would have to be a LOS between the units. And it happens only on the next turn (or phase), not instantly, I think.

Gen. Walter, USA
<i>The Blue Blitz</i>
3/2/VIII AoS
Image
West Point Class of '01

Author:  Rich Walker [ Fri May 22, 2009 12:30 pm ]
Post subject: 

<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by D.S. Walter</i>
<br />Of course, there would have to be a LOS between the units. And it happens only on the next turn (or phase), not instantly, I think.

Gen. Walter, USA
<i>The Blue Blitz</i>
3/2/VIII AoS
Image
West Point Class of '01


<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">

That is not correct. The new rule eliminates the need for LOS. But the player with the fixed units would still need to wait until his turn to move.

Lt. Col. Richard Walker
I Corps
Army of the Mississippi
2nd Brigade, 3rd Division
"Defenders of Tennessee"

Author:  Dwight McBride [ Mon May 25, 2009 3:43 pm ]
Post subject: 

An exchange of several emails with Rich has shed light on this subject.

What had happened in my game was a cavalry unit traveling down a road came within two hexes of one of my fixed regiments. With the Cav Skirmish Optional Rule on, the mounted troop "sensed" my boys and immediately turned off in a different direction, ending the move more than five hexes away. Even though <u>within</u> the turn the unit was within five hexes, since it didn't <u>end</u> the turn within five, it didn't count re the new rule.

This for everyone's information.

Sincerely,
Lt Gen Dwight McBride
V Corps/AOP/USA

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