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 Post subject: Crew kills...
PostPosted: Wed Jul 29, 2009 2:57 pm 
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Joined: Thu May 17, 2007 1:01 pm
Posts: 312
Location: USA
Has anybody else noticed... crew kills seem to happen more during defensive fire than offensive fire... It seems you try to blast away at a crew sitting next to you... nothing but fatigue... Move a gun, boom! All dead...

Major General Thompson
Chief of Staff
AoS


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PostPosted: Thu Jul 30, 2009 1:47 am 
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Joined: Tue Nov 11, 2003 9:52 am
Posts: 870
Location: USA
If you're playing phase games, def fire is usually at 100% even if a unit is disrupted. Also, you can change the pdt. 100 is the default, a higher number will decrease crew kill results (i.e. 125 or 150).

Lt. Col. Richard Walker
I Corps
Army of the Mississippi
2nd Brigade, 3rd Division
"Defenders of Tennessee"


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PostPosted: Thu Jul 30, 2009 2:15 am 
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Joined: Wed May 23, 2001 5:41 am
Posts: 873
Location: Somewhere between D.C. and the battlefield
I believe this behaviour is as old as the BG games.

Gen. Walter, USA
<i>The Blue Blitz</i>
3/2/VIII AoS
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West Point Class of '01


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PostPosted: Fri Jul 31, 2009 5:07 am 
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Location: USA
Since this has been made adjustable in the pdt, I defaulted it at 150%, which means, crews kills should be reduced by 50%.

Lt. Col. Richard Walker
I Corps
Army of the Mississippi
2nd Brigade, 3rd Division
"Defenders of Tennessee"


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