American Civil War Game Club (ACWGC)
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Crew kills...
http://www.wargame.ch/board/acwgc/viewtopic.php?f=4&t=13868
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Author:  Pat Thompson [ Wed Jul 29, 2009 2:57 pm ]
Post subject:  Crew kills...

Has anybody else noticed... crew kills seem to happen more during defensive fire than offensive fire... It seems you try to blast away at a crew sitting next to you... nothing but fatigue... Move a gun, boom! All dead...

Major General Thompson
Chief of Staff
AoS

Author:  Rich Walker [ Thu Jul 30, 2009 1:47 am ]
Post subject: 

If you're playing phase games, def fire is usually at 100% even if a unit is disrupted. Also, you can change the pdt. 100 is the default, a higher number will decrease crew kill results (i.e. 125 or 150).

Lt. Col. Richard Walker
I Corps
Army of the Mississippi
2nd Brigade, 3rd Division
"Defenders of Tennessee"

Author:  D.S. Walter [ Thu Jul 30, 2009 2:15 am ]
Post subject: 

I believe this behaviour is as old as the BG games.

Gen. Walter, USA
<i>The Blue Blitz</i>
3/2/VIII AoS
Image
West Point Class of '01

Author:  Rich Walker [ Fri Jul 31, 2009 5:07 am ]
Post subject: 

Since this has been made adjustable in the pdt, I defaulted it at 150%, which means, crews kills should be reduced by 50%.

Lt. Col. Richard Walker
I Corps
Army of the Mississippi
2nd Brigade, 3rd Division
"Defenders of Tennessee"

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