Hi, Ross,
Here is what the manual says:
<font color="orange">The Auto DF Dialog can be used during a player turn to establish the Automatic Defensive Fire values for that side. Values may be established for infantry and artillery. There are two possible settings for infantry: Min and Max. At the Max setting, Automatic Defensive Fire will fire at any target within the maximum range of the infantry unit. At the Min setting, the ADF will only fire at units within the minimum range for infantry as established by parameter data. This minimum range is usually 2 hexes. There are three possible settings for artillery: Min, Med, and Max. At the Max setting, ADF will fire at any target within the maximum range of the artillery unit. At the Min setting, ADF will only fire at units within the minimum range for artillery as established by parameter data. This minimum range is usually 4 hexes. At the Med setting, ADF will fire at any unit within the minimum range but only randomly fire at units between the minimum and maximum range.</font id="orange">
So medium doesn't even mean medium; it means minimum plus some random number of artillery units that will fire at whatever is within maximum range.
Minimum is determined in parameter data and is usually 4 hexes, no matter the gun type; 2 hexes for infantry.
I think the program is capable of allowing players to set specific ranges, with max range being the default; but that is not how they elected to implement this feature. I know it sounds anal, but it is essentially what the phasing player does each turn; determine exactly which units he is willing to fire at what specific range, and even which specific target, at whatever range. I think if a player is willing to assess the situation for each unit each turn and program accordingly for the ADF, he ought to be able to do it. If he chooses to just leave everything at default, he can. If he wants to set the ranges for some units and leave others at default, he ought to have that option as well.
Keep in mind that the problem with setting ranges only comes into play with ADF. It is not a factor when playing manual DF. Then, you can indeed fire at the exact range you wish to for each unit, and specify the target just like the attacker. I think it has a significant effect on play balance.
MG Mike Mihalik
1/III/AoMiss/CSA
|