American Civil War Game Club (ACWGC)
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Battle of Littlestown
http://www.wargame.ch/board/acwgc/viewtopic.php?f=4&t=14361
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Author:  Al Amos [ Sun Dec 13, 2009 12:02 pm ]
Post subject:  Battle of Littlestown

I have made a scenario called the 'Battle of Littlestown'. (16 turns)

3:00 p.m. June 12th, 1863 - *Hypothetical* Nearly identical forces.
Some small arms range difference amongst the cavalry, a few leader
variences, and the Rebel artillery has better quality (recommend
"DO NOT" use the "Quality Fire Modifiers" Optional Rule.) Each
infantryman and cavalryman is worth 1 VP, each cannon is worth
25 VPs. Supply Points are worth zero VPs. The Union holds Littlestown
to start and each hex of the town is worth 5 VPs. A Minor Win
represents 15% of an army's strength, while a Major Win represents
30%. Since the battle starts late in the day, all combat units
begin with 350 Fatigue Points (recommend you "DO" use the "Higher
Fatigue Recovery Rates" Optional Rule.)

Each army has 4 brigades: 3 of infantry, and 1 of cavalry. They each have 18 guns in support, in 9 sections. Each army has an identical number of infantry units. All infantry units are armed the same, and of the same quality: C. Each infantry unit has a 'mate' of the same size in the other army. Each army has an identical number of cavalry units, as well. There are 4, and they are all 100 men strong. 3 are B quality, and 1 is C quality. The brigade and division commanders are fairly equal. The artillery is comprised of 3 3" rifle armed sections (6 guns with 21 hex range), and 6 Napoleon armed sections 12 guns with 13 hex range.) All troops start on the map. The battle starts at 3pm and ends at 8pm, giving players 4 hours of daylight (12 turns), 1 hour of dusk (3 turns), and 1 turn of night (to tidy up.) The town of Littlestown is twelve hexes, and each is worth 5 VPs for a total of 60 VPs. It begins in Union hands, and is in the center of the map. I have set the Minor Win level at 15% of an army's strength, and the Major Win at 30%. The Union is the first army, therefore setting the levels as: -1,440; -690; 750; and 1,500. The game starts at 60 DRAW.

I have place the zip file containing the scenario and map file at the GameSquad. In thier download section under HPS/American Civil War/Scenarios. Hopefully, this link will take you there directly.

http://forums.gamesquad.com/downloads.p ... le&id=2122

I propose a mpg could be played with one player commanding the cavalry, reserve artillery battery, and divisional CO, and 3 other players each commanding a bde of inf. Of course this can be modified. I hope this scenario will challenge player's tactical, and operational skills, and not thier human endurance. [;)]

Of course it would be good as a one-on-one, two-on-two, three-on-three, or even a five-on-five if one person played just as the divisional CO, directing the others, and not moving units. The OPTIONAL MELEE at the end of the turn could be used with this one without too much difficulty, as well. (I think.) It could even be good for tournament play.

BTW, plenty of arty ammo for each army: 576.

I recommend NOT using the Opional Rule "Quality Fire Modifiers" as I could only find B quality CSA arty, and C quality USA arty.

I recommed DO use the Optional Rule "Higher Fatigue Recover Rates" as all combat units start with 350 Fatigue Points, to reflect any marching, etc they've been doing prior to the 3pm start time.

MG Al "Ambushed" Amos, Commanding Officer
4th "Amos' Ambushers" Bde, 1st Div, XX Corps, AoC, USA

Author:  Al Amos [ Sun Dec 13, 2009 2:27 pm ]
Post subject: 

Two variants just added, and an error corrected. [:)]

MG Al "Ambushed" Amos, Commanding Officer
4th "Amos' Ambushers" Bde, 1st Div, XX Corps, AoC, USA

Author:  Al Amos [ Sun Dec 13, 2009 5:01 pm ]
Post subject: 

Oh yeah, I forgot to mention its for HPS Gettysburg. [:I]

MG Al "Ambushed" Amos, Commanding Officer
4th "Amos' Ambushers" Bde, 1st Div, XX Corps, AoC, USA

Author:  Cruces [ Tue Dec 15, 2009 10:40 am ]
Post subject: 

It seems strange to say that nobody has said Thanks! Thank you Sir <salute>

Captain Elkin
1/3/VIII/AoS

It's just like shooting squirrels, only these squirrels have guns

Author:  Al Amos [ Tue Dec 15, 2009 2:11 pm ]
Post subject: 

You're welcome, Captain.

I'm used the the silence. I've made many, many scenarios for the different clubs, and 98% of the audience passes by without comment. It's just the way it is.

Of course, they all may just be practicing being polite by not letting me know the scenarios are junk. hehehe...

MG Al "Ambushed" Amos, Commanding Officer
4th "Amos' Ambushers" Bde, 1st Div, XX Corps, AoC, USA

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