American Civil War Game Club (ACWGC)

ACWGC Forums

* ACWGC    * Dpt. of Records (DoR)    *Club Recruiting Office     ACWGC Memorial

* CSA HQ    * VMI   * Join CSA    

* Union HQ   * UMA   * Join Union    

CSA Armies:   ANV   AoT

Union Armies:   AotP    AotT

Link Express

Club Forums:     NWC    CCC     Home Pages:     NWC    CCC    ACWGC
It is currently Fri Apr 19, 2024 11:28 pm

All times are UTC - 5 hours




Post new topic Reply to topic  [ 4 posts ] 
Author Message
PostPosted: Sat Apr 24, 2010 2:01 am 
Offline

Joined: Wed Sep 21, 2005 2:15 am
Posts: 14
Location: United Kingdom
For those that don't frequent the Matrix forums follow link to read up on it. Still in alpha? but due this summer?

http://www.matrixgames.com/forums/tt.asp?forumid=808

Anyone that plays FOF will have an idea on what to expect in terms of graphics. Not much news on all the game mechanics but what there is makes very interesting reading for PBEM players.

Will be interesting to see whether this turns out to be 'more game than simulation'.

General I Coyle
Army of Georgia CSA




Georgia the Brave


Top
 Profile Send private message  
Reply with quote  
 Post subject:
PostPosted: Sun Apr 25, 2010 9:57 am 
Should be interesting to see....appears to be turn based simultaneous resolution.....Something I have always wanted to see

BG Hank Smith
Army of Georgia
Smith's Corp Commanding


Top
  
Reply with quote  
 Post subject:
PostPosted: Wed Apr 28, 2010 9:39 am 
Offline

Joined: Wed Sep 21, 2005 2:15 am
Posts: 14
Location: United Kingdom
Yes simultaneous fire resolution for attacker and defender sounds about right as the best way to explain it. Target selection is taken out of the hands of players. I'd expect the non phasing players units to fire first but that hasn't been spelt out.

I'm still waiting to see how melee or assault works in the game. It would be nice if this is also taken out of players hands. If units closed to a distance of one hex then maybe a test is made?

No specific news yet on command and control or types of formations but an interesting fact released was that the scale is 75 sq yards per hex which is why I think mele might be part of the automatic fire phase?

Will be interesting to see what kind of stacking...if any...they propose. I can also now see why the game has tactical features such as company commanders?


Georgia the Brave


Top
 Profile Send private message  
Reply with quote  
 Post subject:
PostPosted: Wed Apr 28, 2010 4:47 pm 
The game is on Regimental scale, so I am relatively sure there will be some kind of stacking......This game could be great.....Could be a disaster.....Just according to what they come up with.....I'm looking forward to it.....

BG Hank Smith
Army of Georgia
Smith's Corp Commanding


Top
  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 4 posts ] 

All times are UTC - 5 hours


Who is online

Users browsing this forum: No registered users and 241 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group