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 Post subject: Update From Tiller Con III
PostPosted: Sat May 29, 2010 6:25 pm 
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Joined: Tue May 22, 2001 8:03 pm
Posts: 2243
Location: USA
1. I was at Tiller Con III for a few hours on Saturday. There was good comradery and games and plenty of terminals for a person to sit down and try out any of the HPS games (not just ACW). I witnessed no fights or scuffling while I was there although at one point a sword was used by Mr Mason to draw a line in the floor for Mr Dixon (just kidding fellas or otherwise we would have had to take up a collection to pay for the cut in the flooring). There had been a meeting with John Tiller on Friday and another ACW specific meeting was held on Saturday with Rich Walker presiding. Below are just some of the items of interest that my ears heard today and will be expounded upon, added to, and/or rebutted by other attendees after they get back home once Tiller Con III ends on Sunday. I assure you that I haven’t remembered everything that was discussed.

2. There are 3 more games left in this ACW series and all 3 games are currently being worked on by the designers. The next game is expected to be released within the next 3-6 months. What battles/campaigns that the games will represent was not disclosed but the designer’s names and addresses are …

3. There will be a following ACW series and it will probably be games based upon brigade level units operating in 1 mile hexes.

4. There was much discussion surrounding:
a. the game points and functionality of captured artillery. What changes would be made, if any, was not decided.
b. the practice of advancing units firing 100% while defending units fired 50% which usually gave the advancing units an advantage was not changed because any fixes opened the door to additional problems. After much previous trial and error by the designers, the current method was deemed the best compromise.
c. the game bug that rose it’s head after the last patch that caused night fatigue to fail in phased games and also caused a problem with not counting all artillery kills in phased games. The fix will probably be attempted in the next game release and if it works then would be applied to all of the other games in a patch.
d. routed units and their tendency to retreat behind enemy lines and having their line of retreat blocked back toward friendly lines.
e. having a unit meleed back into a ford and remaining stuck there due to insufficient movement points
f. improved graphics

5. With such good times and great info, you should make an effort to attend the next Tiller Con. It is fun to put faces to names.


Lt Gen Ned Simms
1/VIII/AotS/USA
Blood 'n Guts hisself, a land lovin' pirate. Show me some arty tubes and we'll charge 'em.
VMI Class of '00


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 Post subject:
PostPosted: Sat May 29, 2010 10:59 pm 
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Location: Oz
Thanks for the update Ned. Wish I was there[8D]

Major General Cam McOmish
Commander Western Theater
Confederate States of America
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 Post subject:
PostPosted: Sun May 30, 2010 2:10 am 
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Joined: Sun Sep 07, 2003 12:17 am
Posts: 341
Location: United Kingdom
Nice to hear reports as we across the pond cannot afford the trip Tiller Com. As you may be aware as a member of the Old Banshee team we are always interested in improvements with the graphics. Can you give us any more information on this subject.
All the best,
Frank


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 Post subject:
PostPosted: Sun May 30, 2010 3:18 am 
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Frank, my impression of what was discussed during the graphics discussion was that they have a new software to do it. The software starts with a “Pâ€


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