American Civil War Game Club (ACWGC)
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AAR - HPS Second Bull Run
http://www.wargame.ch/board/acwgc/viewtopic.php?f=4&t=15345
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Author:  nelmsm [ Thu Jul 08, 2010 6:19 am ]
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Nice AAR Bill! An interesting strategy choice! I can see where that can be devastating if you can pull it off but I can also see where an astute Union general could cause you lots of problems if he figures it out soon enough.



General Mark Nelms
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5/2/XIV/AoC "Blackhawk Brigade"
"the only good Reb is a whipped Reb...or one with a generous bar tab!
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Union Military Academy Instructor
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Author:  Digglyda [ Thu Jul 08, 2010 7:12 am ]
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I love 2nd Bull Run, absolutely love it. Was always one of my favourites in the "old" days of BG and still is with the HPS version.

That's the first time I've heard of a Reb bringing Jacksons men out of their embankment hexes. Very interesting.
Major Edjer's showing seems unfortunate here ...I must assume it was his first attempt on this field. Was it a turn or phase based game?

I find the Artillery siuation on HPS Antietam very odd. Gun losses are normally very high in most scenarios I play. Usually makes me wish I had sectional breakdown instead of full Battery's, which in itself is quite unusual and goes against the general consensus.

Perhaps Kennon might be tempted into a clash on this one...

Brigadier-General Jim Wilkes.
2nd Brigade, Cavalry Division, XX Corps.
AoC. U.S.A.

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