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 Post subject: Melee Bug
PostPosted: Fri Oct 22, 2010 10:27 pm 
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Posts: 1324
There is an interesting bug in the HPS games. If you move into disrupting terrain you are disrupted, but if you melee a wagon in disrupting terrain you aren't. I think it works the same for isolated routed units. Anyone else notice this?

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MG Mike Mihalik
Forrest's Cavalry Corps
AoWest/CSA


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 Post subject: Re: Melee Bug
PostPosted: Sat Oct 23, 2010 1:10 am 
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Joined: Tue May 22, 2001 4:51 pm
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Location: Massachusetts, USA
Those are overruns, I think. It is a good question to send to HPS Support; support [at]hpssims[dot]com}

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 Post subject: Re: Melee Bug
PostPosted: Sat Oct 23, 2010 7:55 am 
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Yes, they're overruns. Still, the attacking unit does move into the hex, so it should probably disrupt.

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 Post subject: Re: Melee Bug
PostPosted: Sat Oct 23, 2010 8:31 am 
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Joined: Fri Jun 08, 2001 6:24 pm
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This has been the case all the way back to the BG engine, I think.

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 Post subject: Re: Melee Bug
PostPosted: Sat Oct 23, 2010 5:06 pm 
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If you execute any kind of melee that normally results an auotmatic win (overrun), you are not disrupted and the HPS game will not disrupt your unit when it enteres the defending hex regardless of the normal affect of terrain in that hex. You will see this affect when executing automatic melees (hex vacant due to fire) and melees against wagons, leaders, and isolated routed units.

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 Post subject: Re: Melee Bug
PostPosted: Mon Oct 25, 2010 10:14 pm 
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Below is the reply I got from Rich Hamilton at HPS. Apparently they are already aware of the problem and will fix it and others at some future date.

Hi Mike,

We won't be issuing any new updates for the series soon, but when we
do all the various issues that have been reported will be
resolved. I have a report on this along with a game file, so we'll
address it then.

Regards,
Rich

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