American Civil War Game Club (ACWGC)
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Melee Bug
http://www.wargame.ch/board/acwgc/viewtopic.php?f=4&t=15778
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Author:  mihalik [ Fri Oct 22, 2010 10:27 pm ]
Post subject:  Melee Bug

There is an interesting bug in the HPS games. If you move into disrupting terrain you are disrupted, but if you melee a wagon in disrupting terrain you aren't. I think it works the same for isolated routed units. Anyone else notice this?

Author:  Ernie Sands [ Sat Oct 23, 2010 1:10 am ]
Post subject:  Re: Melee Bug

Those are overruns, I think. It is a good question to send to HPS Support; support [at]hpssims[dot]com}

Author:  D.S. Walter [ Sat Oct 23, 2010 7:55 am ]
Post subject:  Re: Melee Bug

Yes, they're overruns. Still, the attacking unit does move into the hex, so it should probably disrupt.

Author:  mperrenod [ Sat Oct 23, 2010 8:31 am ]
Post subject:  Re: Melee Bug

This has been the case all the way back to the BG engine, I think.

Author:  KWhitehead [ Sat Oct 23, 2010 5:06 pm ]
Post subject:  Re: Melee Bug

If you execute any kind of melee that normally results an auotmatic win (overrun), you are not disrupted and the HPS game will not disrupt your unit when it enteres the defending hex regardless of the normal affect of terrain in that hex. You will see this affect when executing automatic melees (hex vacant due to fire) and melees against wagons, leaders, and isolated routed units.

Author:  mihalik [ Mon Oct 25, 2010 10:14 pm ]
Post subject:  Re: Melee Bug

Below is the reply I got from Rich Hamilton at HPS. Apparently they are already aware of the problem and will fix it and others at some future date.

Hi Mike,

We won't be issuing any new updates for the series soon, but when we
do all the various issues that have been reported will be
resolved. I have a report on this along with a game file, so we'll
address it then.

Regards,
Rich

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