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Melee Bug http://www.wargame.ch/board/acwgc/viewtopic.php?f=4&t=15778 |
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Author: | mihalik [ Fri Oct 22, 2010 10:27 pm ] |
Post subject: | Melee Bug |
There is an interesting bug in the HPS games. If you move into disrupting terrain you are disrupted, but if you melee a wagon in disrupting terrain you aren't. I think it works the same for isolated routed units. Anyone else notice this? |
Author: | Ernie Sands [ Sat Oct 23, 2010 1:10 am ] |
Post subject: | Re: Melee Bug |
Those are overruns, I think. It is a good question to send to HPS Support; support [at]hpssims[dot]com} |
Author: | D.S. Walter [ Sat Oct 23, 2010 7:55 am ] |
Post subject: | Re: Melee Bug |
Yes, they're overruns. Still, the attacking unit does move into the hex, so it should probably disrupt. |
Author: | mperrenod [ Sat Oct 23, 2010 8:31 am ] |
Post subject: | Re: Melee Bug |
This has been the case all the way back to the BG engine, I think. |
Author: | KWhitehead [ Sat Oct 23, 2010 5:06 pm ] |
Post subject: | Re: Melee Bug |
If you execute any kind of melee that normally results an auotmatic win (overrun), you are not disrupted and the HPS game will not disrupt your unit when it enteres the defending hex regardless of the normal affect of terrain in that hex. You will see this affect when executing automatic melees (hex vacant due to fire) and melees against wagons, leaders, and isolated routed units. |
Author: | mihalik [ Mon Oct 25, 2010 10:14 pm ] |
Post subject: | Re: Melee Bug |
Below is the reply I got from Rich Hamilton at HPS. Apparently they are already aware of the problem and will fix it and others at some future date. Hi Mike, We won't be issuing any new updates for the series soon, but when we do all the various issues that have been reported will be resolved. I have a report on this along with a game file, so we'll address it then. Regards, Rich |
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