American Civil War Game Club (ACWGC)
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Fixed units
http://www.wargame.ch/board/acwgc/viewtopic.php?f=4&t=16054
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Author:  draganfly [ Sun Jan 09, 2011 5:12 pm ]
Post subject:  Fixed units

I am playing Peninsula game with fixed units....A yank unit is two hexes away.....and the unit is still fixed.....I thought that there was a 5 hex rule....Or am I thnking of an entry hex.....Does anyone know what the game program is set up at.....and why the unit is still fixed with the enemy so close.....

Gen. John Dragan
3/2/3 AoA

Author:  nelmsm [ Sun Jan 09, 2011 5:26 pm ]
Post subject:  Re: Fixed units

I think that specific unit has to have an LOS to the enemy unit doesn't it?

Author:  Ernie Sands [ Sun Jan 09, 2011 7:36 pm ]
Post subject:  Re: Fixed units

"Select Alternate Fixed Unit Release to have Fixed units become released whenever an enemy unit comes within 5 hexes of them regardless of the line-of-sight to that enemy unit."

Author:  Ernie Sands [ Sun Jan 09, 2011 7:38 pm ]
Post subject:  Re: Fixed units

"Certain units may start a scenario as Fixed. Fixed units may fire and may change formation, may not move until they are Released. This can occur in one of several ways:
• Units that are fired upon, or meleed against, are automatically Released.
• Depending on the scenario, there may be Releases of Fixed units built into the scenario which will release the units at specified times.
• If a Fixed unit is spotted by an enemy unit that is 5 hexes away or closer, then it automatically becomes Released. Note: under the Alternate Fixed Unit Release Optional Rule, the unit does not have to be spotted to be released."

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